Everything posted by hydroflame
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[SOLVED]unknown error in my console log ???
aaaaaaahhhhhhhhh well thank you ^^ yeah im using the recommended build not the latest (build 789)
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Game crash with config initilised.
... ah man .... [lmgtfy]file cannot be resolved to a variable[/lmgtfy] learning java is important to make awesome mods EDIT: forge tutorial on config files: http://www.minecraftforge.net/wiki/How_to_make_an_advanced_configuration_file
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[SOLVED]unknown error in my console log ???
basicly my log tell me that its missing a binary patch and this are about to go wrong. but nothing actually happens and everything works fine... anyone knows which file is he actually complaining about ? my logs:
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Extended metadata with TileEntity
well like we were thinking earlier, the meta, but we dont knwo how to extend it beyond 16.
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Extended metadata with TileEntity
because your method is extremmely memory intensive ? imagine if you have a wall of those blocks. when the player needs to load them itll take forever to the server to send hundred of relativelly empty tile entity
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Extended metadata with TileEntity
yeah but sometimes if you know X item has Y id its easier to simply type give Y 64 instead of looking through hundreds of item btw i actually agree with you more then i agree with the argument above, specially since theres a search bar soooo ... since you dont care about ID, why dont you just fill in the blanks in the Block.blocksList ?
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Extended metadata with TileEntity
hen .... i guess its sortof a good reason, you could always automagicly assign empty id to your block if you're not using the "give" command
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Mysterious Disappearing blocks
try commenting only the inside of the methods public void readagaw(nbt){ super.readagwa(nbt); } but not the "super" also try try{ nbt.setIntArray("group", this.group); nbt.setIntArray("partners", this.partners); nbt.setInteger("speed", this.speed); nbt.setInteger("ticksTillCheck", this.ticksTillCheck); }catch(Exception e){ e.printStackTrace(); System.out.println("\n\n\n SHIT IS NOT WORKING EEEEUUUUUUUUGGGGG WAAAIIII \n\n\n"); }
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Extended metadata with TileEntity
isnt thsi problem kinda like not having enough method to do something, like just putting everything in 1 huge ass method ? maybe the problem is that you should actually be having that much block inside 1 id can i know what are you trying to store in 1 id ? i promise not to tell you that you should be using different id (even if i think so after reading your answer) EDIT: if you're using a tile entity, make sure that other people can use this tile entity to do special stuff with it, just put in your doc that their version of writeToNBt and readFrom NBT REQUIRES a call to super.read/writetoNBT
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help with custom redstone wire
hmmm thats too bad, well the only pointer i can give you is look at how vanilla redstone wire work
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[SOLVED][1.6.2] Draw GuiTextField on GuiContainer
@gotolink, lol, didnt notice that
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help with custom redstone wire
*releif* can you get access to the mod you want to clone source ? usually source help a little EDIT: also, welcome to the club (im doign a master in software engineering at the moment )
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help with custom redstone wire
do you actually know how to code ? and by "know how to code" i mean is this the first thing ever you do in java/coding ?
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Extended metadata with TileEntity
do you really have > 16 block that share exact same characteristic ?
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help with custom redstone wire
i dont have an answer but i have a tip do you really need a new kind of redstone power? because if you were using a already made API you could concentrate on actually making your mod instead of spending time on this. just my 2 cent, maybe you DO need to make a new kind of redstone wire becasue you really need some special fonctionnality with it good modding
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[SOLVED][1.6.2] Draw GuiTextField on GuiContainer
true
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Extended metadata with TileEntity
the issue doesnt really require OP to post code
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Game crash with config initilised.
line 33 of RSM: ConfigHandler.init(null); so yes its normal thsi fails you need to create a new file File file = new File("wtfman:P.cfg"); ConfigHandler.init(file); jsut a comparison, mine looks like this, its using forge build in system: // Configuration private Configuration config; @EventHandler public void preInit(FMLPreInitializationEvent event) { EquipmentStatsBase.setupMap(); // the advantage of usign config files is that if theres a conflict // between 2 items or 2 block, the config file will generate a new id // for the block that wont go in conflict with any other id, preventing // crashes. config = new Configuration(event.getSuggestedConfigurationFile()); blockIds = new int[] { config.getBlock("orichalcumOre", 509).getInt() , config.getBlock("unobtainiumOre", 510).getInt() }; itemIds = new int[] {config.getItem("test", 1000).getInt(), config.getItem("magestaff", 1001).getInt(), config.getItem("heartoftheadmin", 1002).getInt(), config.getItem("mythil", 1003).getInt(), config.getItem("meteorite", 1004).getInt(), config.getItem("adamantium", 1005).getInt(), config.getItem("orichalcum", 1006).getInt(), config.getItem("unobtainium", 1007).getInt(),}; config.save();
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[SOLVED][1.6.2] Draw GuiTextField on GuiContainer
did you println before drawign the text box, have you tried moving it to drawForegroudn ?
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MultiBlock structure problem
@biggles, my work network block pastebin and github @op, please continue to use the forums and maybe ALSO add a link to your github
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Remove Name Tag Mod
what other way would there be if(NoNameTagsKeyBind.cancelPre == true) ? if(NoNameTagsKeyBind.cancelPre != false) ? if(NoNameTagsKeyBind.cancelPre) ? if(NoNameTagsKeyBind.cancelPre || false) ? ...all those do the same thing ...
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Machine Bug
well i dont see any immediate error, maybe you can try?actually you should always try before asking :\
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[SOLVED][1.6.2] GuiContainer - Can't access controlList
was renamed to buttonList yknow you can open the class GuiContainer, GuiScreen and look to see how to code is made
- Machine Bug
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Extended metadata with TileEntity
is that what they are doing ? (you talked about NEI earlier)
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