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thebest108

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Everything posted by thebest108

  1. Just to check if it is a chunk problem, start a new world so a bunch of chunks will generate at the same time.
  2. Why do you need to have getItemInUse? There may be an alternate solution.
  3. Check IPlayertracker
  4. Even if this is added, you'd need to have mod cooperation to do something like blockDestroyedByMod=true in the mods
  5. Remember to add kb.unPress
  6. Hmm, add a Minecraft.thePlayer.addChatMessage("derp") and check if it out puts the message once or twice when you shift, if once, that means that it's only being called by client and that you should change to cast to EntitPlayerMP, otherwise try adding a tick handler in a proxy so you can check players inventory there.
  7. Here's the link http://www.minecraftforum.net/topic/1419836-131-forge-4x-events-howto/ Ps all the events are located in the minecraft forge package
  8. There is a support section you know, also... WHERE'S THE LOG???
  9. AtomStricker has an event tutorial on the mc forums. It's a little outdated, but overrall things still work the way he shows it
  10. What's wrong with 2 for loops?
  11. A little bit more explaining please?
  12. If you still can't get it working by friday, then I'll just make it. I've been busy with school lately so I haven't gotten any time to code
  13. Just rename it to "z*Insert what you named it here*"
  14. Step 1: decompile minecraft with forge Step 2: make a basic mod file(be sure to set client required and server required to false) Step 3: install the ic2 API in the src package Step 4: look for the part of the ic2 API that handles recipes Step 5: on preint disable whatever recipies you want Step 6: run the .bat recompil Step 7: run the .bat reObsfucate Step 8: get the mod file from the reObsfucate folder Step 9: put in your servers mod folder (be sure to have it load after ic2) Step 10: Please give me a thank you EDIT: just so you know the mod will not work in eclipse. It'll either crash or not do anything. This is simply because the API doesn't actually do anything itself, it instead redirects the requests to other files AKA ic2. This is nothing to worry about, as it should run normally within a compiled version of minecraft.
  15. Lol thats ridiculously easy. Just spend an hour or two of learning and you'll probably be all set to do it
  16. I see, your one of those server owners who likes to ban all the fun stuff. It wouldnt necassaraly be too hard. It's really as simple as checking a players inventory on playerEvent so it's probably simple enough for you to code yourself
  17. I doubt you would need to make it a core mod. Unless there's some protected variable that you really need access to, you should be fine. Nbt is what minecraft uses to store custom data to an ItemStack ex. Tool enchantments. It is also used for things like storage blocks ex. A Chest containing items. You could be able to make a key have a custom pair of information so when you use it on a lock, it will read the nbt, and if it matches the lock it will unlock the lock. But still, for that you would need to generate the nbt randomly and in pairs.
  18. You didn't know? You don't have to put anything in the jars folder anymore. It'll download them automaticly
  19. You'll have to ask the mod makers to add a config setting for that
  20. In your block class, be sure to put setBlockName="aName" Also make sure no other blocks have that same name
  21. Why dont you just distribute the API upon request?
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