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Mazetar

Forge Modder
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Everything posted by Mazetar

  1. Well if you could get the vectors you could use Ray traycing?
  2. Just wondering, wouldn't it be easier to create a new system. Sort of like an ExtendedDataWatcher or something, which we can utilize like we do with the extended properties?
  3. How about these methods: @Override public void setBlockBoundsBasedOnState(IBlockAccess blockAccess, int x, int y, int z) { TileEntityCamouflaged tileEntity = (TileEntityCamouflaged)blockAccess.getBlockTileEntity(x, y, z); tileEntity.getTextureBlock().setBlockBoundsBasedOnState(blockAccess, x, y, z); } @Override public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) { Block block = ((TileEntityCamouflaged)world.getBlockTileEntity(x, y, z)).getTextureBlock(); return block.getCollisionBoundingBoxFromPool(world, x, y, z); }
  4. Check the gui tutorials by hydroflame on the forums if you want to learn some tricks to get the images to scale and position correctly
  5. You want to look up ANT builds for the first and pahimar/proffesional setup for the 2nd. Heres a video on how to setup multi project workspace: http://www.minecraftforum.net/topic/1908190-162-forge-minecraft-modding-professionalpahimars-system-video-and-text-updated-24-7/ If you look into ant bulds afterwards you will learn how to do the obfuscation and release build
  6. It's better to create a new thread or post your questions in the old thread than editing Editing makes the thread weird to read not to mention searching gets fucked up too
  7. you didn't reply to the question we asked, it seemed you had a problem with the fact that BiomeFrozenOcean2 extends BiomeGenBase? And if that was a problem for you for some reason then out guess was that you where unfamiliar with oop
  8. Look into armor items.. But seriously start from step 1 if you really want to learn
  9. I'm not saying it's for sure, but that might just be your problem
  10. http://www.minecraftforum.net/topic/1892328-need-a-highly-detailed-152-guide/#entry23368275 I think this is the list you need to get started
  11. If you add @Override above methods, you will get warnings and errors when they are removed/replaced/renamed! Use @Override above any method which overrides a parents method. then you will at least not encounter this again
  12. http://www.minecraftforum.net/topic/1892328-need-a-highly-detailed-152-guide/#entry23368275 That would be the way to go, make sure you do learn java! After that what is "Advanced" modding now will be "beginner"
  13. Move assets to inside the src folder of your mod project, refresh and it should work
  14. For exposed to sky problem: Try looking at the methods of the World class!
  15. Hehe as I said no idea, but I would assume the anvils inner workings would reveal whatever it was Well that might not be a problem, since you could make your own materials?
  16. If you mean check if theres a new version avilable? Well theres several ways to do this but heres a simple suggestion: Host a file or whatever on your domain/server. Have it contain the newest version number of your mod like this: 1.4.3:367 Then just make a simple check between the tekst on the server and the version the client is running (the one set in @mod). If you need help on how to check against a remote file, look into java basics, google it etc.
  17. No idea at the top of my head, but tileEntity of the anvil should reveal this
  18. Dude int's max value is insanely large, I doubt you can break it at all lols! Edit: re-reading the last posts from you I find it clear that you have all you need to reach A solution to your problem
  19. Haha didnt see you had posted while i was tapping my reply slowly on the phone
  20. If you ever encounter the author (HydroFlame), be sure to let him know. He is awesome with gui and graphichs, so be sure to listen to his advice And good luck to you
  21. Just wanted to add that eggs colors are made programaticly, aka. Not as texture/icons You just pass in the two colors you want it to be and it's done, no custom texture used. Thats how the vanilla one works if my memory serves me right
  22. I was just thinking that you guys may be overthinking this, stupid simple is usualy better than bulky, confusing, overkill
  23. Before you do model.render you must bind the texture! I cant recall exactly how its named in 1.6 but you should find it while googling. Also you may find these of interest: http://www.minecraftforge.net/wiki/Tile_entity_special_renderer And http://www.minecraftforge.net/wiki/Tessellator
  24. That lenght is not the problem, you can confirm this easly by creating a custom block which plays the sound on activation/r-click! I do have several sounds longer than 2 minutes and they work!
  25. Hmm i'd set a breakpoint at the place where you set the value to true and see what happens and what the server and client is doing? Also using breakpoints you could make the program pause whenever the variable is changed, so you can see if it's switched back and forth between true and false

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