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SHsuperCM

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Everything posted by SHsuperCM

  1. sorry to bother the modder support section so much.. its just a quickie... is there another command other than System.out.printLn(String) that does not show the line of code and the whole other information? something that will output stuff like this? [14:52:51] [server thread/INFO]: Saving chunks for level 'New World'/Overworld that will say the time, the thread thing, INFO and the message.. tnx for helping me modding so much..
  2. ill first try to start a json, if it wont work as well as i planned ill use another system i guess... currently im working on the structure checking and filling the blocks that are needed to be checked... then ill work on getting the blocks to change to the modeled blocks... is there a good tutorial about rotateable json blocks? and how i can place them rotated within code?
  3. Then why did you ask? With those you should be able to do it? i was really avoiding them because of the json limits, and i wanted to try something new.... json has the 22.5 limit and it bugs me a bit, its only working on fixed pixels which makes it annoying to fix that z glitch and such stuff... i mean, i could try that if its so so complicated to use other stuff...
  4. i know how to work with json, i own cubik pro and i already installed MrCrayfish's model maker... im comming to modding from the world of commandblocks and vanilla manipulation.. i know a butt ton about json and its systems..
  5. the MTcrafter itself is not a solic cube, of course not... i planned this mod for a bit and i thought about almost everything and made sure that i can make the mod stand from others... i dont want to just put a simple block in the 2nd most importent thing in the mod...
  6. im really confused... its going to be a custom model..
  7. isnt a furnace also like that? you mean, rotateable?
  8. what do you mean? my plan is to render it on a block..
  9. i know about the block hardness thing, but thanks, why didnt i think of replacing all the blocks to modelless unbreakable blocks since i know that the structure is complete, i could just replace the old blocks upon destroying the crafter... i really have no clue why didnt i think of making my own blocks.... and thanks for letting me know that if block hardness is -1 its unbreakable.. i thought i needed to just put humangos number or something... still, anyone knows a good tutorial for models on blocks?
  10. i really have no clue how to use obj files, loading them, modeling them.. you know any good program that is not as complecated as blender because this program really really confuses me... also any really detailed tutorials on how to load OBJ files into a block? and lastly i still need to figure a way to unrender the other blocks from my pattern and make them unbreakable...
  11. i know how to work with json and i own cubik pro but it fixes(limiting) alot of stuff such as rotation as far as i know to 45 degrees and such, i'd really love this to be another model and i think TESR is what i'll need to use... but i havent even made a tile entity and i made a normal entity in 1.6.4 i think... when it was the latest version of minecraft... ill need some material, you guys know any good starting tile entity tutorials? ones that are explaining stuff as well as showing the basics?
  12. again i suggest buying cubik pro.. its a really good program for json models..
  13. im sure that there is a way to render techne models.. and i do not understand what TESR is because i just started learning forge these 2 months and i got alot figured about forge...
  14. and yes, 1.7.10 is ancient..
  15. dont forget that you can always download the latest and look at that code but i dont know if it'll work... between the 1.7.10 and 1.10.2 versions they did deobfuscated the furnace and that's how it looks in 1.10.2 (although again i dont think it'll work on 1.7.10)
  16. when coding minecraft im sure that in mojang they use normal language with understandable words, but because they dont give the source code away the community has to work with it, an awsome dude made MCP which takes most of the code and translates it into something readable.. there are still stuff that are not translated yet and its being worked on as we speak im sure and more gets translated with the versions.. to my knowledge you cannot do anything to get the real meaning of these funcs other than keep following them to see what in they do in the end..... about the furnace code, where is the code that is obfuscated? what version of forge/minecraft do you use?
  17. Would I be incorrect in saying that MrCrayFish's program restricts you to 16x16x16? I'll have an other look at it, thanks! i do not remember but i think its better to use cubik pro, thats what i use..
  18. Are you using a program? I really suggest you using cubik pro or mrcrayfish's model creator...
  19. Im sorry but i dont have the fix for it, When an entity is ridden from what i know it cancels all Ai stuff.. if i were you i would start by looking at the way of Adding player control when its ridden... it seems that in this time there arent any moderators online which is a bit sad Because usally people come here as last way of help and in Some timezones it could take the whole day if you are not working Im something else meanwhile... #phonekeyboard
  20. so this is the situation i have a pattern of blocks with some blocks from my mod that all srround a crafting table if i rightclick the top of the crafting table with my "MT Basic Staff" the crafting table turns into an "MT Crafter"(i figured it out already) i want the "MT Crafter" first to unrender and i want all the blocks that belong to it's pattern to unrender and make all blocks unbreakable then i want to load an techne model which im still learning to use blender and i dont know how to export it into minecraft yet... 1. How i can set a json model from the MT Crafter to be nothing? 2. How would i go about unrendering the blocks from the pattern? 3. How can i make them unbreakable? 4. Is there a good tutorial that shows how to use techne models and show them on blocks? tnx helping!
  21. was not aware that getBlockState will eventually be able to return a Block tnx!
  22. just a quickie, how can i get the block that was right clicked on the method: public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { in Item ?
  23. Well, yeah, that i know... its again not hurting to have a getter and from my eyes as the one who is coding this, a getter looks a bit better in terms of just looking from above at all the code.. if i cant i could of made alot of stuff in my mod shorter by just calling the fields, but getters looking more pleasent to the eye... i really cant explain why..... #phonekeyboardiswierd
  24. Why are these two different? i have the ModBlock itself and the getter, i didnt notice that on some im using one another... thanks for letting me know...
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