Everything posted by LexManos
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Crash when joining my server
Whatever coremods you have installed, and thats why things like gist and pastebin were invented.
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[1.7.10]Crash during loading
That should not have anything to do with it consdering this doesn't do anything with the graphics. But hey whatever your gfx card sounds like it's derped. Glad you fixed it.
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Crash when joining my server
Post the full log, also try removing coremods as they may be derping with this packet.
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I'm Completely Dumb. Please help me figure out what I'm doing wrong to load mods
They may be but the mods they are trying to use are 1.5.2 mods. They have not follow the rules and posted logs. They are not following the install instructions for their mods.
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[1.7.10]Crash during loading
Post logs.
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Forge 11.14.3 Minecraft 1.8
Forge Version: 1.8-11.14.3.1450 Minecraft Version: 1.8 Downloads: Changelog (Direct) Windows Installer (AdLink) (Direct) Other Installer (AdLink) (Direct) Javadoc (AdLink) (Direct) Source (AdLink) (Direct) Universal (AdLink) (Direct) Note: As cpw has decided to do bugfixes for 1.7, and is a wizard with git, most 1.7 fixes are also in 1.8. So I will not reiterate them, you can read them here Minecraft Forge 11.14.3 Changelog: ============================================================================ New: Expanded ModelBakeEvent to allow for flexibility in defining models in code. New OCEAN_MONUMENT type for InitMapGenEvent Minor tweak to UsernameCache to also cache usernames of offline players. Made EnumFacing VALUES and HORIZONTALS public to better emulate old ForgeDirection values. New ability to add prefix and suffixes to player's display na,e. Quieted standard Forge logging QUITE a bit, hid everything behind environment variables. New @Mod properties to define which environment to load the mod on. Made Container.mergeItemStack respect Slot.isValidItem WorldEvent.Load now fires for client worlds. Added Nether Fortress chest to the ChestGenHooks Added new helper method for Entity spawning placement Added NeighborNotiftyEvent which is fired when blocks attempt to apply 'physics' updates. Added EntityMountEvent fired when one entity tries to mount another. Added newVolume and newPitch to PlaySoundAtEntityEvent Added custom NBT data to TileEntity's, allowing any TE to hold data for external use. Improved mod list GUI, including sorting and searching. Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10. RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now. Extracted the creation of RegionRenderCache into a method to allow for custom versions. Added hook for IPerspectiveAwareModel in RenderItem.renderItemIntoGUI for ItemCameraTransforms.TransformType.GUI Added tab completion to /forge command Loosen up ServerChatEvent to support IChatComponent Downgraded dedicated server's Netty version to match the Client. Allow placeing of item frames on solid block faces. Hook BlockState's Json loading to add support for simplified Forge format. See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details. Mitigate potential issue with users requesting lots of server status information by caching ServerStatus json. Added Breaking Animation for Smart Models, Checking each layer. Limited sign json to 384 characters to prevent malicious clients from spamming the server. New recipe system for the vanilla bewing stand. Added ItemMap type check to item frames and ItemRenderer, enabling vanilla style rendering for custom maps Added LivingExperienceDropsEvent to change the amount of experience an entity drops MASSIVELY reduced the default logged messages, downside of this is we MAY require you to enable some log features if you have rare errors. Bug Fix: Fixed BlockBush and BlockCrops not respecting custom soils. Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Fixed potential NPEs in Structure code caused by componenets not being able to load. Fixed being kicked from the server while swimming. Fixed NPE during loading of B3D models without textures/brushes. Changed default B3D color to have full opacity. Fixed vanilla NPE in FaceBakery Fixed renderLayer holding incorrect values due to multithreaded rendering Fixed ModelLoader.setCustomModelResourceLocation not storing same item with different metadata values Fixed transformations of models. Fixed a few potential vanilla world leaks. Removed old debug code that caused a warning about events in ModelLoader. Fixed a couple missed patches from the 1.8 update. Fixed double decoding of UTF8 characters in lang files. Fixed JukeBoxes not storing the inserted record. Fixed NPE during baking of empty vanilla item models Fixed enchanting table applying secondary enchantments incorrectly. Fixed WorldInfo properties not being loaded Fixed jukebox message being too low with forge Fixed ModDiscoverer ignoring inner classes. Fixed mipmapping being disabled due to Fry derping. Fixed Z-fighting issue in EntityItems. Fixed issue where the host's skin doesn't load on LAN servers. Fixed issue where light levels would not update for specific modded block states. Fixed Nether Fortress chest look initalization. Fixed crash when texture loading throws RuntimeException without details Fixed support for custom width unicode fonts. Fixed Partial Face Lighting on Top/Bottom Faces Fixed damage reduction rate of vanilla armor incorrectly scaling with armor's current durability. Fixed potential threading issues related to custom network packets. Fixed threading issues related to vanilla client connecting to