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[1.7.10] How to Call Your Custom Achievement???
Alright, so I'm feeling kind of stupid here... I uh, can't figure out how to add my achievement to the Player once they've crafted my specified block. I'm pretty sure it's like really easy, but for some reason I can't seem to figure it out. So, how do I add my achievement to the Player once they've crafted my block? Thanks in advance ~Matthew
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[1.7.2] Making a Custom Rendered Block Flammable
Well, I know this thread has long since been abandoned, but I found a solution for myself at least. In my block class I simply added the code: @Override public boolean isFireSource(World world, int x, int y, int z, ForgeDirection side) { return true; } Pretty simple right?
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[1.7.10] How to Make Block Infinitely Burn?????
Thanks this helped a lot!
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[1.7.10] How to Make Block Infinitely Burn?????
Thanks, but I'm just looking for a standard block. I already have it working so that it doesn't need any fuel
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[1.7.10] How to Make Block Infinitely Burn?????
Still can't find anything.
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[1.7.10] How to Make Block Infinitely Burn?????
BlockFire?
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[1.7.10] How to Make Block Infinitely Burn?????
Already, checked. There isn't anything.
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[1.7.10] How to Make Block Infinitely Burn?????
I'm making a Netherrack Furnace, and would like to give the feature that would give it infinite fire! So just like regular netherrack, I would want it to be like if you lit the furnace on the top, then it would burn forever until you put it out. If you could come up with somewhere to point me, or some code, that would be great! ~Mattkx10 (AKA: Mattkx4 or Mattkx9) http://mattkx4.github.io/
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[SOLVED] java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
This fixed it for me. In my workspace however, there were multiple lwjgl jars so I had to change all of them to the correct path. Once I did so, everything was running fine!
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[SOLVED] [1.7.2] Custom Furnace won't render in inventory.
I found my answer After 2 days of searching I figured at that all I had to do was add the following IF statement to my getIcon method: if (p_149691_2_ == 0 && p_149691_1_ == 3) { return field_149936_O; }
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[FIXED] New furnace not rendering in inventory properly.
YES THANK YOU SOOO MUCH I've been looking for the answer to this forever! For those who are searching for an answer in 1.7 here it is: Add the following statement to your public IIcon getIcon() method: if (p_149691_2_ == 0 && p_149691_1_ == 3) { return field_149936_O; } Thank You
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[SOLVED] [1.7.2] Custom Furnace won't render in inventory.
Is anyone going to help me at this? This is a seriously major bug!
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[Solved] [1.7.2] Custom Furnace Erorrs
Thank You
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[SOLVED] [1.7.2] Custom Furnace won't render in inventory.
Alright so the problem that I'm having is that when inside the player inventory my custom furnace won't render properly. Instead it will show the top texture instead of the front. I've searched for a while now, but haven't found anything! ANY help is appreciated! Thanks in Advance! SRC CODE Main Class File: IronOven Block Class: RenderIronOven Class:
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[Solved] [1.7.2] Custom Furnace Erorrs
I know my problem (thanks to you but I don't know how to fix it. In the GUI Handler class, there is the switch statement. I now know that each furnace should have it's own individual id. Only problem I've run into is, I don't know where the GUI ID is that I need to change..... I f you could help that'd be awesome!
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