Everything posted by Kore
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Ore dropping item with meta data
I am not actually sure if you can... you may be able to spawn an entity in the world onBlockDestroyed and have it in your method return 0 so it will just spawn items into the world by the onblockDestroyed event
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[1.4.7]Dimension Problem
worst case you can make a world gen and have it do a triple for loop going through every block in the chunk and replacing the stone with that... that will create a lot of lagg though
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How to change block breaking texture?
I am not sure that is possible w/out editting base classes... your best bet is to ask for a hook from lex or overmind
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tick for machine [solved]
you can also do some nifty stuff with multiplying by tickspersec and making it compensate for lag... but overall you should be fine
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Problem with "Exp Bank" Item
make it an itemtool and have it store exp based on damage
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tick for machine [solved]
look at the furnace... it updates every tick to see how far the progress is
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[1.4.7]Dimension Problem
forge uses the same world even if you delete it... so you need to go into your mcp and delete the world there.
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[1.2.5] Manipulating Block Drops //And No i will not update befor its finished.
Why do that? Just use the onBlockBreak event Well you could not remove a drop though... you can only add them
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[1.2.5] Manipulating Block Drops //And No i will not update befor its finished.
you can copy the class of the bloc then unregister then reregister it to your new id
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[HELP]GUI offcentered
they should be just the height and width of the gui
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[HELP]GUI offcentered
Heres my gui code... it puts the GUI in the top left and not in the center
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How can I make animated Textures
this works but only updates the texture.png and not my desired texture also I get an annoying 2012-12-30 17:11:29 [iNFO] [sTDOUT] ########## GL ERROR ########## 2012-12-30 17:11:29 [iNFO] [sTDOUT] @ Pre render 2012-12-30 17:11:29 [iNFO] [sTDOUT] 1280: Invalid enum Edit: Nevermind, I fixed it
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Replace all items with one ID
new ItemStack(Item, amount, metadata)
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How to make zombies attack each other?
Well... zombies only fight v another if one attacks it so you will have to render them as entity player
- Tile Entity Error
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Spawners?(unsolved!!)
well you just make a block called spawnerFake and have it when placed try if(metadata == i)setMobID("mobName")
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Block Activated Twice
it says as of minecraft 1.3 this will always return true... so !world.isRemote is saying false ALWAYS
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Tile Entity Error
Removed to protect my code If you want the code just ask me
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Decompiling Problem? (Common folder is missing)
common has been removed in recent versions, you should place your package inside of the src and you may also notice that EVERYTHING is in its own package now and not in only 7(or so)packages... this is an update to minecraft NOT forge
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Block Activated Twice
can it be fixed by just doing int i = 0; if(i%2==0){ do this; i++ }
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Block Activated Twice
I have my block add some units to my tile entity and it adds 2 instead of one and then i put a debug that prints it out and it runs twice for each time I click it, is this normal?
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Need help generating trees
could you post a spoiler with your new worldgen code in it?
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How can I make animated Textures
I am trying to make a block with a spinning center and I cannot figure out the TextureFX because it only edits the /terrain.png
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[SOLVED] Fake player
then just do a spawnEntity
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[ERROR]Class Cast Exception
Heres my BlockFurnace, I cant find anything wrong... maybe there isnt or maybe im blind
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