
DarkGuardsman
Forge Modder-
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Everything posted by DarkGuardsman
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I don't think that much people hate Forge. I bet most people actually would prefer Forge rather than having all mods incompatible with each other. I think what Forge lacks is the ease-of-access which makes some players do not like it. I know it is very easy to install Forge for people like you and experienced modders, but there are stupid (as in tech stupid) people out there who does not even know how to install Java. Also, you don't have to do this project alone. It's the modders who would be doing it as a spare task. I am pretty decent at PHP, HTML, MYSQL and CSS and I bet there are modders out there who are even better. If you make this like a Git-Hub project, then it will probably work. Plus one to my project Quary lol. I actual have something started that i just though of offering up to this ideal. I've been working on an auto updater for my Server, Not the one i gave you calclavia just for reference. The way it works is linking to a server and retrieving a mod list. This list contains all the mods, plugins, upgrades and such that needs downloaded. From this list it follows link directly to the Mod's site and downloads the mods. After downloading it then gets a temp config list from the server. It trades off this list with the current config folder to match 100% configs from server to client. Even though i'm not even close too being done i could changes it up to be a mod manager app. In which a mods could be listed from a data base and players can create mod lists to install & use.
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They don't hate you just don't understand why forge is taking over as the big api. Also I doubt that mc will do this even when the api comes OUT, which will be a good while. However, someone could start something like this on there own and use an improved version of what bukkit uses. A 3rd party mc luancher like magic launcher could also work to both config manage and download the mods.
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Nice site you have calclavia Very simple editor with a lot of feature making it easy to manage a page. Which if you didn't guess i have access to edit things Ty.
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Ty again, but i'll keep computer craft for the moment. They are a ton easier and funner to use. Redpower's computer are more complex and take up too much space tbh. Also your list of mods post is a bit short. The list is Industrial Craft 2 Buildcraft Redpower Computer craft forestry Ic-Bc cross Over Additional pipes or teleport pipes as i know them by more pistons smart moving player api forge and modloader IC Nuclear control comeCloser RailCraft DarkIndustry mod(something i made to add item to the server though its not installed client side yet) Oh and my user name is darkguardsman though i keep it simple by leaving it the same. Also i'm working on an packaging an AutoUpdater/installer i use to use for the server. With a few tweaks it might work again
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hmm cool. would you know how to use the minecraft src file as a repo? so i don't have to move my files into another folder each time. Even though i'm good with the current set up i have. Got my bat to recompile, getChangedSrc, move to repo file and dump to my dropBox. Still working on GitHub part but that not auto sending has to do with me not looking up the commands yet .
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Hmm not really sure on color theme but thank you for taking the time too do this. My Html skills die with my other skills after high school, which is sad because i use to make some impressive stuff. So i'll leave that too you since so far you can out code me . Other than that the server doesn't really have a real theme anymore so i'm open to changing it around. Even the name is open to suggestions since i only went with it because DarkGuardsman's server is not a valid name. I want to still keep the ideal of war, but also hold the impressions that people can build master peaces of art on the server.
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For non bukkit I don't believe so but its not hard to make one built into chests
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It will (hopefully) be big after ICBM multiplayer comes out. Then it will be total war. Install a backup plugin That is why spawn is emun to explosions. Made sure to build it strong to house the luanch point of my npc armies
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TY, was asking to make sure I didn't write it into my mod_ file
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Were does this info file go in a mod?
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4096 Block-IDs Fix included in Forge?
DarkGuardsman replied to DigitalClark's topic in General Discussion
A few more changes and i can install every mod out there Lol. -
The X-ray thread, a question regarding the cheating aspect
DarkGuardsman replied to jjw123's topic in General Discussion
Like a compass or metal detector? Doesn't sound like an Xray mod but would be easier and less overpowered. If your still think of showing ores like Xray style the best thing you can do is give a visual mark on the screen. Inorder to actual show the ores you would end up showing them all since Xray simple gets Ores to render at all times and the ground to be see threw. Very simple cheat tbh. -
[solved] Invisible entities in SMP (shadows)
DarkGuardsman replied to Spitfire4466's topic in General Discussion
on smp you have to implement IAnimal or IMob for Entities last i checked. -
though i share this trick really quick to help save time with moving the src to the repo each time. Just place this in the getChangedSrc.bat xcopy /s/e/y C:\*MCPProjectLocation*\modsrc C:\*GitRepoLocation* source for more info: http://stackoverflow.com/questions/986447/batch-file-to-copy-files-from-one-folder-to-another-folder I think i'll mess with it a little more to auto forward to github for me too Forgot how easy bat file can make tasks
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I'm looking for a none bukkit version of log Block which logs every block a player places and removes. Even though bukkit is great and all, with mods its becoming harder for me to maintain my server. I'm looking to see if there is one so i can revert back to a non bukkit server but still keep my anti griefing safety net. Also if one doesn't exist where does minecraft decide to add stats for each block a player places. Since that would be a great place for someone to start creating code to makes logs of block placements. Since all it would take is adding a file writer that adds a new line to a notepad doc with the player name, location and block type.
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The X-ray thread, a question regarding the cheating aspect
DarkGuardsman replied to jjw123's topic in General Discussion
in short it will be hard to let them Xray see and limit it. Try instead of making dot appear on the screen keying out possible ore locations and types. Give a 30% chance that the results are real too prevent it being overpowered. -
It mostly on 24/7. It restart every day and every 3 hours if ram is too high. Other than that its good just a little short on players like a big server
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Not sure if it works with tileEntities but dataWatchers are used to sync data with mobs. Look at the villager class
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I don't think that works well with using mcp. thats what i though when trying to use it. It wanted to use a file names after the mod and not the client src file.
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Would just be easier to make a new furnace that runs off of energy but you ideal is very interesting. If you don't mind in the process of make your mod could you use the Universal Electric api. The api does the electric stuff for you so you don't have to recreate it yourself. Also the api needs mod developers Now to answer you questions 1) Yes, but you would have to recode the minecraft furnace and you should avoid that. What you can do instead is make it look like its being consumed. Get your heater block to add an item to the furnace and keep changing it as the block adds burn time to the minecraft furnace. 2)Not sure on this but i think it can 3)Yes just don't recall how 4)Yes, you just have to do some function to get all blocks surrounding it. Check the varables your looking for. Then do what ever is needed. If you want the source code for my Steam Power mod is open src. Just download the mod and its contained with it. There should be code in there to find the tileEntity of a block next to it and get its inventory.
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try a tick counting function to will only do a task every so many ticks to reduce lag. There are 20 ticks on average in a second and a tick is every single world update.
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packets or dataWatchers work for Mobs
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you wouldn't happen to know how to use the eclipse version of github would you? r
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Adding multiple potion effects to food.
DarkGuardsman replied to Rheel's topic in General Discussion
should be a function that when player eats an item it adds an effect. In the function just switch the effect by meta value of the item.