
rivvest
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Everything posted by rivvest
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Problem while installing NEI with Forge
rivvest replied to MrSwisstobi's topic in Support & Bug Reports
Did you hit 'o' in your inventory screen to get NEI to appear? And no mention of ChickenCore or NEI in the log? -
Problem while installing NEI with Forge
rivvest replied to MrSwisstobi's topic in Support & Bug Reports
Load Forge and Optifine through Magic Launcher (they have to be placed in the jar, it does this for you). Have only ChickenCore and NEI in the coremods folder. Forge will load anything in the coremods and mods folder. -
Problem while installing NEI with Forge
rivvest replied to MrSwisstobi's topic in Support & Bug Reports
Remove ChickenCore and NEI out of the Magic Launcher mods. It doesn't know how to handle Forge coremods. You have to copy them to your .minecraft/coremods folder. Refer to the NEI post on minecraftforums. -
How did you install NEI? I would expect to see this in your logs, but I don't: mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
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NotEnoughItems jar goes in the coremods folder. I have no problems with Clay Solders and NEI. You will never need source unless you intend to reprogram the mod.
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You have BombzenAPI mod in your jar and in your mods/ folder. EnchantView works fine with Forge #275.
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http://jenkins.minecraftforge.net:7070/job/forge/
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This is interesting. I signed up for hdminecraftskins for further testing, and sure enough, I couldn't get it to work with MultiMC. I went over to MagicLauncher, set it up the same way.. and it only works when I use the Test button. When I do an actual login, it does not. It did load up fine when I used the Test button and connected to my local (vanilla) server, too, so I don't think there's any differences there. I'm not entirely sure what the Test button does, but I'm pretty sure it doesn't actually authenticate you (you can't login to a server if it has online-mode=true set -- where it confirms that you are authenticated to the MC login servers). So, in short, I got no clue on this one! Sorry I couldn't be more help. Would love to know if you figure it out, though.
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Here's how I did it with MultiMC: Of course, start with a clean jar. Load Forge and Optifine as Jar mods. Take the avc.class out of the original zip and add this to the Jar mods as well. Add the mod_HDSkins.zip in the Mods folder.
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Best I can figure is that you've put the hdskins mod into the jar file AND into the mods/ directory.. but i also see you have forge and optifine in your mods dir, which isn't needed. Can you tell me how you've done this with Magic Launcher or MultiMC? I had to repackage the avc.class as a separate zip and load it as a jar mod.
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No problems running with it over here. Can't really figure out how to test it, I just ended up with the default skin, and the website is short on details. Using latest Forge (4.1.2.265). 2012-09-17 13:23:16 [iNFO] [sTDOUT] HD Skins for Minecraft 1.3.2 loaded 2012-09-17 13:23:16 [iNFO] [sTDOUT] HD Skins mod has started a new thread. Error log?
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Forge/FML Does not work with the Slenderman Mod.
rivvest replied to DanniXSlendar's topic in Support & Bug Reports
Works for me with the Slenderman mod. The modder has packaged this poorly (I had to rebuild the zip). -
Problems with Forge and a Modloader mod at startup.
rivvest replied to Sky2hawk's topic in Support & Bug Reports
Modder error. He has uploaded a new version (Swords+ 1.5 SB1 (AuxSimFix)) -
Cant connect to my server with forge!
rivvest replied to fisherboy1228's topic in Support & Bug Reports
I have no issues running Minions in SMP.. maybe your other client mods are interfering. -
This looks like the fontconfig package to me. You might try searching around your provider to see if they have their /usr/local/etc/fonts somewhere else, and try setting the FONTCONFIG_PATH prior to launching. This may be an OpenJDK thing vs. a Sun/Oracle JDK thing?
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I have all of these installed except for Treecapitator, TF Teleporters and More Furnaces, and haven't experienced this problem. I just installed Craft Guide and Coral Reef today, but I've probably made a good 10 trips to/from the Nether during testing (in creative mode) before that. TF Teleporters seems like the likely candidate. just based on what it does.. If you use a launcher like Magic Launcher, you can easy add/remove each mod to see which is the culprit.
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FML 3.0.165.344 refusing to load core mods
rivvest replied to Lance's topic in Support & Bug Reports
NEI Install Instructions: Install FML 3.0.175.332+ OR MinecraftForge 4.0.0.240+ into the jar. Upgrade Forge. -
Something is looking for the file C:\Users\Wes\AppData\Roaming\.techniclauncher\vanilla\bin\modpack.jar, but "The system cannot find the file specified". I don't know the Technic Launcher, but it looks like either it's configured to look for this file and needs to be changed, or that file needs to be there..
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ConcurrentModificationException in World.loadedEntityList
rivvest replied to Kinniken's topic in General Discussion
Hi Kinniken! Me again.. don't know why I'm obsessed This thread http://www.minecraftforge.net/forum/index.php?topic=1504.0 got me thinking maybe there was some correlation between this and the tapestries/statues/carvings acting up and/or the disappearing raiding villagers. I haven't been able to reliably replicate the crash, but I did get one that was almost the same but a little different in case that's any help. 2012-09-07 23:56:41 [iNFO] [sTDERR] java.util.ConcurrentModificationException 2012-09-07 23:56:41 [iNFO] [sTDERR] at java.util.HashMap$HashIterator.nextEntry(Unknown Source) 2012-09-07 23:56:41 [iNFO] [sTDERR] at java.util.HashMap$KeyIterator.next(Unknown Source) 2012-09-07 23:56:41 [iNFO] [sTDERR] at gm.a(EntityTracker.java:190) 2012-09-07 23:56:41 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:618) -
Unable to get modloader mods to work in forge 241.
rivvest replied to keybounce's topic in Support & Bug Reports
Replicated this problem in 4.0.0.243, but was fixed in .247. I was able to reverse enchant and all, both single player and over LAN. Edit: Also confirmed working with .247 in server config. -
Can't place redstone wire above top half-slabs.
rivvest replied to RibShark's topic in Support & Bug Reports
No problems for me with Forge 4.0.0.246 or .247. I take that back. No problems on stone, brick, or sandstone slabs. I can't place the redstone on any of the wooden half slabs, though. Works fine without Forge loaded. -
Modpack For friends, worked for a second then errored
rivvest replied to Fat_Lizardman's topic in Support & Bug Reports
More Rocks and Compacted Blocks both try to use Slot 238, and so aren't compatible with each other. java.lang.IllegalArgumentException: Slot 238 is already occupied by BlockCompressedWood@194f920 when adding BlockQuartzite@16fbc47