Forge server. Fixed potential memory leak with worlds related to the World Border. Major New Feature: @Mode Side Control: New @Mod properties to define which environment to load the mod on. clientSideOnly will only be loaded in the Client environment. serverSideOnly will only be loaded in the Dedicated server environment. Combine with acceptedMinecraftVersions to prevent users from loading the mod in the incorrect environment. For the love of god modders USE THIS! It'll stop all those 'you ran a 1.7 mod on 1.8!' and 'you ran a client mod on the server!' Command Exploit: Fixed several exploits that would allow players to run commands above their privledge level. Downgrading Netty: The version of netty shipped with the vanilla dedicated server jar contains bugs. So Forge downgrades it to match the version of Netty that the client uses. BlockState.json format change: Modders have been whining seince day one about the new json model format that was introduced in 1.8. They have some valid points that it is quite verbose. Which is what Forge is here to address! {Seriously guys, working forward is better then bitching} See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details. B3D Improvements: - fixed keyframe transformation application - textures are now resolved the same way as in vanilla models - added the ability to use forge blockstate texture information - removed unused code from the B3D example Loading Screen: Thanks to Fry for working on a new loading screen for Forge. You can see it in action below, it works on 99% of end users computers, however some OSX/Linux graphics drivers, and some mod combinations do not behave with it correctly. So, we have added the option to disable it. Simply go into .minecraft/config/splash.properties and set enabled=false. If Forge detects one of the common errors it will automatically disable this entry and show a error message in the log stating that you should simply try running it again. But if all else fails you can manually disable it as previously stated. It works with 99% of users, and it's far better then just a 'not responding' screen so it's enabled by default. FML and Forge Official Merge: FML and Forge have always shipped together, but for my own sanity and easier maintainability FML and Forge are now in the same github repository. FML will no longer be shipped standalone because nobody ever used it. And eventually everything in FML will be merged directly into Forge. Code and packages will most likely stay the same so modders, don't worry! This is mainly just a ease of development {no longer having to push to 4 repositories every time I change FML}
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I'm Completely Dumb. Please help me figure out what I'm doing wrong to load mods
We do not support 1.5.2, if you want to play that old of a version you're on your own.
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[1.7.10]Crash during loading
Let me repeat and be perfectly clear THIS HAS NOTHING TO DO WITH THE FILES ON DISK OR HOW THEY ARE STORED. This is simply a case where it can not create a large enough texture atlas on your graphics card and can not stitch the textures together. This doesn't actually touch the graphics file at all except to read how big it is. It asks your graphics card 'how big of a texture can you store?' and then treis to fix all the boxes for textures in there. From the sounds of it you can't even load vanilla minecraft, this isn't a Forge issue it's something wrong/old with your graphics card.
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Forge 10.13.4 Minecraft 1.7.10
Forge Version: 1.7.10-10.13.4.1448-1.7.10 Minecraft Version: 1.7.10 Downloads: Changelog (Direct) Windows Installer (AdLink) (Direct) Other Installer (AdLink) (Direct) Javadoc (AdLink) (Direct) Source (AdLink) (Direct) Universal (AdLink) (Direct) Minecraft Forge 10.13.4 Changelog: ============================================================================ New: New Player sensitive version of Block.getPickBlock New Explosion Start and Detonate events Added "sand" to the OreDictionary New CreateSpawnPosition event to control inital world generation New LivingHealEvent New PotionBrewEvent.Pre/Post. To allow for modification and cancelation of Brewing Changed ToolMaterial's repair material to ItemStack version to allow metadata sensitive versions. Improved Control of Enchantment.canApplyTogether() in Mod Enchantments, allowing both enchantments to determine if they can apply together. Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp. White stained glass can now use any white dye listed in the Ore Dictionary. Blocks can now render in multiple render passes, allowing for semi-translucent block parts. Performance improvements in Block and Item Registries. Now supports logging into servers with the correct dimension ID when the player has logged out in a world with a dimension ID that is outside the bounds of a byte. Common errors are now more detailed, making crash reports a bit more useful Force load anonymous classes used in Crash reports. Prevents real crashes being hidden behind NoClassFound exceptions. Mods defined by --mods or --modListFile will now be checked for CoreMods. New EventBus performance ehnancements, Events no longer use as much reflection when creating. Cleaned up missing texture spam in logs caused by poorly written mods. Mods can now supply custom language adaptors, allowing mods to support more then just scala and java. New OreDictionary functions to NOT register ores when queried. Added the ability for mod pack creators to help specify sorting order and dependancies, see https://gist.github.com/cpw/d3edc292631708f2d454 for more information. Add in an ItemStackHolder, similiar to ObjectHolder - a way to inject ItemStacks without having to have