I want a sound to play that is approx. 4 sec long (80 ticks i think) and then something happens, like the world time changing, any ideas on how to achieve this?
according to is forum post this is the one he is currently using...
http://lexmanos.no-ip.org:8080/job/Forge/105/
He really needs to update it though i think in his videos he is using build 135 found here:
http://lexmanos.no-ip.org:8080/job/Forge/135/
Is there a way to have block(and possibly items) be nonexistent when certain mods are present? An example would be disabling Copper ore and Tin ore (to cut down on block ids and keep from overloading the world gen with repeat ores) if IC2 or RedPower World are installed
What I am wanting to change is part of the MovingObjectPosition
I want the line
public Entity entityHit;
to be
public static Entity entityHit;
Would that be possible?
THANK YOU!!! Finally got my sound working... funny this is mostly forgot my sound file wasn't in the jar yet ... But at least i got the function to use the sound! Thanks!