Everything posted by Texenox
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C# Modding Support
Oh yeah, forgot about that.
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C# Modding Support
But then how are we able to write mods in Scala?
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[1.7.2] func_147465_d not working
Which Forge version are you using?
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Fully-functional FMLModDisabledEvent
Ah, okay.
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Minecraft Forge Pocket Edition
Would Android be any different?
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Add a setBlockID(Block.nextIdAvailable()) sort of thing
Internally it still uses IDs. But they are dynamic, that means in world A stone can be Id 1 and in world B it could be Id 334 or whatever. In the code you work with the actual Block object or with identifiers like "minecraft:stone". And there would soon be no IDs at all (from 1.8 onwards)...
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Fully-functional FMLModDisabledEvent
I think this would be a nice feature for end-users to use if they don't want to keep exiting the game and removing the mod from their .minecraft directory. C'mon, cpw! DO IT!
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[1.7.2] [SOLVED] How to add tools and armor?
Well, I pretty much managed to sort everything out, and now my mod is fully working. I guess this thread can now be closed.
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[1.7.2] [SOLVED] How to add tools and armor?
Well, I guess now it's safe to say that the next time I need to update armor constructors I can look in the code. But now I am absolutely stumped with the proxy classes. I'll have to put the code for them soon to get help on them.
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[1.7.2] [SOLVED] How to add tools and armor?
Well, I'm sorry. I forget things, you know?
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[1.7.2] [SOLVED] How to add tools and armor?
I also get an error under EnumToolMaterial. I heard a way to fix this, however. Also, I am unsure about which constructors to keep on my tools and armor.
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[1.7.2] [SOLVED] How to add tools and armor?
Mostly, the problem is I don't know how to update my ToolMaterial and ArmorMaterial. Is that good enough?
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Forge & ForgeGradle - Petition
I have to say, I'm not really on board with your idea. [glow=green,2,300]Gradle[/glow] makes it easier to setup and manage the modding workspace, not to mention that it also makes the whole thing a bit more lightweight (in that we no longer need to have all those cmd files that most of us don't really use, thus we are free from the clutter).
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[1.7.2] [SOLVED] How to add tools and armor?
I feel like it's enough to say that I am trying to port my tools and armor from 1.6 to 1.7.
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[1.7.2] [SOLVED] How to add tools and armor?
I want to try and add tools and armor in my mod for 1.7.2, but I can't seem to get it working. Help?
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[SOLVED] [1.7.2] How to make a transparent block?
Thanks so much to all you guys, now my mod is complete!
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[SOLVED] [1.7.2] How to make a transparent block?
That doesn't even work in 1.7 anymore.
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[SOLVED] [1.7.2] How to make a transparent block?
If you've read some previous posts of mine, you'll know that I was desperate to finish off my mod. Luckily, I have managed to figure out how to do it, and you won't hear me whine so much anymore as of now. I will, however, ask for one last thing. I have a mod which comprises a fully transparent block, and I have the texture for it loaded (entirely transparent). However, when I place it in my world, there is what seems to be a hole to the void underneath, despite the fact that there are solid, opaque blocks beneath. If anyone would be kind enough to give me a pointer or two, I would accept it happily. Thanks. -TiExEx
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[1.7.2 #1019] unresolved dependency - forgeBin 1.7.2-10.12.0.1019
Actually, just do gradlew setupDecompWorkspace eclipse AND THEN: gradlew --refresh-dependencies eclipse Either way, it works.
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Forge Workspace Setup Issue
Will this also work in 10.12.0.1013 with Eclipse?
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Any tutorials on how to update a mod to 1.7?
I'll send you a PM.
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Any tutorials on how to update a mod to 1.7?
Yeah, I managed to figure that out now.
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Any tutorials on how to update a mod to 1.7?
I have been looking right about EVERYWHERE for a tutorials on porting a mod to 1.7.2, but I cannot seem to figure anything out. There are no tutorials out there, my workspace has 308 errors as a result of setting up the workspace with my mod and to add insult to injury, I cannot even look through the original Minecraft source because of an error with the source attachment. Please help me, I am literally desperate to finish off my mod for 1.7!
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Minecraft 1.7 - News
Wouldn't we need the source code for 1.7 then? Because then we will have to wait for a future release, apparently.
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