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MikeZ

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Everything posted by MikeZ

  1. Hi! I moved the Forge folder to another path. I switched the workspace in Eclipse but if I want to open the project there ist that failure notice: The project description file (.project) for 'Minecraft' is missing. This file contains important information about the project. The project will not function properly until this file is restored. I did'nt changed anything. Please help me, Mike
  2. Hi! I want to make a custom block that isn't sollid. That means the player can go trough. Please give me some tips Mike
  3. Ok, thank you. I changed my Block.class, but it has no effect. Heres my Block.class: Thanks, Mike
  4. Hi! I want to make a block, that if a hostile mob (zombie, creeper, ...) collide with it, they get damage. And the player or passive mobs should'nt be hurt. Is there any way to make this block? Thanks, Mike
  5. Hi! You need to put your textures in your Forge folder. Your path should look like this: ForgeFoldet(Version)-src/src/yourmodname/assets/blocks/(texturefile) For the exact name of the texture look at your log. There should be something like: Using missing Texture, failed to find (the path and the name of the texture). Mike
  6. Ok, I added the code. But, if I hold the Item in my hand the potion effect is displayed but it has no effect An if the potion effect is at 0 there is always the displayed potioneffec with duration 0 What should I do? Here is my Main Class: My ClientTickHandlerClass: And my ClientProxy Class: Thanks, Mike
  7. Ok, thanks. My code should like this: If player.getCurrentEquippedItem() == OwnItem { (How can I use the LivingHurtEvent to reduce dthe damage?) Thanks, Mike
  8. Thanks for your answer At the moment I'm learning Java so i need some more help Could you say me, how I can check if the player is holding the item? Thanks, Mike
  9. Hi! I want to make an Item, that if it's in your hand it's like a shield (less damage). Please give me some tips for that. Thanks, Mike
  10. Different areas in the same dimension. Are you able to give me some tips for that? That would be great Mike
  11. Hi! I wondered, if there is a possibility to create an area, where the difficulty is an other Could you please give me some tips? Mike
  12. Thanks for your exact answer Are you able to give me some tips how i can make a sword that gives you effects while it is in you hand? Thanks, Mike
  13. Hi! My question is, if it is possible to code an armor that gives you a effect if the four pieces are woren. And if it is possible to code a sword that gives you effects if it is in your hand. Thanks, Mike
  14. Ok, I changed the code. But, it's not working. Please help me Here is my code: The Main Class My Item Class: The textures are located at: src\main\resources\assets\mike\textures\items I called it one time "GreenDiamond" and one time "greendiamondGreenDiamond" Mike
  15. My textures are in this folder structure. But if I try to create a Item in preInit. it says that there are not permitted modifieres. And if I delete them it isnt working.. So, could you please write me exactly what I should do? Thanks Mike
  16. Ok, now i changed the ModID to lowercase. But it's not working... Here ist the Item Class: And here is the Main Class: Thanks Mike
  17. Here is my Main Class: Thanks Mike
  18. Ok, first of all thanks for your support Ok, i corrected my code in the Item Class but theres the same problem. My Item Class looks now like this: Thanks Mike
  19. How do you mean that? Please write the code line Thanks
  20. Ok, i made these folder. So my folder structure ist like that: src/main/resources/assets/modId/textures/items/file.png Ist that wrong? Because it's not working. In the Item Class i coded it like that: Pleas help me Mike
  21. Thanks for your answer. I'll try that tomorrow and answer again in this thread. Mike
  22. Hi! I'm coding on a new mod. I created a new Item, the problem is that ingame there is the "no texture" texture So my question: Where should I put the texture files? Thanks Mike
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