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About HoLyCoW

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  1. I was pointed to this thread for asking a similar question. One reason why is so that I plan on starting a small custom server with my own custom mods. If someone were to try to join my server, I would like to tell them the website where they can download my mods from.
  2. Thanks, that thread didn't come up with the keywords that I was using when I did a search.
  3. I know this is an old thread, but I'm wondering the exact same thing and there have been no replies to this.
  4. Why won't it get called on the server? I guess my problem is that I don't have ANY experience with client/server programming. Shouldn't everything that gets called on the client, also be called on the server? Here's one method that he uses in the book: public void registerIcons(IIconRegister par1IconRegister) { icons = new IIcon[this.keyNames.length]; for (int i = 0; i < this.keyNames.length; i++) { icons[i] = par1IconRegister.registerIcon(SamsMod.MODID + ":" + "key" + " " + keyNames[i]); } } Don't the icons also ne
  5. I'm new to modding and I'm starting with 1.7.10 because I bought Wuppy's book (http://www.amazon.com/Teach-Yourself-Development-Minecraft-Hours/dp/0672337193). Anyways, in the section that talks about creating multiple items using one ID by using metadata, he ends up using the IIcon object which uses @SideOnly(Side.CLIENT). I understand the code and how it works, however, i'm a little lost in the understanding of how this works if I were to run this mod on a dedicated server. Can I run it on a dedicated server? Will the server crash? According to diesieben07 and what he wrote he
  6. Well, I'm going through this book: http://www.amazon.com/Teach-Yourself-Development-Minecraft-Hours/dp/0672337193 And in it, he talks about having multiple items using the same id by using metadata. In his code, he has us use the IIcon object and also has us use @SideOnly several times. Here's some code from the example: public class ItemKey extends Item { private String[] keyNames = { "dungeon", "boss" }; @SideOnly(Side.CLIENT) private IIcon[] icons; public ItemKey() { this.setUnlocalizedName(SamsMod.MODID + "_" + "key"); this.setH
  7. Download servers are NOT broken. I just did a clean decompilation of both the 1.7.10 line and the 1.8 line on a Mac. Downloads all worked just fine. @Azurephyre Not sure what your problem is since I don't have access to my PC right now. If you haven't gotten this working in the next couple of days, I'll see if I can do this on my PC. I don't use the local gradle or gradlew myself because I have a global installation of gradle on my System (via Homebrew). Have you tried running it from a folder that doesn't have a space in it? Maybe gradlw has a problem with that? Not sure
  8. What about in the case of using the IIcon object? There is no server-side alternative for it. So we'd have to then use @SideOnly then.
  9. Can we get this posted as a sticky?!?! For something that's mentioned in passing, it's pretty damn important for new modders. It took me two days of searching and trying out different things to figure out what was going on.
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