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Posts
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Everything posted by blinky000
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How do I change the properties of a vanilla block?
blinky000 replied to LuigiPlayer1's topic in Modder Support
You can't change vanilla. The best you can do is create a custom block, and inherit your block from the vanilla one -
just don't give it a hit (voxel) box, but if you do, its hard to get rid of it in the game. I normally a have 0.0F 0.0F 0.0F 16.0F 1.0F 16.0F so there is something to hit when you want delete it in game
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these issues were fix in 1.18 withe the experimental light pipe https://pasteboard.co/6kFMpPxOWRji.png https://pasteboard.co/uebFjPUpsyqF.png ty for any help
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I think the problem is the "experimentalForgeLightPipelineEnabled = true" in the forge-client.toml no longer works in 1.20
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when placing a glass_pane block, it place it with just a pillar pane, not the full block, do i have to update the block?
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i have checked out all the lighting options, no help. Any ideas? https://ibb.co/GMR3xyJ
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did you set the RenderType?
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[1.20.2] I'm having trouble rendering textures inside obj models
blinky000 replied to zlappedx3's topic in Modder Support
having the same issue, i reported as a bug -
Not sure where to put this post
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.obj models that worked in 1.20.1 worked fine, in the latest version the texture files are not getting the correct textures from the atlas. instead of getting the correct texture , you get multiple small textures. https://pasteboard.co/5XyNp3ANcZtF.jpg
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the property of the block must have properties.noOcclusion());
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I have to run prepareRunClient every time i start eclipse. also other times also during my session. is this normal or do i have something set up wrong
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I defined a block : public static final RegistryObject<Block> BROWN_DIAMOND_PATIO_BLOCK= BLOCKS.register("single_brown_diamond", () -> new Block(BlockBehaviour.Properties.copy(Blocks.STONE).strength(1.5f, 6.0f))); the strength is the same from Blocks.STONE. But in the game the BROWN_DIAMOND_PATIO_BLOCK is MUCH harder to destroy with a pickaxe then a mindcraft STONE block
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LWJGL] [ThreadLocalUtil] Unsupported JNI version detected, this may result in a crash. Please inform LWJGL developers. # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffc74cf6798, pid=2940, tid=21304 # # JRE version: OpenJDK Runtime Environment Temurin-20.0.2+9 (20.0.2+9) (build 20.0.2+9) # Java VM: OpenJDK 64-Bit Server VM Temurin-20.0.2+9 (20.0.2+9, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64) # Problematic frame: # C [jdwp.dll+0x26798] # # No core dump will be written. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # K:\yabm20\run\hs_err_pid2940.log [2.834s][warning][os] Loading hsdis library failed java version jdk-17 Even after removing all the wavefront stuff, debugger still crashes
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What event would i use for blocks and blockItems?
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Is there any examples to register block and not using the differed way? I have too many blocks to name them all individually.
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new install of eclipse new mdk download new project imported gradle project ran gradlew eclipse runs and imported into eclipse when i ran runClientSliim i get the Invalid bare key: ${mod_id} error. Was expecting the examplemod to show up both Config.java and ExampleMod.java are present in the examplemod directory
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on each block when destroyed get the facing, postition and regName and use that info to destroy the other 2 blocks by position
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right clicked on a block
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I have an Item, when clicked i would like to pop a prompt to input a integer. I really have no clue where to start
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I tried using propagatesSkylightDown to return false. didn't help
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the problem was with thet requiresCorrectToolForDrops(). if i wanted to make that work, everything you said about tags should make that part work ty