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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. Did it do that in your dev environment?
  2. By chance are you messing with mob drops in anyway? Are you using any other mods?
  3. It may have something to do with your file path having Capitals and what is item.getRegistryName()?
  4. That is weird how many times have you tried? Is it possible that you got unlucky?
  5. Why not just make a modified version of renderItem?
  6. What do you mean it doesnt give any mob drops?
  7. You'll want to use the addInformation method and add what you want to be displayed to the list that is one of the parameters. Also i suggest you update to 1.10 because there wasn't much change from 1.9 to 1.10.
  8. He is not using 1.8+ 1. You should update to the most recent version. 2. addDestroyEffects shoulf let you get rid of the block destroyed particles. 3. For getting rid of step effects maybe override getStepResourcePath
  9. A TESR stands for a TileEntity Special Renderer as said above usually used for when there is motion that needs to be rendered. But there is another way to render blocks that are not just cubes or rectangles now. That is the new JSON system. There are modelers that people have made to help with this here is a link. http://minecraft.gamepedia.com/Programs_and_editors/3D_modeling BTW to be able to use techne models on blocks you need a TESR which requires a TileEntity.
  10. He is trying to get spawnable entities in Nether biomes, and add his own to that list.
  11. This depends is there mod open source. You can always go to there forum page or curse mod page and check to see what they do. You can also ask the mods author for permission. And third you can compile your mod and test it outside the dev environment
  12. Alright, it is up to you, but i think you should test to see if it was in fact mo villages and if so post in in the mods info.
  13. Interesting, have you fixed this? If not you could just save it yourself.
  14. Ok how about we try something, just create a list of your entitys and pass them in there to see if it is getting called.
  15. I believe diesieben07 wants your Graphics Card so here is a tutorial on how to get this information for windows 7
  16. I believe so, I just don't understand why it was saying it couldn't find OpenGL, are you sure you can launch Minecraft Version 1.10 on the normal Minecraft Launcher?
  17. Error in the log?
  18. There isn't one. I have already given you a reason Acccording to diesieben07 a moderator there is no reason, I wasn't asking you (Not meant to be rude)
  19. Second post corrects my error but it would be like this. { "textures": { "0": "cammod:blocks/Ancient_side", "1": "cammod:blocks/AncientGrass", "2": "cammod:blocks/AncientGrass_bottom" }, "elements": [ { "name": "Cube", "from": [ 0.0, 0.0, 0.0 ], "to": [ 16.0, 16.0, 16.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "up": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "down": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ] } "particle": "modid:blocks/texturename" } } ] }[/font]
  20. If so why doesn't forge only support downloads of source for the currently supported version of Minecraft? That would clear up all problems or cause more that I am not thinking of.
  21. What is a valid reason to use an old version? Just so I know.
  22. You don't that was a Minecraft error I don't know why it only happened in the modding environment.
  23. onItemRightClick() in the Items class.
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