You can download the 1.15 beta version now, it installs fine. Be aware that it has major rendering issues as of version 29.0.3 and can have other big bugs
If the mod runs on the client as well, you can use TextComponentTranslation if you use the chat, or handle translation on the client if it is client side code. Both methods will translate your strings to the language set in the client
Hi @LexManos, you promoted the last version with the rev number 2 as recommended instead of 3.
Just a minor nitpick, but it might help if some mod requires revision 3 and does not care about the build number.
This sometimes happens, just leave them out. If they are indeed invalid, LexManos will eventually regenerate patches. But for PRs just ignore them and revert the changes
Immersive Engeneering is broken (see https://github.com/BluSunrize/ImmersiveEngineering/issues/2672), but I don't know if they backport the fix to 1.11.x. For now, just remove the mod or downgrade forge.
Problem with ImmersiveEngineering, you have to wait for a fix from their end or remove the mod/downgrade forge to continue playing (see https://github.com/BluSunrize/ImmersiveEngineering/issues/2672)
Cpw made a really good reddit post about this were he explains what he uses as JVM arguments.
I use them as well for large modpacks (and with lower memory like 2G for lightweight modpacks)