Everything posted by ItsAMysteriousYT
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[UNSOLVED]Strange things happen with my energysystem[1.8]
anyone? I think that the bug is somewhere in the saving part but i can't find it.
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Error at Rootmodel??
Dafugg that error is nowhere in there too wtf?
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Error at Rootmodel??
Okay wait...
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[1.8]Packets issue
Nah it can't
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[Solved...?] [1.8] Eclipse Launch Oddness
I had this to. You have to select the projectfolder in the Package Explorer and then run the client.
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Error at Rootmodel??
Can't say, nothing else than this one line. Must have been too big for the console i think
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My custom oak log won't orientate to face the player [1.7.10][SOLVED]
I recommend testing it and experimenting around. But your closer to the solution
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Error at Rootmodel??
The whole stacktrace is full of them nothing before, nothing after
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[UNSOLVED]Strange things happen with my energysystem[1.8]
That variable is nt used anymore, just a leftover. I know what static does, im now using IEEP to save the last TileEntityElectric in it -like diesieben07 said.
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[UNSOLVED]Strange things happen with my energysystem[1.8]
Im working on an energysystem in my mod atm and a really weird bug accurd - when i connect the blocks with each other (using a variable in IEEP), then at some point the tileentity they are connected to is the same for all of them and sometimes even a tileentity that is not in the circuit. I don't know if the bug is positioned in the saving of the coordinates or somewhere else. Hopefully someone can help me fix this. Here are the classes i use: TileEntity_Electric: ItemCable(Connects the BLocks up): and some tileentities that extend TileEntity_Electric-perhaps the bug is in here: LanternTileEntity TileEntity_Powerline:
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Error at Rootmodel??
I tried startin up minecraft and then this error filled the whole output: at net.minecraft.client.renderer.block.model.ModelBlock.getRootModel(Unknown Source) Where is the problem here? I din't change anything in json files and didn't delete anything as far as i know
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[SOLVED]Connecting up Two Blocks(For electrisity)
Perfect - immediatly worked thank you <3
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[SOLVED]Connecting up Two Blocks(For electrisity)
Ah okay - ill try that - can i use my Propsfile i already have?
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[SOLVED]Connecting up Two Blocks(For electrisity)
Anybody ? Please help, i wanna release my mod in about two weaks.
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[SOLVED]Connecting up Two Blocks(For electrisity)
I also tried having the lastTile variable in the Client/CommonProxy, but this had similar issues It would be really nice if somebody had a hint for me
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[1.8] Rotating B3D Model
Hm... since im totally new with the 1.8 block rotation stuff i can't help you with that But ill have a closer look at your problem anyway - ill tell you if i find anything.
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[SOLVED]Connecting up Two Blocks(For electrisity)
Hey there, im working on an electrizity network for my mod and now im struggling with connecting the blocks so they can pass over the energy to each other. what i did is i created a TileEntity_Electric and in there a field called connected. This is the TileEntity_Electric that should receive the energy. Now im trying to set this field with an item. In the item i have a public static TileEntity_Electric that i set like this in onItemRightClick (Called on both sites so i don't need packetHandling): I have a GameOverlay in which i can see if a TileEntity_Electric is connected and the tileentity that it is connected with. But somehow - these connected tiles are sometimes tileentities that are have been in the world earlier and sometimes the block that i clicked the first time. What am i doing wrong? Do i have to use another method or put the field somewhere else - please help
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[1.8] Materials into MC
Of course it is possible, but really difficult. Im working on something like that ill let you know if i succed okay
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How do I make my Truck work? Help Me!!!
Only one hint - how should the players motionX move the truck if the player sits ON the truck?
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Getting texturename of a Block[1.8]
Oh okay.. ill see what i can do with that Thanks.
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[1.8] Rotating B3D Model
Probably youll try changing these lines in the .json file: "variants": { "normal": [{ /*"transform": { "rotation": {"y": 45} }*/ }],
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[1.8] Rotating B3D Model
For the translation do x+0.5, z+0.5 cuz when a Block is rendered, the models origin will be in a corner of the rendered cube. And for the rotation, if the GL11.glRotated(angle, valueX, valueY, valueZ); isn't working, then i don't know what else to do
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Render OBJ model as item[1.8]
Which registration method do i have to use, the normal ItemModelMesher or the ForgeItemModelMesher?
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Getting texturename of a Block[1.8]
Im trying to bind the texture of a block to a cube in a TESR but i can't find a way to get the block texture
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Rotate stuff rendered with WorldRenderer/Tesselator[1.8]
Somehow when i try rotating some lines i draw with the tesselator, they just stay as they are. Any solution? Here is what i tried so far(Don't wonder about the complicated for loops, i gonna make them in a method later):
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