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NovaViper

Forge Modder
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Everything posted by NovaViper

  1. I saw that they fixed it, I made a little issue on the Github repo and got the word that they fixed it as soon as they closed the issue. Thanks
  2. Look at the error I posted, the error doesn't show in the actual log because that's were the game freezes completely. I had to close the game in order to get out of the freeze
  3. I thought it was Optifine but it still keeps on crashing.. And It doesn't even tell me what mods are causing the crash. Anyone have any idea why?
  4. I've noticed a bug every so often I try to create a new world or enter a world. The game would finish creating it, but then when it gets to sending me to the world, it spits out this long error and it displays '0%' on the screen. I'm using Forge 14.21.1.2413 with several mods that I'm using to create a modpack. Here's my FML Log
  5. @Choonster Sorry for not responding! The original developer actually came back and updated the mod to 1.11.2 and 1.10.2
  6. Glad that you fixed it! I was just about to ask if I could see what the code looked like
  7. I'm trying to revive this mod (Doggy Talents) that the author created about a year ago since everyone (including myself) has enjoyed it. The mod only got to 1.8.4 but stopped at that version, the author hasn't been on since. Since 1.8, many, many things in Minecraft as far as coding has changed (in addition to the fact that I haven't modded in nearly 3 years now), it's becoming a pain in the butt. So far I have gotten a good bit of the changes converted over becaused I compared the code with my previous works (Zero Quest, TetraCraft, and Cryogenic Library) however, there are still many problems I am encountering because of the major changes. I've complied up a list of current issues I'm having with updating the code, which is the following: Can't find an alternative method for StatCollector, which Doggy Talents utilizes for collecting and translating string components to text Adding Tile Entities to Blocks and the methods inside Tile Entities Adding custom block boundaries Getting the entity (i.e player) that is riding on another (i.e. horse) or entity (i.e. horse) that is being ridden on There might be more I'm missing, but I spot more I'll add onto this list. Also, here is the source code to the forked repository
  8. Switching to 64bit JDK seemed to do the trick, thanks! Also is there a way to make the func methods display names that are understandable?
  9. For some reason, I keep on getting this error: * What went wrong: Unable to start the daemon process. This problem might be caused by incorrect configuration of the daemon. For example, an unrecognized jvm option is used. Please refer to the user guide chapter on the daemon at https://docs.gradle.org/2.14/userguide/gradle_daemon.html Please read the following process output to find out more: ----------------------- Error occurred during initialization of VM Could not reserve enough space for 2097152KB object heap I've added the gradle.properties and used the one that came with the mdk but I keep on getting this error. Anyone knows what I could be doing wrong?
  10. Thanks but how do I make the biome spawn in the Overworld, just strictly to see if the biome I made is registered correctly?
  11. Hey, it's been a while since I modded and with 1.9 and 1.10, what has changed with dimensions and biomes? I do notice that BiomeGenBase does not exist any longer, and the dimension register uses DimensionType instead of ids. My previous mod, Zero Quest used some of these methods located in here and here. I'm basically starting over with a new mod, called TetraCraft and I'm wondering what has changed so far and how can I use the changes. Source Code for Zero Quest is here.
  12. Ah ok. I was just wondering why it wasn't saying that it only works with 1.9.4 and vice versa with 1.10.2
  13. Oh ok, so that means that 1.9.4 is compatible with 1.10.2, right?
  14. Hey, I'm trying to restrict my mods' accepted minecraft versions. For some reason I have the mod set to 1.9.4, but it still activates in 1.10.2. I'm trying to figure out how to make the two versions restricted from running each other Here is the Source code: Main Library Mod: https://github.com/NovaViper/Cryogenic-Library New Mod using the Library Mod: https://github.com/NovaViper/TetraCraft
  15. Yep, that was what I was missing. Thanks guys!
  16. I did put a name entry, I copied the slime JSON from the source code.. and it still didn't work
  17. For some reason, whenever I kill the custom entity I made, no items drop and this is error occurs: The Lootable was working before I upgraded to 1.9.4. My code is here: Entity Register LootTable Loading Class r] LootTable JSON
  18. I just figured it out after playing around with the Run configurations, I had to input the Main Class and now it starts up. Yeah so it seems to work better by loading the project as an Eclipse project instead of a Gradle project like Lex said. Buuut.. I do notice something else, it looks like the IDE isn't picking up the gradle class
  19. Oh wait, I found this post where LexManos said to import the project as an Eclipse project instead of a Gradle project. I'm trying this right now.
  20. Thanks for trying. I'll just deal with that odd looking startup prompt or utilize IntelliJ along with NetBeans
  21. I know it supports Java, but I want to use JavaScript.. which IntelliJ nags me about paying for it
  22. NetBeans is that bad? I had IntelliJ and I started using NetBeans specifically because it fully supports Java without having to pay crazy amounts of money for it.. I plan on making a video game with it.
  23. Welp, I got nothing from Google, I found how you could set the main class but I would get an error like this: My configurations are like this: Tasks: ${project}:run Arguments: -PmainClass=net.minecraftforge.gradle.GradleStart Build.gradle: Not sure what to do now V_V
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