Everything posted by hhggtg3279
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[1.10.2] How do I update my mod to 1.11.2?
Pretty much block registering and item registry is the same, the big difference is with entities. Here's an example of an updated entity class. If you need help updating to 1.11.2, use this video, it says 1.9 to 1.10 but the process of updating is the same.
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Entity not spawning block on impact/replacing existing blocks [1.11.2] [Solved]
Through a bit of trial and error and using your help I managed to get the lava to spawn every time the projectile gits a block without replacing existing ones. Here's my code if anyone else needs it:
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Entity not spawning block on impact/replacing existing blocks [1.11.2] [Solved]
Thanks anyway, 1.11.2 screwed up all my entities and a range of other things, I just want a block to spawn every time the entity impacts a block, as my current method is inconsistent and just replaces blocks.
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Entity not spawning block on impact/replacing existing blocks [1.11.2] [Solved]
Basically when my entity hits a block it's supposed to place a flowing lava on top of existing blocks, however my entity currently replaces existing blocks with lava instead of on top, also it doesn't place lava every time it impacts a block, can someone help. Here is my code: http://pastebin.com/sVRKj8vM Fixed code for anyone who is having the same issue:
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[1.11.2] Custom TNT block not rendering when placed (solved)
I set it up like this and it worked, thanks for the help.
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[1.11.2] Custom TNT block not rendering when placed (solved)
I tried this, including the explode=true and explode=false but its still only textured in the inventory.
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[1.11.2] Custom TNT block not rendering when placed (solved)
TNT only has 1 blockstate file, my current blockstate file is like this for my Uranium TNT, how should I format it?
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[1.11.2] Custom TNT block not rendering when placed (solved)
Ok I added them
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[1.11.2] Custom TNT block not rendering when placed (solved)
Basically my TNT block with its own entityprimed class renders in my hand, however when I place it down it is a purple and black block. I am not really sure what is causing it as I have the blockstate and model.block done for it. Here is the console output Uranium TNT class EntityUraniumTNTPrimed Blockstate (.json) models.block (.json) models.item (.json)
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[1.11.2] Custom projectile item not loosing durability (solved)
Is there anything I can do to fix it?
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[1.11.2] Custom projectile item not loosing durability (solved)
Updated code: http://pastebin.com/GQPe0ufd
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[1.11.2] Custom projectile item not loosing durability (solved)
Ok I just used itemstack.damageItem(1, entityplayer); and the durability is still not going down.
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[1.11.2] Custom projectile item not loosing durability (solved)
Basically I created a custom bow which shoots my custom projectile, however after shooting the projectile the item does not loose durability, I have tried a few things but cant figure it out. IronBow class If needed it is on pastebin too http://pastebin.com/AyqKYj19
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[1.11.2] Custom Fertiliser not working (unsolved)
How exactly do I make it readable?
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[1.11.2] Custom Fertiliser not working (unsolved)
Someone close this thread, it will remain unsolved.
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[1.11.2] Custom Fertiliser not working (unsolved)
So pretty much there is no fix.
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[1.11.2] Custom Fertiliser not working (unsolved)
Its only just one thing, what do I have to format it to?
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[1.11.2] Custom Fertiliser not working (unsolved)
Ok its on C#, http://pastebin.com/95FMkL28 if you can help me in any way it will be appreciated as I am having real issues with this.
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[1.11.2] Custom Fertiliser not working (unsolved)
What highlighting should it be on?
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[1.11.2] Custom Fertiliser not working (unsolved)
Ok I put it on pastebin with syntax highlighting, 1.11 broke a a lot of code (mainly entities) and i'm having trouble fixing them.
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[1.11.2] Custom Fertiliser not working (unsolved)
Basically I updated my mod from 1.10.2 to 1.11.2 and ran into a lot of errors which I have fixed some. In 1.10.2 my custom bonemeal worked, now when I click nothing happens, can someone help? http://pastebin.com/95FMkL28
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[1.10.2] See-through glass-like block acts as an x-ray, help needed
It didn't really work, just threw a bunch of errors
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[1.10.2] See-through glass-like block acts as an x-ray, help needed
Here is my block class:
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[1.10.2] See-through glass-like block acts as an x-ray, help needed
Well basically I ran into this issue when I tried using a glass-like texture for my anti-diamond block, for the textures here they are: Models.block .blockstates models.item
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[1.10.2] Leaves too transparents
Hey, is there any chance you could link me to a tree tutorial, I'm looking to make a custom tree but I'm not too sure how to go about it.
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