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hydroflame

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Posts posted by hydroflame

  1. yeah heres the thing, you are using a variable that is local to your object, since the object is called twice within the same tick, with 2 tesr itll go twice as fast, becasue the rotation is increased twice per tick

     

    to fix this you should use the system time, this way all tesr will render using the same value

     

    //aka dont do
    animation++;
    model.rotate(animation, 0, 1, 0);
    //but do
    long time = System.currentTimeMillis() % 40000L;
    model.rotate(time, 0, 1, 0);
    

     

    btw both method describe a continous rotation around Y axis

  2. ok so this is exactly what my mod is doing, i doubt you can do this without downloading something on client side.

     

    maybe you can do some sneaky stuff and force update on container slot from server side. but i know for a fact that my mod is working

     

    ex: server makes a module, deffine a new recipe. client logs in. he downloads the new recipe. he adds it to his list and voila, client did not had to download anything else then my utility mod.

     

    you can do the same for a bunch of stuff, it will give you an interface for callbacks

  3. And would not account for partial ticks.  You'd have no way to calculate the inbetweens.

    but there are multiple visual, programatical and ressource problem associate with that method

     

    frame interpolation being one of those, of course if the model is animated at 60 fps then this will not really show up in game. but you WILL get interpolation problem when you change from one animation to another.

     

    somebody should really take a day and make a colladae parser+renderer for minecraft

  4. so youre expecting the new launcher youll make to auto download mods ?

     

    seems legit

     

    nothing can go wrong (viruses)

     

     

     

    ps: im already working on a solution for that problem...

     

    EDIT: also, whos going to pay for the server that will hold all these mods ?

  5. Im thinking of making a mod that would change a lot of base feature and use a lot of tricks and bypass to achieve what i want.

     

    For those of you who know about the upcoming 1.7 update, would you recommend i wait to see what 1.7 brings or should it be easy to port from 164 to 172

     

    my mod will mostly use packet to exchange information between client and server proxies, use that information to display stuff on gui (using GuiContainer), also, i think ill be playing around with the nbt and containers system

     

     

    thanks guys

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