complex lookup code everywhere. Example: https://gist.github.com/cpw/9af398451a20459ac263 MASSIVELY reduced the default logged messages, downside of this is we MAY require you to enable some log features if you have rare errors. Bug Fix: Fixed Desert loot chest generation Fixed vanilla bug where item slots in invetory would be rendered black. Fixed issue where WavefrontObject's did not support . in group names. Fixed bug where overworld weather would effect players in other dimensions. Fixed CommandBlock Minecart giving wrong item in creative. Fixed render issue with custom fluids when immersed in them. Fixed issue where players transfering between dimensions would have wrong world info. Fixed break speed of quartz_ore. Fixed invalid argument being passed to Block.isNormalCube from World.updateNeighbors. Fixed texture stitcher not using all avalible spaces. Fixed messages not being added to the chat history and ClientCommandHandler not being called when sleeping. Fixed Stained Glass panes rendering incorrectly next to custom blocks. Fixed sending clickable links in chat Fixed issue on client where TileEntites would reset impropely from chunk updates. Fixed fluid tanks reading incorrect NBT data. Fixed potential NPEs in Structure code caused by componenets not being able to load. Fixed issues with Item/Block registry and active subsitutions. Fixed Acheivements screen rendering oddly when zooming. Fixed removing of ItemBlocks still claiming the ID. Modders must tell us when this is intetional to free the ID. Fixed crash while reading user info cache's json file. New config option to disable 'spawnFuzz' which is the randomization of spawning locations for players. Fixed ID syncing between client and server for fluids. Fixed TraceingPrintStream and Kotlin IO interaction. Fixed issue where crashes in coremods would sometimes fail to crash the game itself. Fixed issue where logging would format the string multiple times causing invalid output. Fixed issue where mods claiming chunk loading tickets would not use the config values properly. Fixed issue where custom ArmorMaterial's would cause crashes. Fixed potential race consition that could cause fluids to bail out when connecting to SSP games. Major New Feature: Fluid Registry Changes: Creating invalid FluidStacks will now cause an exception. Also fixed issue where fluids would overwrite old registry values. This was never intended to function correctly and any mod that does so is probably broken in more ways. The register fucntion returns a boolean for a reason, if that is false {which it always has been in these cases} your fluid is NOT registerd and should NOT be used directly. To maske this more clear when you do most common mistakes now it logs big warnings or exceptions. FluidStacks are not more like ItemStacks where they will silently update to the correct Fluid when the registry is reassigned. Such as connecting to a server or old world. Mods were also hacking into the fluid registry using ASM/Reflection to screw around with things and cause invalid mappings. The registry will now attempt to verify itself and error out if it detects errors. Modders, nothing prevents you from using the front door. Quit hacking crap -.- 'Missing Resources' Cleanup: Ah yes, people complain about this all the time, but its simply modders being stuipid once again. ADD YOUR RESOURCES PROPERLY. But due to the amount of bitching and hacks that were breaking other mods to stop this. We have cleaned up the messages into a single post-resource load "These are the textures you're missing and where they should be!" table instead of stack traces. Example: NBTBomb Security Issue: A long standing security issue has come to light, clients could send specially crafted NBT data that would cause the server to allocate large amounts of ram. This issue has been fixed in Forge and in 1.8+ Minecraft. See https://github.com/MinecraftForge/MinecraftForge/commit/de066a86da281d381b0e3ab9e83682720327049c Installer Change: The installer will now use Mojang's new 'inherited' format for the launcher. This prevents duplication of the vanilla jar. And allows for Mojang to update libraries in Forge versions. Such as when they update the AuthLib. This greatly simplifies library management for modded enviroments as well as saves redundancy in your .minecraft folder. Loading Screen: Thanks to Fry for working on a new loading screen for Forge. You can see it in action below, it works on 99% of end users computers, however some OSX/Linux graphics drivers, and some mod combinations do not behave with it correctly. So, we have added the option to disable it. Simply go into .minecraft/config/splash.properties and set enabled=false. If Forge detects one of the common errors it will automatically disable this entry and show a error message in the log stating that you should simply try running it again. But if all else fails you can manually disable it as previously stated. It works with 99% of users, and it's far better then just a 'not responding' screen so it's enabled by default. FML and Forge Official Merge: FML and Forge have always shipped together, but for my own sanity and easier maintainability FML and Forge are now in the same github repository. FML will no longer be shipped standalone because nobody ever used it. And eventually everything in FML will be merged directly into Forge. Code and packages will most likely stay the same so modders, don't worry! This is mainly just a ease of development {no longer having to push to 4 repositories every time I change FML}
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[1.7.10]Crash during loading
Fluids are 32x32 by default because they are really '4' textures that get used for flowing fluids. So this isnt something wrong with the jar, this is how it's supposed to be.
