Everything posted by Failender
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[Unsolved | 1.7.10] Items are unnamed in Creative tab until placed in Inventory.
show your lang file. although i am not sure if using upper case messes with naming
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[1.7.10/Solved] Sending Message with rightclick displays 2 messages
world.isRemote
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Solved [1.8]NBTTag keeps reseting
I guess im kinda outdated :'D sorry sir
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[1.7.10/Solved] Sending Message with rightclick displays 2 messages
onItemRightClick gets called two times, on server and on client side. I guess you want it to be only shown on client side, so use the world object to find out on which side you are
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[Solved]Coding live together
1. why shouldnt you? 2. If you are working together its better if everyone gets his own tasks, so you shouldnt be working in the same class
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[Solved]Coding live together
use github and commit everytime u finish something
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Solved [1.8]NBTTag keeps reseting
The Problem is that this tutorial is not covering The thread safety aspect in 1.8 , TGG has some informations about that, just Google thegreyghost thread safety Minecraft
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[1.7.10] Double block stage flower, need advice!
The thing is that this forum is not made to spoon feed you. I have no Problem helping people, but I got a Problem spoon feeding people that have obviously no idea how Java works. Coding Minecraft can be really challenging and is not meant to learn Java. Sorry for that.
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[1.7.10]How to count ticks properly?
If you just want to execute things delayed there is a method in The Minecraft routine where you can pass a runnable Object and a number that stands for The amount of ticks The task should be delayed. Could be in The MinecraftServer class, I think ernio might know what im talking about.. (Maybe just search your IDE for it since im on my mobile)
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[1.8]CME when GUI closes
http://docs.oracle.com/javase/7/docs/api/java/util/ConcurrentModificationException.html Seems like you are accessing The resources of another thread (even if I dont know where) I guess you are in 1.8 , you should know that MC 1.8 is not thread safe
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[1.7.10] [Solved] int won't get passed to its superclass
The values x y z are 0 by The time you are passing them to The super class.
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[1.7.10] Double block stage flower, need advice!
if its to hard to read for u its 2 hard to write for u
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Solved [1.8]NBTTag keeps reseting
you should do these changes only on server side and inform the client via packets if you need to have the information
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[1.7.10] Build a library for other modders to use.
add this to ur build.gradle and use deobfJar task deobfJar(type: Jar) { from sourceSets.main.output classifier = 'deobf' } task sourceJar(type: Jar) { from sourceSets.main.allSource classifier = 'sources' }
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[1.7.10] Double block stage flower, need advice!
i think the best way to do that would be to create two blocks, one for bottom of the flower, one for top of the flower
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[1.8] [Solved] Packet Issue
you are welcome
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[1.8] [Solved] Packet Issue
Thats where static comes into play. It means that every instance is sharing this attribute (in this case the class), which means that u can access it without instance, because its the same for every instance
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[1.8] [Solved] Packet Issue
that has nothing to do wiht minecraft, its general java. if u have a nested class u need an instance of the nesting class to instatiate it (except of its static)
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[1.8] [Solved] Packet Issue
ur handler needs to be static if its nested inside another class or forge cant instatiate it
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[1.8] [Solved] Packet Issue
show the crash please^^ EDIT: Dont register the packets on both sides. Only register the packet on the site that is meant to receive it
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[1.8] Gravity! or the lack thereof.
Also.. Seriously? You are saving an instance of Minecraft just to Fall getMinecraft each tick?
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[1.8] Gravity! or the lack thereof.
No. 1. only do it in Server side 2. u wont find SP player on Server side
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[1.7.10] [Almost Solved] Can't access player inventory in custom container.
Also you should replace your slot for The Ashe with a slot that is preventing a player from placing stuff in there, and maybe replace your fuel slot with a slot that only allows fuel input
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'onItemRightClick' being called right after 'onItemUse' is called
Why is that interesting to you?
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[1.7.10] [Almost Solved] Can't access player inventory in custom container.
Show where you open the gui. I guess this will be your block class EDIT: Maybe also add your guihandler
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