Everything posted by loordgek
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Trying to use AnvilUpdateEvent
do you hava a link
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Why is Forge Mod Armor bound to 4?
MAX_DAMAGE_ARRAY is 4 elements long, you want to get element 6 that is why you get ArrayIndexOutOfBoundsException
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Why is Forge Mod Armor bound to 4?
what is 3 * 7? < that's wrong
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how to check a player for a license account
why
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Cannot remove items from Block Inventory via Button
https://mcforge.readthedocs.io/en/latest/networking/
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Cannot remove items from Block Inventory via Button
you need to tell the server that it needs to change the slot
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Rebuilding Mod?
https://www.curseforge.com/minecraft/mc-mods/building-gadgets
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1.16.5 First time join event help
read what diesieben07 linked you and try it its not that hard
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Executing commands
https://mcforge.readthedocs.io/en/1.13.x/datastorage/capabilities/
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I need help with using my mods and figuring something out about it
is it working now ?
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How to use mixins?
https://github.com/MinecraftForge/MinecraftForge/blob/1.17.x/src/main/java/net/minecraftforge/event/world/SleepFinishedTimeEvent.java#L54
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How to use mixins?
what are you trying to do 9 out of 10 there are ways to do something that doesn't involve mixin/asm
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[1.16.5] can't set inventory slot content in a TileEntity with inventory size of 1
https://mcforge.readthedocs.io/en/1.13.x/datastorage/capabilities/
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Stuck in a loop of installing forge
where did you get forge from
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My forge jar server will not open.
click the green box it tells wat to do
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my server don't start
- [Solved] [1.16.5] Rendering translucent armor / item layers
- My pc doesnt´t start forge. Mi pc no inicia forge.
do you have java installed- [1.16.5] Synchronize when inventory changes on screen
that is because the slots are still linked to the first backpack- [1.16.5] Synchronize when inventory changes on screen
works fine for me can you show what you mean- [1.16.5] Synchronize when inventory changes on screen
fixed here you are trying to get your capablilty from your backpack w/ no side(null) https://github.com/Zemelua/UMU-Mod/blob/main/src/main/java/io/github/zemelua/umumod/inventory/container/BelongingsUMUPlayerContainer.java#L61 here you check if there is no side(null) https://github.com/Zemelua/UMU-Mod/blob/main/src/main/java/io/github/zemelua/umumod/capability/FunctionalBackpackCapabilityProvider.java#L29 so you never get the capablilty use ifPresent instead of orElse so .ifPresent(add the slots in here)- [1.16.5] Synchronize when inventory changes on screen
after a bit of testing i found the problem this.player.getItemStackFromSlot(EquipmentSlotType.CHEST).getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).orElse(new ItemStackHandler(36) .orElse(new ItemStackHandler(36) < that is the problem NEVER EVER do that. you should never return a new object in .orElse- [1.16.5] Synchronize when inventory changes on screen
https://github.com/Zemelua/UMU-Mod/blob/main/src/main/java/io/github/zemelua/umumod/inventory/container/BelongingsUMUPlayerContainer.java#L60 what are you doing here ?- [1.16.5] Custom Armor Model Not Working (extra stuff being rendered?)
why does ArmorRenderer extend ArmorItem ?- Help with a crash report?
you dont have enough memory https://cubedhost.com/help/en/articles/1648388-how-do-i-allocate-more-memory-to-my-minecraft-launcher-client-side - [Solved] [1.16.5] Rendering translucent armor / item layers
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