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atrain99

Forge Modder
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Everything posted by atrain99

  1. ya I used a black dropshadow, but it basically the same thing just changes its transparency and adding a different color maybe dark green to make the lime green pop but; I want to see what color atrain wants the font first. That and I might change it to a gif for size just encase he trys to use it on another fourm. I like it, maybe have the buildings (if that's what they are) have lights in thier windows. If they're not, I like blue and dark green. ok I well try both well see how it turns out. Sounds good to me!
  2. You can't, unless you use a custom rendering class.
  3. atrain99 replied to Zero's topic in Texture Packs
    It certainly is. Just a suggestion: I think it would be a little nicer if you made the previous material borders smaller. Just saying. Oh, and if you want to tackle something else, UE and its mods would relish the attention of a seasoned texture artist.
  4. As Zero said (Up there ^), we need more info to help you out. Put the FML log files into spoiler tags, that'll be the biggest thing.
  5. 3.4.9 with MC1.2.5 Remove Meta-Inf Follow all install instructions.
  6. We'd like to see said code. It helps. (IC2 has this problem with the batteries as well)
  7. ya I used a black dropshadow, but it basically the same thing just changes its transparency and adding a different color maybe dark green to make the lime green pop but; I want to see what color atrain wants the font first. That and I might change it to a gif for size just encase he trys to use it on another fourm. I like it, maybe have the buildings (if that's what they are) have lights in thier windows. If they're not, I like blue and dark green.
  8. Ooh, cool! Try not to warp the images!
  9. I don't think so. But it would be so cool if there were.
  10. To recap: Server: JUST FORGE. Client: JUST FORGE. MCP: JUST FORGE SOURCES.
  11. The geothermal generators don't have GUIs, you right click on them with water and lava buckets. Wind and hydropower don't work. Nice. Now just add in a scene with solar panels (regular ones) and the biomass Pulverizer, and I'm one happy camper! EDIT: The solar arrays just are high-power solar panels.
  12. UE 0.4.6 GE 0.4? The textures work.
  13. What version are you using?
  14. Just a java convention.
  15. WHAT!?!?!? No textures.... Gaah.
  16. Besides certain constants (i.e. modelPath) that should be CAPITALIZED_AND_UNDERSPACED, not really. Awesome. And I do need to change those, but I'm on the Acer (In our house, that means "absolutely crappy") laptop right now, so... yeah... refactoring in eclipse.
  17. On my machine, MCP takes about 40 minutes.
  18. Well, you could not repeat questions. But yeah, that was a little harsh... (HINT HINT)
  19. Yes... It should. Anyway, do you see anything wrong with the most recent electricity manipulation updates on GitHub?
  20. Use the recommended build. Be sure not to use any patchers, and don't overwrite any previous versions.
  21. Well, get us the console output. Then we can help you!
  22. New what, crash? No, TheCowGod is making me one. And I have plenty of crashes...
  23. ... who taught you data types? Nobody. I so should have caught that...

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