Everything posted by loordgek
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[1.11] Protecting blocks in a region.
how do you block them placing the blocks
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[1.11] Protecting blocks in a region.
override hasTileEntity and return true
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[1.10.2] Explosion event not fired
works fine for me MinecraftForge.EVENT_BUS.register(new Eplosion()); public class Eplosion { @SubscribeEvent public void onExplosion(ExplosionEvent event) { LogHelper.info("BOOM"); } }
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[1.11] Protecting blocks in a region.
move public ArrayList<String> Authorized = new ArrayList<String>(); to the tile dont use playerIn.getName use playerIn.getUniqueID and store the UUID
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Forge takes more than 60 minutes to startup
gurujive you are not helping here
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How would a convert this ItemStack to a Item so I can pass it through this
itemstack#getitem
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need help w/ json
what do i need for the inventory variant? and the item model looks like?
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Is there a place I can find tutorials on how to install mods?
put mods in a folder for the correct mc version you can get mods from https://minecraft.curseforge.com/mc-mods
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need help w/ json
https://gist.github.com/anonymous/159c9d58ccde8e162b8b648a6129ec65 https://github.com/loordgek/Extragenarators/tree/trytofix this is my first time working w/ json so i dont know how it exactly works
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[1.11.2] Crash when trying to open my custom gui. [Solved]
and use Capability ItemHandler
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Can't import .ipr after setup
dont use that use this
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MC Crashes when I play with Forge Profile (SOLVED)
no
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Mod get's compiled in wrong version.
it is not done
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[1.10.2] How to update progress bar(Custom abilities)
can you you show all your code
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[1.10.2] How to update progress bar(Custom abilities)
Also I don't think your Packets are Thread safe...you need to schedule a task. i know but i did not have any issues with it so far
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[1.10.2] How to update progress bar(Custom abilities)
i do it also this way https://github.com/loordgek/Extragenarators/blob/master/src/main/java/loordgek/extragenarators/network/AbstractPacket.java https://github.com/loordgek/Extragenarators/blob/master/src/main/java/loordgek/extragenarators/network/GuiSyncPacket.java WildHeart did you watch minemaarten on how to code ?
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[SOLVED] Forge server 1.11.2 crashes on launch
show a pic from your server mods folder
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[1.10.2] {Solved!!!} Right-Click Item for Chest-like GUI
try to fix it your self it is not hard
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[1.10.2] {Solved!!!} Right-Click Item for Chest-like GUI
it is better to set the stacksize for the bag to 1
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[1.10.2] {Solved!!!} Right-Click Item for Chest-like GUI
got it working WOOT note i did change a couple things in there @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tileEntity = world.getTileEntity(new BlockPos(x, y, z)); switch (ID){ case TEST_CHEST: return new ContainerTestChest(player, (TileEntityTestChest) tileEntity); case TEST_BAG: return new ContainerTestBag(player); } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tileEntity = world.getTileEntity(new BlockPos(x, y, z)); switch (ID) { case TEST_CHEST: return new gui_test_chest(new ContainerTestChest(player, (TileEntityTestChest)tileEntity), (TileEntityTestChest) tileEntity); case TEST_BAG: return new GuiTestBag(new ContainerTestBag(player)); } return null; }
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[1.10.2 | 1.11.2] [SOLVED] Energy Capability
put breakpoints on it and see what it does
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[1.10.2] {Solved!!!} Right-Click Item for Chest-like GUI
what is not working ??
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[1.10.2 | 1.11.2] [SOLVED] Energy Capability
this does not work? @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); container.deserializeNBT(compound.getCompoundTag("StoredJAE")); } what do you meen by
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[1.10.2 | 1.11.2] [SOLVED] Energy Capability
yes
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[1.10.2 | 1.11.2] [SOLVED] Energy Capability
no //write compound.setTag(name, serializable.serializeNBT()); //read serializable.deserializeNBT(compound.getCompoundTag(name))
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