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LexManos

Forge Code God
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Everything posted by LexManos

  1. You need to install 1.7.10 forge if you want to use 1.7.10 mods. And don't select '1.7.10' in the profile's version list as that's vanilla. You want 1.7.10-Forge{whatever}
  2. No, base editing mods are not supported nore endorsed in creating.
  3. Your launcher is broken somehow. Post the full logs. This has nothing to do with Forge. And only ever use the vanilla launcher.
  4. If only Forge had hooks that allowed you to take control of rendering the sky... Oh wait it does!
  5. You're loading a 1.8 coremod on 1.7, dont do that.
  6. You're trying to load a 1.7 coremod on 1.8, that wont work.
  7. Yes actually it is, take it out and the error will change because its impossible to get that error without Extra Utilities. So how about you either go yell at the Extra Util modder, or just remove it and post the new log -.-
  8. Extra Utilities is broken somehow.
  9. This is known, remove/update MrCrayFish's mod.
  10. Info is the same, something on your computer is causing it to not allow the socket to be created. -Djava.net.preferIPv4Stack=true Thats the thing that usually fixes it.
  11. You're missing important things like you know, the log and full details. But from the sounds of it your graphics drivers are borked. Try updating/reinstalling them.
  12. LiquidPotions is borked, it's registering a fluid twice, this will not work. Talk to the author.
  13. The request is actually rather simple in concept, but no there is no one off tool to remail things like that. I've asked Abrar to add that functionality to FG but its far less important than other things he needs to get done. You can work with the Srg2Source tool on the Forge github to see if you can glue something together. But let me warn you it's no simple task, i've done the hard part for you with S2S but it has no simple front end.
  14. You probably compiled for java 8 You should not do that. Also update to at least 1.7.10...
  15. Possibly a chisel issue. You also seem to have a massive amount of coremods in there screwing with things so can't really say whats going on. Start removing things.
  16. Seriously guys its right there in the first post. Don't help people who steal the game. User was banned.
  17. Remove/update optifine. update forge.
  18. Shoot over the mod pack as well or link it so we can test locally. But I have a *slight* idea what it might be. {Really its the only change I can think that would effect anything} Gunna have Fry do profiling tonight when he gets on. {This crap is his/cpw's responsibility}
  19. You're not helping. Hell if you want you can actually be helpful and hookup a profilter like JProfiler {which comes with the JDK} and get us a profile. Because it's not happening to us with a respectably sized mod pack. Also providing logs for EVERY version you're trying. Provide your hardware specs. And the like, basically you're telling us nothing a claiming a lot. We need the logs and extra details to figure it out. Because there is no way that loading a gif, one time, causes this much lag.
  20. Its optifine.. it doesn't go on the server....
  21. https://github.com/MinecraftForge/FML/commit/31ae43590a2ba771d69b6c6513bcd5fe87ae8f8f and https://github.com/MinecraftForge/FML/commit/4fe7b469b5ba156d4a786cd9e105b18cca7c271a is exactly what changed in 1394. Neither of which would cause such a dramatic increase in load time. Provide logs from each version with the exact same mod set. Just for shits and giggels, I went and tested loading with a couple different version. Both using the same exact mod set {Agrarian Skies 2, cuz i've been playing it} 1387: [02:30:22] - [02:31:25] 01:03 1403: [02:23:04] - [02:24:13] 01:09 Both fluctuate a little bit depending on what all else my system is doing at the time. However they are compareable in speed. There isn't anything that would cause a 12x loading time as you're claiming. Looking at your logs yes, you spend roughly 6 of the minuets loading stitching together your textures. Sadly this section of code doesn't have to much debug data output so I cant tell exactly where it's lagging. Could be disk IO, could be the sheer number of textures you have. But adding animation support to the loading screen wouldn't cause that significant of a different in your load times. Also, it is not the mipmap generation that is taking time. Looking at the logs those happen after the major jump in times. I would suggest you try removing Fastcraft as that has its fingers around the jump in the log files. And considering if a Obfuscated POS, I can't even go in and look at what it may be doing to the internal of things. So, no support is gunna be given on this site for Fastcraft users.

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