Jump to content

vdvman1

Members
  • Posts

    72
  • Joined

  • Last visited

Everything posted by vdvman1

  1. That is because it is being run both client and server side, to make it run only once just check if(!player.worldObj.isRemote) this will make it run only on the server side Note: I may have misspelt it so make sure you check the proper spelling
  2. The general recommendation is that if it can be done without a coremod, do so. This is because coremods can be very error prone and make it hard to debug and can lead to very confusing error reports. Plus coremods are really hard to make.
  3. That seems to be that the order of the vertices is backwards compared to what minecraft is expecting, this means the sides are facing the wrong way around. Maybe if you try reversing the order of the vertices in the OBJ file?
  4. This has already been solved, see my latest reply
  5. You could have a look at how the eye of ender finds the stronghold to find the nearby structures
  6. It is not being exported, it is just being loaded at the right time, that is all. The order and exports tab allows you to set both what libraries are exported and the order in which they are loaded in
  7. Ah, turns out my order and export libraries were in the wrong order! If anyone is wondering, this is one order that works (there may be others): Minercraft/minecraft JRE System Library asm-debug-all launchwrapper-1.8 1.6.4 lzma-0.0.1 jopt-simple-4.5 codecjorbis-20101023 codecwav-20101023 libraryjavasound-20101123 librarylwjglopenal-20100824 soundsystem-20120107 argo-2.25_fixed bcprov-jdk15on-1.47 guava-14.0 commons-lang3-3.1 commons-io-2.4 jutils-1.0.0 lwjgl-2.9.0 lwjgl_util-2.9.0
  8. All that is true Apart from my eclipse location, since I set it up just like pahimar did in his lets mod series my eclipse is in a different location Maybe I should check that eclipse folder and see if it works there, if so I will check any differences
  9. Yes I do, and the weird thing is that in the log there is definitely work being done in FML
  10. I have set up just like pahimar did in his let's mod series, but it seems to be loading without forge or any mods I have in my environment. Does anyone have any idea why it isn't working? Just so you know, running it using startclient.bat works fine, but it does not in eclipse, maybe I have something set wrong in my command line arguments/classpath?
  11. I am getting the same problem, but when I check the way ee3 is doing it, it is doing it in exactly the same way
  12. Just to let you know, the Minecraft class is only available on the client side
  13. Just to let you know, the Minecraft class is only available on the client side
  14. The problem seems to have disappeared in 1.5.1! Yay!
  15. Didn't seem to work, did you delete the minecraft.jar or just the link?
  16. I do have minecraft.jar included! Proof:
  17. Every time I decompile minecraft the install script completes successfully, but when I start up eclipse it says that there is over 3000 errors! Most of which are in the minecraft package. I have tried using the latest forge and also the recommended forge, but they both have the same number of errors! Does anyone know how to fix this? I really wan't to keep working on my mod but I can't due to all the errors Here is a screenshot of some of the errors: [/img]
  18. Hey guys, I am currently trying to remake my mod better anvils (http://www.minecraftforum.net/topic/1576006-145better-anvils-removes-the-level-limit/) so that it no longer edits class files. I have managed to get it to replace the vanilla anvil with my own, but it seems to not allow me to repair anything or combine enchantments. There is no error, it just doesn't work. Here is my source code: https://github.com/vdvman1/betterAnvil-forge Any ideas as to why it isn't working?
  19. I have never needed to use extra libraries before so I do not know, sorry, but you can have a look at this http://www.coderanch.com/t/384068/java/java/Adding-JAR-file-Classpath-Runtime if you want.
  20. To do that you need to be a coremod, which are really annoying to make. If you manage that you need to put the location of the jar into getLibraryRequestClass() inside your IFMLLoadingPlugin class. It is advanced stuff making coremods so you may not want to do that. You could possibly have the jar in your mod download and have the user install it into the lib folder manually, which would be easier for you but harder for your users.
  21. Your welcome! Glad to be of assitance
  22. Your two classes have the same name! You can't have multiple classes with the same name, so it is getting confused over which one the create when you say new WorldGenBarbarianVillage() ! That is the reason it is saying the arguments are incorrect, it thinks you are trying to use your IWorldGenertor not your WorldGenerator!
  23. If you press ctrl-shift-o in eclipse it will fix your imports for you, and I am pretty sure it should work fine in most versions of forge/fml
  24. You need to actually make the PacketHandler, which is explained in a later tutorial
  25. All your RenderingRegistry calls need to go in your proxy, as you are trying to reference a render file on the server!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.