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Texasjake95

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Everything posted by Texasjake95

  1. Got it working with the GetIconFromDamage I was using GetIconFromMetadata for some reason
  2. I looked and I can't figure it out... all I get is the same texture for the items
  3. Can you give items different textures based on the metadata/damage of the item? and if so how is that possible?
  4. Been looking and can't figure ether out...
  5. I want a sound to play that is approx. 4 sec long (80 ticks i think) and then something happens, like the world time changing, any ideas on how to achieve this?
  6. Using the new Ore Dictionary can you use custom crafting, i.e. IC2 Macoraters, Thaumcraft Infusers, etc?
  7. I think (not 100%) i got the results I wanted
  8. according to is forum post this is the one he is currently using... http://lexmanos.no-ip.org:8080/job/Forge/105/ He really needs to update it though i think in his videos he is using build 135 found here: http://lexmanos.no-ip.org:8080/job/Forge/135/
  9. like: if (b == false) { ModLoader.registerBlock(MYOREHERE); } so when b is true it doesn't load?
  10. http://lexmanos.no-ip.org:8080/job/Forge/115/ click on minecraftforge-client-3.2.4.115.zip
  11. Quick update got the world gen turned of if certain mods are present now just need to know how to disable my blocks...
  12. Didn't think of that for the world gen...
  13. lol I want to disable my blocks not theirs
  14. I tried that... When it is used I can't gain access to the blocks to use them...
  15. Is there a way to have block(and possibly items) be nonexistent when certain mods are present? An example would be disabling Copper ore and Tin ore (to cut down on block ids and keep from overloading the world gen with repeat ores) if IC2 or RedPower World are installed
  16. Is it possible to make the bow fire splash potions (and still consume arrow) instead of arrows?
  17. No... and the code i was using gave me some unexpected results... so no longer need it
  18. What I am wanting to change is part of the MovingObjectPosition I want the line public Entity entityHit; to be public static Entity entityHit; Would that be possible?
  19. What are Java Reflections exactly?
  20. Is there a way to modify Base Classes with out directly changing them?
  21. Grrr... was hoping for an easy solution...
  22. Is there away to slow mobs down or make them completely stop when you hit them with a bow and arrow?
  23. THANK YOU!!! Finally got my sound working... funny this is mostly forgot my sound file wasn't in the jar yet ... But at least i got the function to use the sound! Thanks!
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