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Everything posted by blinky000
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Thank you i was wondering
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the getCollisionShape, getShape, getRaytraceShapeget and getRenderShape are all deprecated, so what should i be using?
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I want to REPLACE the positon with minecraft:glass_pane
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I have an item, when clicked on a black i have its registry name, i want to replace it with a minecraft:glass_pane , how do i reference the minecraft block , for the world.setBlockState(...)
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Light passes through my custom blocks, I've tried different things in properties, i haven't found anything that helps
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1.15.2 Odd black lines between blocks
blinky000 replied to blinky000's topic in Support & Bug Reports
found the problem, the textures that had problems where 700 x 700 , bare minecraft didn't care, forge did -
Odd black lines between blocks. My video is up to date (RTX 2080ti , diver 445.87 ) , i reset it to factory setting does not fix the problem. Only happens with forge installed,
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after recreating the data package its now working. Thank you everybody for your help
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src/main/resources ----- assets -----data.yabm5,recipes ---------- test_test.json data is not part of assets
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iv'e tried using standard blocks: { "type": "minecraft:crafting_shaped", "pattern": [ "xxx", " x ", "xxx" ], "key": { "x": { "item": "block/stone" } }, "result": { "item": "block/stone", "count": 9 } } still nothing
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sorry old paste , did change minecraft to my id and data is a sibling to assests
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I have no recipes that work. my packages are : I am having a problem with recipes; i have the 'data' set up like : src/main/ressources -----assets ... ----data ----------minecraft ---------------recipes --------------------test_direction_from_block.json i question where the data package location, should it be equal with assets , or part of the assets package
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ok replaced minecraft with my modid. still didn't work. both "yabm5:block_direction" and "yabm5:block_measure_16" exist as normal blocks
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I am having a problem with recipes; i have the 'data' set up like : src/main/ressources -----assets ... ----data ----------minecraft ---------------recipes --------------------test_direction_from_block.json my recipes file { "type": "minecraft:crafting_shaped", "pattern": [ "xxx", " x ", "xxx" ], "key": { "x": { "item": "yabm5:block_direction" } }, "result": { "item": "yabm5:block_measure_16", "count": 9 } } when i put in the block_direction in the workbench, nothing happens and no errors. thank you any help
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This is defiantly a Forge thing only happens with smooth light is on. And i say Forge because it wrote the obj model loader
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[1.15.2] How do I register recipes with JEI?
blinky000 replied to xX_deadbush_Xx's topic in Modder Support
@EventBusSubscriber(modid = Yabm.MODID, bus = EventBusSubscriber.Bus.MOD) public final class ModEventSubscriber { @SubscribeEvent public static void onRegisterBlocks(RegistryEvent.Register<Block> event) { // Named Blocks event.getRegistry().registerAll( //BlockList.TUTORIAL_BLOCK BlockList.SHAPE_SLOPE, BlockList.SHAPE_WEDGE } } If i understand it it's the <Block> that says what it is suppose to register, but i don't know what it would be for a Recipe or a ModelLoader -
how can i tint grass correctly in an obj model? I have tried using "tintindex" the the blockstate. There is a "forge_TintIndex" in the material file, but it dosn't seem to do anything
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i can understand copy all the OBJ model stuff, i don't know how to register and new model
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I think there is problem about the way it is parsing the OBJ model. I have tired using the debugger with out much success. if i could. If i could if i could modify the code i might be able to figure out the problem
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how would i go about Overriding the OBJModel.class
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I think the OBJModel is only using the last "g" tag it sees
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look for instances for the tag "g" in your .obj , remove them all.
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I have been looking into .obj models. I have run into an issue with "g" the group tag. If i use more then one group, only the last group used is rendered. version 1.12 did not have this issue. I.m thinking smoothing groups don't work with group
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1.15 change voxel based on facing(direction)
blinky000 replied to blinky000's topic in Modder Support
Ty, i missed it.