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Everything posted by ItsAMysteriousYT
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Dafugg that error is nowhere in there too wtf?
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Okay wait...
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Nah it can't
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[Solved...?] [1.8] Eclipse Launch Oddness
ItsAMysteriousYT replied to LordMastodon's topic in Modder Support
I had this to. You have to select the projectfolder in the Package Explorer and then run the client. -
Can't say, nothing else than this one line. Must have been too big for the console i think
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The whole stacktrace is full of them nothing before, nothing after
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Im working on an energysystem in my mod atm and a really weird bug accurd - when i connect the blocks with each other (using a variable in IEEP), then at some point the tileentity they are connected to is the same for all of them and sometimes even a tileentity that is not in the circuit. I don't know if the bug is positioned in the saving of the coordinates or somewhere else. Hopefully someone can help me fix this. Here are the classes i use: TileEntity_Electric: ItemCable(Connects the BLocks up): and some tileentities that extend TileEntity_Electric-perhaps the bug is in here: LanternTileEntity TileEntity_Powerline:
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I tried startin up minecraft and then this error filled the whole output: at net.minecraft.client.renderer.block.model.ModelBlock.getRootModel(Unknown Source) Where is the problem here? I din't change anything in json files and didn't delete anything as far as i know
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[SOLVED]Connecting up Two Blocks(For electrisity)
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Perfect - immediatly worked thank you <3 -
[SOLVED]Connecting up Two Blocks(For electrisity)
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Ah okay - ill try that - can i use my Propsfile i already have? -
[SOLVED]Connecting up Two Blocks(For electrisity)
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Anybody ? Please help, i wanna release my mod in about two weaks. -
[SOLVED]Connecting up Two Blocks(For electrisity)
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
I also tried having the lastTile variable in the Client/CommonProxy, but this had similar issues It would be really nice if somebody had a hint for me -
Hm... since im totally new with the 1.8 block rotation stuff i can't help you with that But ill have a closer look at your problem anyway - ill tell you if i find anything.
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Hey there, im working on an electrizity network for my mod and now im struggling with connecting the blocks so they can pass over the energy to each other. what i did is i created a TileEntity_Electric and in there a field called connected. This is the TileEntity_Electric that should receive the energy. Now im trying to set this field with an item. In the item i have a public static TileEntity_Electric that i set like this in onItemRightClick (Called on both sites so i don't need packetHandling): I have a GameOverlay in which i can see if a TileEntity_Electric is connected and the tileentity that it is connected with. But somehow - these connected tiles are sometimes tileentities that are have been in the world earlier and sometimes the block that i clicked the first time. What am i doing wrong? Do i have to use another method or put the field somewhere else - please help
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Of course it is possible, but really difficult. Im working on something like that ill let you know if i succed okay
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How do I make my Truck work? Help Me!!!
ItsAMysteriousYT replied to WitherBoss2000's topic in Modder Support
Only one hint - how should the players motionX move the truck if the player sits ON the truck? -
Getting texturename of a Block[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Oh okay.. ill see what i can do with that Thanks. -
Probably youll try changing these lines in the .json file: "variants": { "normal": [{ /*"transform": { "rotation": {"y": 45} }*/ }],
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For the translation do x+0.5, z+0.5 cuz when a Block is rendered, the models origin will be in a corner of the rendered cube. And for the rotation, if the GL11.glRotated(angle, valueX, valueY, valueZ); isn't working, then i don't know what else to do
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Render OBJ model as item[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Which registration method do i have to use, the normal ItemModelMesher or the ForgeItemModelMesher? -
Im trying to bind the texture of a block to a cube in a TESR but i can't find a way to get the block texture