Everything posted by Animefan8888
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How to Sync Player inventory with server in guiscreen
No don't ever trust the client. Instead when the button or whatever action is causing this to occur happens send a packet to the server to perform the logic and change the information there.
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Stackoverflow Exeption during Chunk Generating.
Here is an excerpt from on of Jabelar's Tutorials.
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Update block every tick [1.12.2]
You should know how to access this...it's basic Java.
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Update block every tick [1.12.2]
Is the FACING field static? Is it private? Which FACING field are you using?
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Update block every tick [1.12.2]
That's probably because the field doesn't exist in the class you are writing it in...
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Update block every tick [1.12.2]
First make sure the block you are placing has the property you want(FACING). By using IBlockState#getPropertyKeys(). Then you need to get the value from I assume the TileEntity's IBlockState so use getBlockState().getValue inside the IBlockState#withProperty
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Render
Like this. You should be able to figure out how to fix that on your own.
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Render
You need to specify the entity that the model works on in your model file. IE SomeEntityModel<SomeEntity>
- Render
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dot hack weapons 400+ weapons mod
Try downloading it again/a different version. If the problem still exists then contact the mod author because it's ultimately on them unless you've opened the file and removed the assets.
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Stackoverflow Exeption during Chunk Generating.
Neighbor block updates. When a block is placed next to an unloaded chunk it tries to give the block in the unloaded chunk an update causing the chunk to load.
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Game not launching in Eclipse? (1.14.4) (Solved)
One of your config files or your mods.toml file more likely is malformed/syntactically incorrect.
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EmeraldGlory17
Yes it is scanning, but it didn't find any files.
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[1.14.4] (Solved) How to replace vanilla blockstates, models and textures?
I'm gonna be honest, I don't have much experience with Intellij so I'll let someone more experienced tackle the issue from here.
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[1.14.4] (Solved) How to replace vanilla blockstates, models and textures?
No send a screenshot of your package manager(IDE).
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I cant config mods
I don't think it has been re-implemented back into forge yet.
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[1.14.4][SOLVED] request server side data for gui
You wouldn't. I'm not sure what you mean. You have a packet that goes from server to client right? Then the packet is handled on the client and you can use Minecraft.getInstance().player
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[1.14.4] (Solved) How to replace vanilla blockstates, models and textures?
Make sure you got the path absolutely correct and that you have refreshed your IDE's packages.
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[1.14.4] Changing a player's creature attributes
So yes. Use the LivingHurtEvent to change the damage and LivingHealEvent to change the Healing Potion effect.
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[1.14.4] Custom chests
ContainerScreen and Container
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1.12.2 fluid registry issues
That's not where I asked you to put it...
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1.12.2 fluid registry issues
Does this get called try putting a println here. Also it's called preInitRegistries why is it in init? Secondly anything to do with rendering can't be done in the main mod class/common code use your ClientProxy.
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Forge 28.1.X causing crash when killing zombies while invisible
But you may want to update it with a link specifically to that post. This is that link. https://www.minecraftforge.net/forum/topic/76145-forge-281x-causing-crash-when-killing-zombies/?tab=comments#comment-366371
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Forge 28.1.X causing crash when killing zombies while invisible
I think I've figured out the general problem. The event they are using isn't fully implemented into forge. It doesn't seem to be called when the revengeTarget is set therefore it progresses into part of the zombie AI where the attackTarget is set, which then calls the event and sets both the attackTarget and revengeTarget to null, but then later on it is assumed the revengeTarget is not null on line 79 of HurtByTargetGoal (in 28.1.1). So technically it is both a Forge "bug"(until LivingSetAttackTarget is called when the revenge target is set) and a Lycanites Mobs bug, probably built for a pre 28.1.** version of forge where this was not a problem. Feel free to link this to on the issue you've created.
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1.12.2 fluid registry issues
Do you ever call this method? And if you do where?
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