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Everything posted by NovaViper
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Thanks for that tip but what I'm trying to do is have the parent mod call logging information when the child one uses one of the registry methods and print something like this: CryogenicLib::Tetracraft . Now within TetraCraft, it will use what you said
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I got another question.. do you use Github with IntelliJ? I am having some major issues with commiting. Also, I'm trying to make a reference of my log manager and I want to be able to interchange the name of the mod to display where it shows the log for so I don't have to write the name of the mod I want it to display whenever I send a message to the console So far I did something like this: package novaviper.cryolib.common.helper; import net.minecraftforge.fml.relauncher.FMLRelaunchLog; import novaviper.tetracraft.lib.ModReference; import org.apache.logging.log4j.*; /** * Created by NovaViper on 5/10/2016. * Class Purpose: Helper class for logs */ public class LogHelper { public static FMLRelaunchLog instance = FMLRelaunchLog.log; private static String name; private static void log(String modName, Level level, String format, Object... data) { FMLRelaunchLog.log(modName, level, format, data); } public static void registerName(String modName){name = modName;} public static void error(String format, Object... data) { log(name, Level.ERROR, format, data); } public static void fatal(String format, Object... data) { log(name, Level.FATAL, format, data); } public static void warn(String format, Object... data) { log(name, Level.WARN, format, data); } public static void info(String format, Object... data) { log(name, Level.INFO, format, data); } public static void debug(String format, Object... data) { log(name, Level.DEBUG, format, data); } public static void trace(String format, Object... data) { log(name, Level.TRACE, format, data); } public static void all(String format, Object... data) { log(name, Level.ALL, format, data); } }
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I started making the packages for the API mod but I got a question about it. With the mcmod.info, how do I make one for the second mod since they are in the same project?
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I do plan on making more child mods off of this API in order to make loading in items and blocks (and many other stuff too) easier instead of copying the same methods about 7,000 times and then end up running into a problem where I have to edit everything or completely start over from scratch. The case goes with my previous mod, Zero Quest; I had created a few classes specifically for using adding registries and texture libraries. Once I given up on the mod (I hadn't worked on it in nearly a year so I decided to start over with a new one), I had to copy over those exact same methods over into the new one (And make changes on it for the different minecraft versions). I feel like making an API for my registry classes would make things alot easier for me for the mod I'm working on now and the ones I plan on making later over the years. And I didn't know that many people make APIs, I thought I was the only one who thought about it ._.
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Hey, I'm in the middle of making my mod and I finally decided that it was a good idea to make a parent mod over my main ones for listing all of the registries and loading libraries. Is it possible and/or a good idea to create a parent API mod from where I'm now? If so, should I develop that mod WITHIN the same IntelliJ project where I am developing the main mod? The Source for my mod is here
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Ok! I finally made some kind of progress on figuring out why the entity isn't jumping, I changed the class that the entity is extending into to EntityModTameable instead of EntityModRideableTameable and it begins swimming!! It has to be something inside EntityModRideableTameable that is messing around with the swimming AI.
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Ok.. Im at an absolute lost with this. Am I the only one expericing this bug?
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I just finished recreating the project and it STILL doesn't swim.
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I notice the same thing in 1.8.. I have absolutely no clue why the swimming AI is malfunctioning
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I did this @Override public boolean handleWaterMovement() { if (this.worldObj.handleMaterialAcceleration(this.getEntityBoundingBox().expand(0.0D, 0.4D, 0.0D).contract(0.001D), Material.WATER, this)) { if (!this.inWater) { float f = MathHelper.sqrt_double(this.motionX * this.motionX * 0.20000000298023224D + this.motionY * this.motionY + this.motionZ * this.motionZ * 0.20000000298023224D) * 0.2F; if (f > 1.0F) { f = 1.0F; } this.playSound(this.getSplashSound(), f, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); float f1 = (float) MathHelper.floor_double(this.getEntityBoundingBox().minY); int i; float f2; float f3; for (i = 0; (float)i < 1.0F + this.width * 20.0F; ++i) { f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; f3 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX + (double)f2, (double)(f1 + 1.0F), this.posZ + (double)f3, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ); } for (i = 0; (float)i < 1.0F + this.width * 20.0F; ++i) { f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; f3 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, this.posX + (double)f2, (double)(f1 + 1.0F), this.posZ + (double)f3, this.motionX, this.motionY, this.motionZ); } } this.fallDistance = 0.0F; this.inWater = true; this.extinguish(); } else { this.inWater = false; } return this.inWater; } But it still doesn't swim
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What do I do with the bounding box variables? In 1.9 and 1.8 it can't get the variables since they are finals
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The strange thing about it is that horses are 1.6 tall and can still swim.
