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ScottKillen

Forge Modder
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Everything posted by ScottKillen

  1. Why are you trying to install three different forge mods (2 different versions) into Minecraft? Something is VERY wrong with your set up. In addition, you no longer need ModLoader as its functionality is included in Forge now and ModLoaderMP is outdated. Mods should no longer be requiring ModLoaderMP.
  2. Um...MC Patcher and Forge don't play well together...that is an important piece of the puzzle.
  3. Lex, I saw that you dismissed the pull request. Please see my comments there. It is unfortunate that the simplicity of this solution causes me to appear less than competent... But...it works. I'll keep working on my mod and then resubmit. S
  4. Thanks, Matt I understand that they are compatible, but darkhog implied they were related: I was trying to point out that it isn't as easy to combine the two as he seemed to be saying.
  5. Well...my reply was correct when I wrote it! This is great news!!!
  6. Accomplished this with surprisingly small change. Pull request has been made. Project using the requested changes is found at https://github.com/ScottKillen/IntelligentTerrain
  7. Well..lemme see what I can do. Ignorance is bliss sometimes...
  8. On of your mods is calling a server only function. getMinecraftLogger() always returns null on the client.
  9. It is difficult to follow your post, but I think you are asking if Forge include support for 4096 ids. It does not.
  10. The version of forge you are using is pretty old. Consider upgrading.
  11. I want to gauge interest in hooks to support new WorldTypes other than flat and default. I specifically wanted to find out from Lex and Overmind whether well written code regarding this would even be considered valuable to the project...
  12. Whist actually put some work into his proposal, while your thread just asks a question. Your post here is longer than your original post on that thread. Furthermore, on your thread, Lex ended the discussion. It would be silly to merge threads. ID Resolver may be useful to players, but causes all kinds of havoc and support issues for mod developers. Also, RedPower's code and ID Resolver are completely unrelated and do not function in the same way. If Lex is going to implement this, trust him to do it correctly.
  13. Ah...there's the problem. You really ought to familiarize yourself with the Forge sourceode. The differences are explained there in the javadoc.
  14. It would help if you posted all of your mod_class code...the censored version you posted has glaring errors that won't even't compile...like the ConfigurationProperties() member that should return an int but doesn't. If your block is exactly like the others, then it is probably something else...but if you excise everything else, we won't be able to see it. Also...it matters where you call certain things...and you have removed anything to help us understand that.
  15. Derive your mod class from BaseMod or NetworkMod.
  16. Sorry for the mistake. Please see the attached. 4096.patch.txt
  17. Here you go: http://www.mediafire.com/?66ba6iznlr0qjr1 (I included his hook source as well.)
  18. And I thought 10 mins was slow... Yah, I'll help you with anything you need...
  19. Yes, but it will take me a bit. So...36 hours soon enough? Maybe sooner.
  20. That part is established fact. Robinton and mDiyo completed 4096 id support in different ways in their respective mods, so this thread is about the suggestion that functionality should be included in Forge. you can see LexManos response above.
  21. Please elaborate. This is the changelog from an old Minecraft snapshot.
  22. Untrue. Lex was patiently giving you help, even when you violated the rules found here: Read this or you may get banned This is a forum for support of the Minecraft Forge API, and developers using the code found in the API to make mods. It is not a forum on how to use individual mods, how to install mods or getting help with how to play Minecraft. It was established that your problem was not with Forge...therefore you must seek help elsewhere.
  23. I gather there is more here than we are aware. We should trust that Lex will let us know what we need to know when the time comes. Until then, watch my github for updates...working on it now.
  24. Report FML issues here: https://github.com/cpw/FML/issues?state=open Link provided a few posts up. In fact WaDelma has moved this conversation to that forum.
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