Everything posted by WildHeart
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[1.12.2] Forge Server Sources
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[1.12.2] Forge Server Sources
Hello, how to get the sources of forge server?
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[1.12.2] Get item in cursor
Thank you! Solved!
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[1.12.2] Get item in cursor
Hello, i need to get the item that is held by the cursor(not in hand!) in container. How to get it?
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[1.12] updateScreen
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[1.12] updateScreen
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Prompt then as it is necessary correctly as I carried out many tests and did not receive desirable result, can it is connected with the fact that I have experience of development of system of particles only on javascript- [1.12] updateScreen
- [1.12] updateScreen
I interpolate all values for motion, color change, etc, but use deltaPartialTick. Can I expect to move in updateScreen or better to use drawScreen for this? If not, then there are a few more examples of how I should use updateScreen. Thanks!- [1.12] updateScreen
Hello, I can't figure out which cases need updateScreen. I can for example calculate the movement of something (particles, animations) in the drawScreen and the movement will be smooth. If perform all the same actions with updateScreen, I will not get a smooth animation, and get the movement at 20 fps. So I want to understand why it is needed, I know that it is used for Gui TextField and beacon, comments in the code do not make it clear what you can still use this updateScreen. Thanks!- [1.12] Disable ScaledResolution in my gui.
Hello, I have a problem when create the GUI in full screen. The fact that minecraft scales resolution in gui and etc. I have a question, is it possible to disable it, that the resolution is not scaled? My code: glMatrixMode(GL_PROJECTION) glMatrix { glLoadIdentity() glViewport(0, 0, mc.displayWidth, mc.displayHeight) glOrtho(0.0, 800.0, 600.0, 0.0, 1000.0, 3000.0) glMatrixMode(GL_MODELVIEW) glMatrix { glLoadIdentity() glTranslated(0.0, 0.0, -2000.0) glClearColor(1.0f, 1.0f, 1.0f, 0.0f) glClearDepth(1.0) glClear(GL11.GL_COLOR_BUFFER_BIT or GL11.GL_DEPTH_BUFFER_BIT) // render something glMatrixMode(GL_MODELVIEW) } glMatrixMode(GL_PROJECTION) } P.s. glMatrix -> GLStateManager.pushMatrix() block() <- Kotlin blocks GLStateManager.popMatrix()- [1.11.2] How to update chunk
I know, but what can be in it that can cause?- [1.11.2] How to update chunk
Not entity, this is tileEntity- [1.11.2] How to update chunk
Yes, thank u) But not entity, it's tile- [1.11.2] How to update chunk
I want to disable loading chunks in mod. - [1.11.2] How to update chunk
I want to disable this in mod. It is necessary not only in one tileEntity but also in the nearest in a chunk- [1.11.2] How to update chunk
How to update tileEntity when the player is not in the vicinity?- [1.11.2] How to update chunk
Not exactly. I know chunk loaders: ForgeChunManager, ChunkEvent.Load/Unload. But there are still vanilla ways I don't know about. That's what I'm asking.- [1.11.2] How to update chunk
Oh, sry, it's a stupid translator. "I have a mod that has a mechanism, this mechanism loads chunk when is enabled". I know that it is possible to load the chunk using method getChunkFromChunkCoords, but what else like this can cause a сhunk loading or tileEntities update in the vicinity?- [1.11.2] How to update chunk
I have a mod that has a mechanism, this mechanism is enabled when it loads your chunk, but I need to remove it as on my server logs are created. It doesn't mention ChunkEvent.Unload / Load or ForgeChunkManger. So, I need more ways of loading the chunk which I don't know. Thanks!- [1.11.2] How to update chunk
Hi, how to update the chunk if it was unloaded?- [1.11.2] Allow connect to full server
Well, then it's time to try Mixin by spongepowered Thanks for help!- [1.11.2] Allow connect to full server
So I ask if there is any other easier way to do. But apparently will have to use IClassTransformer.- [1.11.2] Allow connect to full server
What about allowUserToConnect? If it is null then the player can join to server- [1.11.2] Allow connect to full server
Yes, but there are plugins that allow you to do this. Plugins writen with bukkit api - [1.12] updateScreen
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