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Ugdhar

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Everything posted by Ugdhar

  1. When I encounter an issue, I search here and on google. 1.8.9 is so old and has not been supported for a while now, there may be threads, but you'll probably have to hunt for them.
  2. 1.12.2 is no longer supported, you will need to update to a modern version to receive support. See the LTS link at the top of every page for more information
  3. Please use english on these forums. 1.7.10 is no longer supported, you will need to update to a modern version to receive support. See the LTS link at the top of every page for more information.
  4. 1.8.9 is no longer support on these forums due to age. Please update to a modern version (1.14+) to receive support. More information can be found on the LTS link at the top of every page.
  5. Thanks for the primer @Cadiboo, your txt is very very dark in the dark theme tho, hard to read without highlighting it
  6. 1.12.2 is no longer supported due to age. Update to a modern version to receive support. See the LTS link at the top of every page for more information.
  7. Start a new thread, and post your logs, rather than necro an old thread from over a year ago. This will help you get more help!
  8. @ObjectHolder(Main.MODID) public class ModEntityTypes{ public static EntityType<UnicornEntity> UNICORN = EntityType.Builder .create(UnicornEntity::new, EntityClassification.CREATURE) .size(5F, 7F) .build("unicorn_entity"); } Do not create your registerable stuff with static initializers. Honestly not 100% sure the reasoning, but everyone that knows what they're doing on here says not to, so I'm sure it's a good reason! You want to build/create your EntityType in the Item registration event, like I had previously said. DO NOT register it. Just create it, and assign it to ModEntityTypes.UNICORN. Then after it has been created, you can create/register your spawn egg within the Item registration event. Then register (no need to build/create) your UNICORN in the EntityType registration event, since it has already been created. If you get a crash after this, post updated code, as well as the crash report. Don't assume the crash report is the same as your original post. Also, please use spoiler tags or an external site (github gist, pastebin, etc) to post your logs so it's not a mile of scrolling to get to the bottom
  9. Please post your build.gradle, my guess would be something wrong in there. Have you edited it?
  10. 1.12.2 is no longer supported due to age. Update to a modern version to receive support. More information can be found on the LTS link at the top of every page.
  11. 1.12.2 is no longer supported due to age. Updated to a modern version for support. More information can be found on the LTS link at the top of every page.
  12. 1.12 is no longer supported on these forums, due to age. Update to a modern version to receive support. See the LTS link at the top of every page for more information.
  13. 1.12.2 is no longer supported on these forums. Update to a modern version to receive support. See the LTS link at the top of every page for more info.
  14. I believe they call them add-ons, and I'm pretty sure it is nowhere near as flexible as Java edition modding, i.e I don't think you can create new mobs, only modify existing ones. I haven't revisited the capabilities of bedrock add-ons in a while, so this may have changed, but I doubt it.
  15. No prob! I actually just googled "minecraft forge 1.15.1 "Not enough data available"", and the first link was a post on here with that fix.
  16. I would try deleting (after backing up, just in case) the config folder in the game directory.
  17. Please post logs as described in the EAQ. There is not enough information without them to know what is going wrong.
  18. 1.12.2 is no longer support on these forums due to age. Update to a modern (1.14.4+) version to receive support here.
  19. Dude don't bump your post after so short a time. This isn't a chat room, it's a forum, when someone that knows about your issue sees the post, they will likely reply. Bumping like this is considered rude!
  20. I read somewhere on here (I'll try to find the post) that you need to create (not register) your EntityType during Item registration, because Items register before EntityTypes, so if you create the EntityType during its registration, when the Item tries to register (before the EntityType), the resulting EntityType passed to the spawn egg is null. edit: Found the post: https://www.minecraftforge.net/forum/topic/75045-solved1144-entities-and-spawneggs/?tab=comments#comment-359588
  21. Versions below 1.14 are no longer supported on these forums due to age. Update to a modern version to receive support. If you are having issues with something modern, post logs for further assistance.
  22. I've found the people here very helpful on the few occasions I've asked questions, but I made sure to post a working GitHub repo and related logs. edit: modding isn't a good way to learn programming. Learn basic Java/oop first, even if it's just making simple txt based programs. One of the common issues is people with no programming knowledge (and I mean basics like syntax, classes, inheritance, and things like how overrides work) try to make mods, and MC/Forge are very complex without basic/intermediate programming skills. And of course, this is the Forge support forums, not Java support. People are happy to help with forge stuff, but when it becomes apparent that someone doesn't know basic Java, they're usually asked to go learn some before asking for further help.
  23. Versions older than 1.14 are no longer supported on the forums due to how old they are. If you wish to receive support, you will need to update to a modern version. See the LTS System link at the top of every page for more information
  24. Versions older than 1.14 are no longer supported on the forums due to how old they are. If you wish to receive support, you will need to update to a modern version. See the LTS System link at the top of every page for more information.
  25. Without your code/project and/or logs, there is no way for us to know! Post logs and your entire project as a github repo so others can build it, view the source, and the project structure, and chances are someone will find something

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