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UberAffe

Forge Modder
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Everything posted by UberAffe

  1. @Draco18s I may be misunderstanding the code but it seems like it is almost like a factory class, it randomly chooses from a set of registered items and acts as the interface for that item. Which will be useful for handling the interactions once the item is created, but I still need to read through information Ernio gave me for the in-game item creation part.
  2. @Failender Technically yes, but the nature of the material they will use to create these items will be giving them an absurd number of possibilities. I explain the mod pretty well in this post: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2471206-mod-based-on-the-lightbringer-series-by-brent @Enio Thanks for the link and the explanation, I'll see how far that can get me
  3. I appreciate the fast response http://minecraftforge.net/forum/Smileys/default/grin.gif I don't want to set a limit on the number of items created and it sounds like this will allow that so that's good. I'm not terribly familiar with NBT, do you know of a resource I could look at to learn a bit about how it works/syntax of it?
  4. I am working on a mod that allows users to design weapons armor and possibly machines while in game and use them in the world. Does forge support registering new items while in game and if so what library/class would I make use of to do so?
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