When you are using the function MinecraftForge.setToolClass does the item need to extend but to you are registering it as? for example can i register an item that extends ItemSword as a pickaxe? And can i resister multiple classes for one item like a pickaxe/shovel?
could you link it, or is it in the tutorials section, i need a good metadata tutorial
They are found here: http://www.minecraftforge.net/forum/index.php/topic,614.msg4490.html#msg4490
Being honest I don't even know if its the right hooks for it... Its all in the ForgeHooks class dealing with grass and seeds but I dont see how i can use it...
It would be nice if we could have our items in multiple tabs to like a tab for our mod and also have all of our items in the appropriate tabs already created
Try this:
public void addCreativeItems(ArrayList itemList)
{
itemList.add(new ItemStack(this));
}
Use it in every Block/Item class that you want in the Creative mode inventory
Here is an example from my mod: