Everything posted by Texasjake95
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Question about MinecraftForge.setToolClass
When you are using the function MinecraftForge.setToolClass does the item need to extend but to you are registering it as? for example can i register an item that extends ItemSword as a pickaxe? And can i resister multiple classes for one item like a pickaxe/shovel?
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Pleas Help
could you link it, or is it in the tutorials section, i need a good metadata tutorial They are found here: http://www.minecraftforge.net/forum/index.php/topic,614.msg4490.html#msg4490
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Universal armor rendering
try it like this (shows an example for all armor) the 6 needs to be different every time and could go as low as 5
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Pleas Help
@mod class, Item Block class, Naming class? Go look at Helfull's Tutorials. There one for Block with Metadata its for 1.2.5 but also works for 1.3.2
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[Solved][Question] Forge and FML
Look at the IronChest mod on GitHub
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Grass WorldGen?
Being honest I don't even know if its the right hooks for it... Its all in the ForgeHooks class dealing with grass and seeds but I dont see how i can use it...
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Grass WorldGen?
Found it but no idea on how to use it...
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Grass WorldGen?
K I'll go looking!
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Grass WorldGen?
the things that drop seeds
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Grass WorldGen?
How would you handle generating things like grass?
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1.3.2 worldgen
Got it working now!
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1.3.2 worldgen
what do i do with the IChunkProvider chunkGenerator, IChunkProvider chunkProvider?
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New loading progress bar
I believe they go to .minecraft-> lib
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1.3.2 worldgen
What function is need for world gen to work? I can't seem to find it...
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CreativeTabs and a few suggestion/questions.
It would be nice if we could have our items in multiple tabs to like a tab for our mod and also have all of our items in the appropriate tabs already created
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Downloadlink for Forge 3.3.8.152
That is for 1.3.1 for MODDERS only
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[Solved]Adding items to the creative inventory, but from within another package
No Problem!
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[Solved]Adding items to the creative inventory, but from within another package
Try this: public void addCreativeItems(ArrayList itemList) { itemList.add(new ItemStack(this)); } Use it in every Block/Item class that you want in the Creative mode inventory Here is an example from my mod:
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Requirements
You could have gone to the Releases page found here": http://minecraftforge.net/forum/index.php/topic,5.0.html and looked for yourself
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Item Breaking?
Alright I'll look for it
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Item Breaking?
Is there a way that when an item (i.e. a tool) breaks that a different item is added to the inventory in its place?
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How to correctly define blocks using Forge
It looks like you have an extra ) just before blockname and try looking at Helfull's tutorials
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forge causes minecraft to crash
Try it with just forge ModLoader and ModLoaderMP are not needed
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Common Folder
If you can figure this out please let me know!
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Need help with Server
Got it working... Now just need to find a good tut for making my mod go server side...
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