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Everything posted by Ugdhar
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Yeah, unfortunately the guides are either wrong or being misunderstood. Individual mod files (usually .jar file extension) can be dropped into the mods folder. Those modpacks from curseforge need some sort of launcher to read the modpack .zip file, and actually install the mods/configurations for you. This is also usually just for the client as well, and you usually download a separate package (containing everyting from forge up) for the server. I just went and looked, and it's not very intuitive how to get to the server files. Click the Files link on the modpack page, then click the modpack version you're using in the list, then click Additional Files link at the bottom, and you should see a link to the server package. Curseforge/Overwolf launcher is garbage, I would suggest some other 3rd party launcher for your client such as ATLauncher or something. Unless you like video ads in your Minecraft launcher.
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I just noticed this. Is this a .zip file for a modpack from curseforge, or something like that? I don't believe you can just use those in the mods directory. You definitely have a modded server starting, it just doesn't appear to have any mods loading. What are the contents of your mods directory, and contents of any zip files in there?
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Don't run your server using sudo, it's a huge security hole. Add a separate user (i.e. minecraft), and use chown to change the ownership of the folder/files to your new user. What does your run.sh look like? Post your whole debug.log on a paste site, and link to it here, summarizing errors is typically not helpful.
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Forge server - low resource use and lag
Ugdhar replied to Thundercatsffs's topic in Support & Bug Reports
If you are having an issue, you should start a new thread and post logs, and explain your issue. Asking people if they figured out something on threads that are 1+ years old won't get you help very fast. -
Try clicking the +Show All Versions button, and then when you point to the little i next to the installer link, there is a direct download link. See if that works for you.
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Post the debug.log from a crashed run to a gist and link it here, it may give some pointers to where things are breaking
- 13 replies
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- 1.20.1
- broken mod
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(and 1 more)
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The debug.log should be in the logs folder of your game installation folder. If you are using the curseforge client, you may need to add/change a setting to get it to generate. Unfortunately I don't know the specifics to that, as i don't use it myself. For a paste site, I use gist.github.com myself, but there are plenty of others, I forget what other ones are "good". Basically a place to paste the log so you're not making a post that's pages and pages long on the forums. Plus it's usually easier to read on an external site vs here on the forums.
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networking The differences between Client and Server
Ugdhar replied to Kyuu's topic in Modder Support
https://docs.minecraftforge.net/en/1.20.x/concepts/sides/ -
1.12.2 [1.12.2] Modpack Crash Issue
Ugdhar replied to AndrewPlayzGames's topic in Support & Bug Reports
This one jumped right out at us: I think this one might mean you need to update your Java to a more recent Java 8: -
I feel as though looking at the code for the nametag would give you something to work with, isn't that used on entities to give them names? Honestly never used one before lol, but if it were me, that's where I would start.
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how can i use forge 36.2.X along with Optifine??
Ugdhar replied to ReDseriouS's topic in Support & Bug Reports
Check thread dates, this guy has prob given up/moved on since this post is nearly 2 years old -
need help reading logs/cant figure it out (1.20.1)
Ugdhar replied to Im_Cup's topic in Support & Bug Reports
If you remove valkyrienskies does it work? -
An error when trying to start a minecraft server
Ugdhar replied to aphordarci's topic in Support & Bug Reports
That's a Fabric log, this is the Forge forums. -
When you make a change, if it is still not working, post new logs for further help.
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There are examples of capabilities on the forums and in the forge docs as well as the forge github that you could use to get started. Poke around some. You can use this to get started: https://docs.minecraftforge.net/en/latest/datastorage/capabilities/ Try some stuff, write some code and share a link to it, it's like bait when fishing, you'll get a bite faster/more bites than an empty hook!
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If it were me, I'd probably take a look into capabilities, and add whatever the item handler capability is called (been a hot minute since I've tinkered with them, so no idea if they've changed) to the mobs I wanted when they are spawned into the world. Give it a try, if you run into problems, post your code (pref to a working github repository) for further help. Good luck!
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1.6.4 How to reboot/restart a 1.6.4 forge server
Ugdhar replied to FunGold132's topic in Support & Bug Reports
The way this reads, you're asking how to stop and start the server. Just type stop and press enter at the server console, and it will stop the server. Then run whatever command executes the server (often times a batch file, ending with .bat) to start it back up. If that's not what you mean, then I don't think you can "refresh" the server without wiping stuff out, and more or less starting the world over. -
Trying to open server but it keeps on crashing and idk why
Ugdhar replied to Lolgamer123_'s topic in Support & Bug Reports
You should make your own thread with your issue, instead of posting on someone else's old post. But it looks like you are missing mods that mods you have require. -
Looks like you are missing some mods that other mods require.
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That does not look like a complete debug.log. You should post it to a paste site like hastebin or something, and then post the link to it here. However, I would remove optifine and see if that helps.
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Have you made an item? That's the first step, an item that does nothing that you can hold in your (off)hand. After that, I guess it somewhat depends what passive effect you are looking for. Will this need to be applied on equip/removal? Or is it something that can be detected elsewhere (i.e. damage-taking event, checking for totem equipped, then reducing dmg)
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Are you using the curseforge launcher? If so, you will need to go into the settings and enable the debug.log. I do not use the curseforge launcher, so cannot tell you the exact steps for how to do so.