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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. Well if you wanted to sync manually you could try to use packets, but eventually you are going to have to update. Are you planning on just addingInfo on hover to the ItemStack or was that just to test.
  2. I believe so, considering almost if not everything except rendering is handled server side.
  3. I'm not sure that I understand what you are wanting to do besides getting the PlayerTabInformation. So let me ask what is your main goal, what are you going to do with this information.
  4. First things first you can get rid of the code nothing there is making this happen. Secondly are you able to run Minecraft on the version you are modding for?
  5. You want to detect what server the player is on?
  6. Server Detection? Like detecting when the player is on the server or when the player is pressing tab?
  7. I assume you are going to do something with this can you explain what? And tell me what you have access to ATM.
  8. Is it adding the Error message to the itemstack?
  9. Okay what information is it that you want, the display name of the player? Please include everything.
  10. LivingSpawnEvent should work, what were you using?
  11. All of the fancy displaying and getting the data is done in the net.minecraft.client.gui.GuiPlayerTabOverlay class so you should look through there to get the data you want.
  12. Do you want to change what is displayed when the TabOverlay is displayed? Or do you want to just get the information? Tell me what you want to do exactly please or I might not be able to help you.
  13. Have you created a EntityVillager variable if not the event should have an entity variable you can check if it is an EntityVillager, and if so... @SubscribeEvent public void entityVillagerAIOverride(EventYouAreUsingClass event) { if (event.entity != null && event.entity instanceof EntityVillager) { EntityVillager villager = (EntityVillager) event.entity; villager.tasks.add(number, new VillagerAI()); } }[ Also don't forget to register your event using MinecraftForge.EVENT_BUS.register(new EventHandlerClass()); I did suggest that but if he just Overrides the Mating AI he won't have to create a new Entity, and this way it could still be compatible with other mods that extend EntityVillager assuming he chechs to see if the position he is overriding is an instance of the vanilla AI.
  14. Does this method exist in ChunkProvider if not I have an older version of 1.8 I'm viewing. public List func_177458_a(EnumCreatureType p_177458_1_, BlockPos p_177458_2_);
  15. What do you mean exactly? Do you want a list of all players or do you want to render something when the player tab overlay is being displayed?
  16. I'm sorry I should have been more specific, but how about you try moving addSpawns() to your init method?
  17. Actually let me correct myself no need to use access transformers or even create your own entity, you may be able to use an event that gets called on entity creation or after that, and change the default mating task since you can call tasks.add(position, new EntityVillagerAI(variables));
  18. I see two ways of doing this 1. Create a new EntityVillager that uses your new AI and replace all vanilla villagers with it. 2. Use AccessTransformer or Reflection to change EntityLiving tasks variable to not be final.
  19. If you are using the vanilla biomeHell then no, but it could be that you are adding your spawns before it has been initialized I think. Were they working before overriding the The Nether Dimension?
  20. Could you do a check to see if the Biome is registered to the type?
  21. Are vannila mobs spawning in the nether atleast?
  22. I don't have a 1.8 workspace setup atm, so could you check if NetherMobs are registered using the BiomeDictionary? *edit Ignore me I'm a little tired It's like 1:30 over here.

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