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[1.7.10]Crash during loading
What texture pack are you using? This is caused by your graphics card not supporting large enough texture to hold your texture pack.
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Help:1286 GL Invalid Frame Buffer
You remove COFH and the error stops, seems to me like it's a issue with COFH...
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Suggestion for a Forge Hook into changing the player Camera/zoom/viewpoint
Most of that is already possible with Forge or vanilla. But if you want to suggest something flesh it out more, not just 'this would be cool!'
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1.7.10 Forge Server Crashing
Your log isnt telling us the error just that SOMETHING errored. So start removing things and try till it works, then start adding things back in one by one untill you find the culprit. I can't do that for you and im not gunna sit here telling you one by one to remove mods.
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1.7.10 Forge Server Crashing
Mekanism{8.1.3} [Mekanism] (MEKANISM-1.7.10-8.1.3.231.jar) Unloaded->Constructed->Pre-initialized->Errored Parsing the logs yourself is fairly simple, it lists everything that errored -.-
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Minecraft Forge wont launch
I didn't ask what Forge version you're using, I asked what launcher you're using.
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1.7.10 Forge Server Crashing
Odd it doesnt actually have a error but a crapload of your mods are errored. Damage Indicators is the first one, try removing it.
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Forge 1.8 crashing
Exception in thread "main" [20:00:41] [main/INFO] [sTDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.NoClassDefFoundError: codechicken/core/launch/CodeChickenCorePlugin Remove CB's mods and install them properly.
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[1.8] Latest Windows installer does not place a .jar file
What launcher are you using?
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Replace Mod jar
No I don't like anything that causes the end users frustration, mod pack creators to yell at me. Leaves open untold security holes as standard practice and is just plane annoying. Do not download executable code and run it. Simple as that. If users wanna take the risk of running random things then they should know what they are doing. On top of that, what if you accidentally break something in an 'update' the headake would be enormous if it just instantly shipped to everyone. This is one of those cases that you just have to defer to my 20+ years of experience on the subject. DO NOT DO IT.
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Forge 1445 - Client Crashes when trying to Join Server
Post the full log, something is trying to send a packet to the client before anything is connected...
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Help:1286 GL Invalid Frame Buffer
Full logs, and try removing all those core mods you just listed.
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Replace Mod jar
Still not a good idea.
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Minecraft Forge wont launch
What launcher are you using?
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[SOLVED][1.8][b1435]Sticky Piston kicks client on reset (retraction)
The fact that it is only when retracting and not ALL the time seems to tell me that you have something that is editing the tile entity renderer or related objects to set them to null, which we can't control. I'd start by removing these mods: WARNING: coremods are present: NowWithRendering (hopperducts-mc1.8-1.4.5.jar) LoadingPlugin (random-things-1.8-3.5.2.jar) BabyAnimalsCore (BabyAnimals-1.8-2.jar) CodeChickenCorePlugin ([0]CodeChickenCore-1.8-1.0.5.36-universal.jar) FMLPlugin (Inventory Tweaks 1.60-dev-14.jar) CoreMod (Aroma1997Core-1.8-1.0.3.4.b43.jar) LoadPlugin (AlexIILLib-1.8-1.3.42.jar) BCModPlugin (zz-backpacks 1.8 - 3.0.3 beta 4 (1).jar) CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar) CCCDeobfPlugin (unknown) VeinMinerCorePlugin (veinminer-0.27.0.jar) ItemPatchingLoader (ItemPhysic Full 1.1.4 mc1.8.jar) NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar) GenderLoadingPlugin ([1.8]Gender-1.0.4.jar) TransformerLoader (open-computers-1.8-1.5.12.29.jar) NowWithRendering (redstone-paste-1.8-1.7.1.jar) Contact their authors BEFORE contacting forge
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