Everything posted by atrain99
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Greg's Prospecting 1.5.0 for Minecraft 1.6.2
No, there's no redpower API
- Recipes.
- Recipes.
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Greg's Prospecting 1.5.0 for Minecraft 1.6.2
Maybe make it Universal Electricity compatible? These are some cool gadgets.
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Greg's Lighting 1.11.2 for Minecraft 1.7.10
Yes, that too. But for now, it's great.
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addFuel(int itemID, int fuelValue)
Me and my own stupidity. I didn't know it was there, thanks for telling me, albeit in a scathing manner.
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Modding help How to have recipe in a seperate class to blocks and items
in the mod_XXX file, add a generateSurface(...) method. In it, just do OTHERGENCLASS.generateStuff(...); Figure it out, or learn more java.
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Making a custom chest by extending BlockChest?
You don't need slotChest.class.
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Help With Installing Forge MP!!! :(
Better zip? *Downloads*
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Greg's Lighting 1.11.2 for Minecraft 1.7.10
Handy!
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addFuel(int itemID, int fuelValue)
This function would be nice, but it would probably just be icing on the minecraft forge cake. This would replace the addFuel function in the mod_XXX class.
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Recipes.
Make it a list of ItemStacks. Like: public class AlloynizerRecipe{ private ItemStack[] inputs = new ItemStack[5]; private ItemStack output; public AlloyNizerRecipe(ItemStack[] in, ItemStack out){ //Assign variables here ... } //Getter methods here } Then you just modify the Manager class as needed. Then you can: (In your class that does work) if(AlloynizerRecipeManager.isRecipe(Args here)){ //Alloynize! ... }
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I need help trying to identify this crash.
You've got like 50.
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Help With Installing Forge MP!!! :(
Get a windows computer, install it with 7zip , then bring the jarfile to your mac. Or just manually update each file inside of a folder that is replaced by forge.
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I need help trying to identify this crash.
Remove mods and see what happens. Then you can isolate the crash to a few mods not playing nice.
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Modding help How to have recipe in a seperate class to blocks and items
just do the same thing, but in the generateSurface() override.
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Block Activation
Is there a method to get the item held? I'm using getHeldItem() right now.
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Recipes.
You can look at my pulverizerManager and pulverizerRecipe classes. github.com/atrain99/greenenergymod/ It's in net/minecraft/src/GreenEnergy/Biomass.
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Modding Help Generating terrain through mod_XX but code is in a different class
Yes, structures are a C thing. But here it is: mod_XX.java: class mod_XX extends NetworkMod{ //default stuff ..... public void generateSurface(){ otherclass.generateStuff(); } } Make the generateStuff() method public.
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Block Activation
I have a block, and I want to right click on it and check if the held item is a bucket of lava, and if it is, then add lava to the capacity of a tile entity. How would I do this?
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Need Help with NullPointerException
Put a system.out.println() after every line. PS, the exception occured around line 77.
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Making vanilla blocks drop items without editing base classes
As above, I agree. Maybe try to do something with a watcher class that checks the world for onBlockRemoval events, and then spawn the entity for salt.
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Modding a bow
Well, first make your mod, then have your item implement those interfaces. (I think, I haven't done this either.)
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[SOLVED] Transfer items to and from furnace
Use the transferStackInSlot function. I don't know how to make it work, but I know that you do use it.
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Block ID list?
Check their config files.
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