Everything posted by ItsAMysteriousYT
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Load and register B3D Model from File
I found something that could help us - the creator posted an example of the b3d loading on his git: https://github.com/MinecraftForge/MinecraftForge/commit/c4f370a7e6e5b91813f93a14c45b64a7c0b30958
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Load and register B3D Model from File
Damn, why don't we try finding it out together? Oh, btw - if you need the obj loader i have a ported version of it
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Load and register B3D Model from File
Ah cool, i looked at it and its pretty awesome I have a question, can you show me how i can render B3D models?
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Load and register B3D Model from File
Cool On what kind of mod are you working on?
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Send values from one Block(TileEntity) to another [1.8]
Thanks
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Render OBJ model as item[1.8]
Okay - cool and how can i animate them?
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Send values from one Block(TileEntity) to another [1.8]
Hey everyone, im trying to send an energy value from one tileentity block to another. Now, in 1.7 i would have done it in updTeEntity in the tile, but in 1.8 the method isn't there anymore. Now i want to use the RandomDisplayTick in the block, but i don't know how to propperly use it.
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[1.7.10] Struggling to sync IEEP from server to client
Have you registered your message?
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Render OBJ model as item[1.8]
Actually not, all i find is BDCraftCubic pro. Not how to load B3D models
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Connecting two Blocks
I think im doing the commonproxy stuff
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Render OBJ model as item[1.8]
In MC
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Connecting two Blocks
So in CommonProxy?
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IgnoreFrustumCheck for TileEntities ?[1.8]
I tried this: public AxisAlignedBB getRenderBoundingBox(){ return super.getRenderBoundingBox().expand(1000, 1000, 1000); }
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IgnoreFrustumCheck for TileEntities ?[1.8]
Okay, i tried appending the boundingbox, but still it is unloaded when i go away a few blocks. What is the propper way to do it?
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Multiple collisionboxes in an entity?
Collisionboxes can be bigger than 1*1*1!
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Render OBJ model as item[1.8]
Okay - how to load it up?
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Render a normal cube within a TileEntitySpecialRenderer[1.8]
No other way like in 1.7.10? Is it cuz the ItemRenderer was removed?
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Render a normal cube within a TileEntitySpecialRenderer[1.8]
How can i render a normal vanilla cube in my TileEntity?
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Render OBJ model as item[1.8]
Yep. Very similar to how it was with OBJ in 1.7.10. Also, B3D has something special: you can specify it in json... YAYYY...which means i can animate it? And which programs can create B3D models?
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Connecting two Blocks
SOlved it, storing it in ClientProxy temporarily now
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Render OBJ model as item[1.8]
So, B3D - does it work the same way?
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Load and register B3D Model from File
Youll need to create an IResourcePack and add it to minecrafts default resourcepackslist. Do this by reflection.
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Connecting two Blocks
Oh okay how to do that?
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Connecting two Blocks
Im trying to connect on Block with another by rightclicking on them with an item. that item stores the last clicked tileentity and sets the connected field in the second clicked tileentity as the first tileentity. Im wondering if im doing it right:
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[SOLVED] Particle Rendering - not facing the player
Do it like this: WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer(); GLStateManager.glPushAttrib(); GLStateManager.glPushMatrix(); GL11.glRotated(angle, valueX, valueY, valueZ); //Rendering code here; GLStateManager.glPopMatrix(); GLStateManager.glPopAttrib();
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