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No, its 1.5
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I've been looking at the wolf AI but it still doesn't explain why the custom entity I made isn't swimming
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I have something like this: Loading class public class ModCreativeTabs { public static CreativeTabs tetraTab; public static void load(){ tetraTab = new TetraCreativeTab(CreativeTabs.getNextID()); } } The Class public class TetraCreativeTab extends CreativeTabs { public TetraCreativeTab(int id) { super("tetracraft"); //this.setBackgroundImageName("item_search.png"); } @Override public Item getTabIconItem() { return ModItems.triaxIngot; } /** * Determines if the search bar should be shown for this tab. * * @return True to show the bar */ /*@Override public boolean hasSearchBar() { return getTabIndex() == this.getTabIndex(); }*/ } Main Mod Class @EventHandler public void preInit(FMLPreInitializationEvent event){ ModCreativeTabs.load(); ..... }
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Hey, the entity i made isn't swimming when I place it in water, it just drops inside The issue to this is here
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Hey I just enabled that GPG signing with Github.. and now I can't commit anything through IntelliJ. I get an error like this gpg: cannot open tty `no tty': No such file or directory error: gpg failed to sign the data fatal: failed to write commit object I used this tutorial: https://github.com/pstadler/keybase-gpg-github Not sure where to contact about this issue also.. Github only responds to people who pays and the response time is really slow. (Is this the wrong place to post this also?)
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[1.9] Error when loading a world on Non-Dev version of Minecraft
NovaViper replied to NovaViper's topic in Modder Support
It's working now. Thanks! -
Thanks again , Choonster!
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Thanks Choonster! The compiled mod is the file that doesn't say source right?
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Where do I put this line that? I placed in at the top of the file and I get this error from Gradle: 07:32:44 PM: Executing external task 'build'... FAILURE: Build failed with an exception. * Where: Build file 'C:\Users\NovaPC\Dropbox\MinecraftMods\TetraCraft\1.9\build.gradle' line: 1 * What went wrong: A problem occurred evaluating root project '1.9'. > No such property: sourceCompatibility for class: org.gradle.api.internal.project.DefaultProject_Decorated * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 14.72 secs No such property: sourceCompatibility for class: org.gradle.api.internal.project.DefaultProject_Decorated 07:33:00 PM: External task execution finished 'build'.
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No, I changed it in the compilers in IntelliJ
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Also I tried running build again and I get this now: 03:50:56 PM: Executing external task 'build'... :deobfCompileDummyTask :deobfProvidedDummyTask :sourceApiJava UP-TO-DATE :compileApiJava UP-TO-DATE :processApiResources UP-TO-DATE :apiClasses UP-TO-DATE :sourceMainJava warning: [options] bootstrap class path not set in conjunction with -source 1.6 C:\Users\NovaPC\Dropbox\MinecraftMods\TetraCraft\1.9\build\sources\main\java\novaviper\tetracraft\common\command\CommandTetraCraft.java:113: error: diamond operator is not supported in -source 1.6 private final Map<String, ICommand> orderedCommandMap = new LinkedHashMap<>(); ^ (use -source 7 or higher to enable diamond operator) C:\Users\NovaPC\Dropbox\MinecraftMods\TetraCraft\1.9\build\sources\main\java\novaviper\tetracraft\common\item\ItemModBow.java:122: error: method references are not supported in -source 1.6 boolean hasAmmo = findAmmoSlot(shooter, this::isArrow) != null; ^ (use -source 8 or higher to enable method references) C:\Users\NovaPC\Dropbox\MinecraftMods\TetraCraft\1.9\build\sources\main\java\novaviper\tetracraft\common\item\ItemModBow.java:128: error: diamond operator is not supported in -source 1.6 return new ActionResult<>(EnumActionResult.FAIL, bow); ^ (use -source 7 or higher to enable diamond operator) C:\Users\NovaPC\Dropbox\MinecraftMods\TetraCraft\1.9\build\sources\main\java\novaviper\tetracraft\lib\Registers.java:55: error: diamond operator is not supported in -source 1.6 public static final Set<Item> items = new HashSet<>(); ^ (use -source 7 or higher to enable diamond operator) C:\Users\NovaPC\Dropbox\MinecraftMods\TetraCraft\1.9\build\sources\main\java\novaviper\tetracraft\lib\Registers.java:111: error: method references are not supported in -source 1.6 return addBlock(block, ItemBlock::new); ^ (use -source 8 or higher to enable method references) 5 errors 1 warning :compileJava FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':compileJava'. > Compilation failed; see the compiler error output for details. * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 17.85 secs Compilation failed; see the compiler error output for details. 03:51:14 PM: External task execution finished 'build'. I already switched the source to 1.8 but it looks like its not saving. I'm using the latest version of IntelliJ
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I tried running gradlew build and tried build --no-daemon but Gradle says that it that gradlew does not exist and that it does not know --no-daemon