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LexManos

Forge Code God
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Everything posted by LexManos

  1. Its not hard to do, you just load the chunks and it'll generate for you.
  2. PR it, but there is always the pain of finding the world type. Vanilla behavior doesnt care about world types for the nether/end. They can be useful {like for a void generation} but when it comes to that, its not really that big of a deal. Not many people use it do they?
  3. User was banned for 48 hours, follow directions and dont yell.
  4. You will have to speak with the Cauldron team about that, as you're using a Cauldron server.
  5. Read the log and do as it says.
  6. Delete your C:\Users\Antoinne\.gradle\wrapper and try again, it downloaded something broken.
  7. No, this will break shit as mods do not tell Forge what version of MC you want. However, you *should* use the 'gameDir' option in the launcher/profile to separate it out.
  8. No you don't, and as I said, give us the full logs.
  9. There is always a log, also try with the default shader pack.
  10. Post the log to pastebin.com So that we get the entire log.
  11. Explain yourself, again, Forge works JUST FINE on java 8. The sceme that the garbage collection uses has no effect on Forge.
  12. Again, you have failed to provide logs. You have an external script possibly from you server host or what have you that from all evidence is detecting a 'hang' on the server and trying to correct it. Follow my directions and you wont have issues. As it is not our code that is causing the excessive amounts of backups. I just backed up a 50GB world without issue it took ages, but it worked fine.
  13. edit your texture pack to flatten the two layers.
  14. Explosives mod is for 1.4.5 not 1.7.2
  15. Looking into it, it looks the same. However if yu are referring to the potions, we fix a bug in vanilla minecraft that renders the glossy effect over the entire texture instead of just the liquid.
  16. Possibly, however, this is not a issue as it SHOULD only create ONE backup unless, like I suspect, you are a external mod/script/whatever that is breaking it.
  17. MCPatcher is uneeded, and we dont do anything besides fire off some events for the texturepacks. And we do not downsample anything. What texture pack are you using, provide it and I can take a look.
  18. Then you have something on your end that is causing it to loop, as our code will throw an error if a error happens and prevent things from loading. Again you can bypass this issue by doing as I said above.
  19. For the love of god, you don't need 'new Object[]{' Thats compiler spam just makes your code UGLY. Anyways your issue is that one of moe of the Items you're using to inialize your ItemStacks is Null at the time you're making the recipe. Check your order of code and see if your item init code runs before this code.
  20. Please post the logs, there is nothing in our code that would cause a timeout and 1/2 full backups. It may b some form of server hang detector on your server end. However, you can easily bypass the uber backup by making a backup yourself, killing the region folder letting forge do it's thing, and restoring the regon folder. But we do not have anything to disable this feature as, like I said, there shouldn't be issue. Something else is killing the backup.
  21. We need the fill log file. Also try updating Forge.
  22. Show log, and update to 1.7.2.
  23. Whatever launcher you are using is not downloading all of the libraries nessasary for the game to start, or your ASM library is corrupt, try using mojang's official launcher.
  24. Show me that project. Again, these files are NOT for modders. These are the FORGE edits to Minecraft. DO NOT edit them or you will break other mods. So ya you DONT edit them.

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