
Everything posted by TileEntity
- Weird crash, modded minecraft
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Create modpack crashing while initializing
Maybe switch to a pre-configured modpack using Create and Valkyrien Skies Use this as working base and add new mods one by one Create: Clockwork+ https://www.curseforge.com/minecraft/modpacks/create-clockwork-forge or Create'a Colony https://www.curseforge.com/minecraft/modpacks/createa-colony
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Modpack resource troubles
Make a test without JustEnoughResources or biomeswevegone and galosphere
- Weird crash, modded minecraft
- Create modpack crashing while initializing
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start.bat file gets stuck
Add the latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here
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Crash When Initializing New Modpack
You are using Create 6 - some addons are not compatible with this version - add the addons one by one to find the incompatible ones Or Use Create 5 - but you also have to use older builds of the addons - addons updated March 2025 or later are usually for Create 6
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Crash When Initializing New Modpack
Make a test without all Create addons
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game still not running after trying all methods
Update your drivers: https://www.amd.com/en/support/downloads/previous-drivers.html/processors/ryzen/ryzen-3000-series/amd-ryzen-7-3700u.html
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Modpack resource troubles
mclo only shows 25000 lines - add the rest with another link
- Create modpack crashing while initializing
- World keeps freezing when i load it
- What to do here with the error: java.lang.IllegalArgumentException: bound must be positive
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Game wont run because of mod jarfile names
I am not sure, but I think I read about a similar case where the issue was a specific word in the mod file name - here in this case it is "true" This has something to with mod loading behavior Rename it to northstar-north-1.1.0.jar and it will work If you rename it to true.jar or true-1.1.0.jar, the game will crash - even if you name it false.jar I am not that deep into mod developing - but I think this is some kind of "expecting String instead of Boolean value" syntax issue somewhere deep in the modloading process (mixin configs, metadata, class scanning etc.) So I think this is some kind of Java issue, not Forge itself 🤔
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how do i add more ram to 1.12.2 forge server
Replace the world java with the Java 8 path to the javaw.exe file and put it into quotation marks Example: "C:\Program Files\Java\jre1.8.0_311\bin\javaw.exe" -Xmx4G -Xms2048M -jar server.jar pause
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Why can't I join my modded minecraft server?
Install Java 17 In your startscript, replace the word java with the java 17 path to the javaw.exe (bin folder) and put the path into quotation marks
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Why can't I join my modded minecraft server?
Make a test with using Java 17 instead of Java 21
- What to do here with the error: java.lang.IllegalArgumentException: bound must be positive
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Minecraft Modpack (self-made) keeps crashing when I launch it. Error code: -1
cc-tweaked is not compatible with Create 6 Maybe other Create addons are incompatible, too Start with removing cc-tweaked - if there is no change, remove all Create addons - just keep Create and the rest of your mods
- What to do here with the error: java.lang.IllegalArgumentException: bound must be positive
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Error in 1.19 "java.lang.NoClassDefFoundError: software/bernie/geckolib3/core/IAnimatable"
Create your own threads - Azurelib is missing: https://www.curseforge.com/minecraft/mc-mods/azurelib If you have further issues, create a new Thread with the full crash-report added via https://mclo.gs/
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Minecraft runs a modpack but server doesnt
Remove Groovy Mod Loader (gml) from the server - it is a client-side-only mod
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Skyteg129
Make a test without xaerominimap
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Minecraft Modpack (self-made) keeps crashing when I launch it. Error code: -1
Add crash-reports with sites like https://mclo.gs/ Make a test without createaddition
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Why can't I join my modded minecraft server?
Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here
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