Everything posted by larsgerrits
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[1.8.9] Use one Model for different Items?
Wait, you are making 365 different items? Why not use metadata?
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1.10.2 How to do armor
Define "does not work anymore".
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Make chat link clickable
Well, there's your problem. 1.7.10 isn't supported on this forum anymore. Come back when you have updated.
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[1.10.2] Modded axe (ArrayIndexOutOfBoundsException)
Your ToolMaterial has an ordinal of 5 or greater, resulting in an ArrayIndexOutOfBoundsException when trying to get the attack damage from the array. To get around this, use the constructor with 2 floats extra, representing the damageVsEntity and attackSpeed .
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problems with src folder and build path
There's your problem. Description of Modder Support:
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how to work on multiple mod projecst?
Every mod gets it's own folder. If you want to make make 2 mods, you have 2 folders with each a build.gradle file in them. Then if you ran the gradlew eclipse , you can go to Eclipse and do File -> Import -> General -> Existing Projects into Workspace -> Browse -> Select folder with second mod -> Finish.
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[1.10.2]Problems light map in tile special rendering
I see you called your TileEntity TEOre. Is this ore in the sense that you will have world-gen for it? If that's the case, it might not be the best idea to use TileEntities and TESRs .
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[1.9] TileEntity - Assigne new NBTCompound
From memory: It is the type of NBTTag inside the NBTTagList . 10 stands for NBTTagCompound .
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["1.9.4"]addInformation
No. This is an english forum. Everyone else is talking english on this forum, and so should you, or else your thread will get locked. Since a recent update, generics are supported and List should become List<String> .
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[1.7.10] Entity Is Invulnerable Unless Hit With Damage Source
Yes, it is laziness. You shouldn't rely on other mods, unless you are making an addon for that mod.
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[1.10.2] Making a render pass be full-bright
You can do that by setting the "shade" property of each model element to false.
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Does anyone know how to make a dual imput furnace?
As a general rule for more "advanced" stuff, look at something similar already in Minecraft, and work from there. And if you need a tutorial for it, you shouldn't be making it.
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MOVED: YouTube Tutorial for Kids
This topic has been moved to General Discussion. [iurl]http://www.minecraftforge.net/forum/index.php?topic=41234.0[/iurl]
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[1.10.2][Solved] Make block not pushable/movable by anything?
Why would we? Funky Locomotion has an API which you can use to stop making it move. For pistons, set the mobility flag of the block state to EnumPushReaction.BLOCK .
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What version to choose?
Always develop for the latest version available. There is no reason to stay behind on older versions.
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[1.9] Mod Wont build
Something doesn't 'just stop working'. Seems pretty obvious to me what happened. You tell Gradle to look for a file, which it can't find.
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[FINALY SOLVED][1.10.2] Check if tool can break block
He is looking at the Item class, but he has the wrong method signature. @MCrafterzz: the method signature you need is Item#rayTrace(World,EntityPlayer,Boolean) .
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MOVED: RenderAPI and PlayerAPI crashing game
This topic has been moved to Support & Bug Reports. [iurl]http://www.minecraftforge.net/forum/index.php?topic=40745.0[/iurl]
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MOVED: Crashing on 1.7.10 2016
This topic has been moved to Support & Bug Reports. [iurl]http://www.minecraftforge.net/forum/index.php?topic=40747.0[/iurl]
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1.7.10 Need Help with custom furnace - Fuel & Gui (Files Updated)
You first have to make sure that you understand the code. Do you? To make sure, refactor your code and post the updated code.
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Eclipse content assist not working
- [Solved] [1.9.4] Render fluid in gui
What are your issues?- [1.9.4] Is there a ready to use GUI framework for modders to work with?
Look at GuiContainerCreative#drawTab and GuiScrollingList . Dropdown lists are not in Minecraft right now I think, o you might have to add that yourself.- [1.9.4] Is there a ready to use GUI framework for modders to work with?
Yes, it's called Minecraft... It has classes like GuiButton and GuiCheckBox . You can use those in your own GUI instead of making your own. There is also a library for Minecraft which you can use. It's called Forge... It adds a simpler way of opening your GUIs, as well as a lot of other utilities which you can use to make your modding life easier. Seriously now, what do you want more?- Block mapping texture
What do you exactly want to do with that texture? Which block in IC2 does that, so we know what you want? - [Solved] [1.9.4] Render fluid in gui
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