Everything posted by LexManos
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[1.7.2] Loading a world throws a java.lang.ClassCastException
<cpw> if you "claim" it's happening on 1061: post a bloody log from 1061
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Cannot install, please help!
You've installed java wrong and l4j can't find it. It's as simple as that. you need to either manually specify the path or fix the environment variables to point at java correctly.
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Question About Server Connectivity of Forge.
We would need to know more about the state of the server. How is it being hosted. What is the state of the machine at the time that you're trying to connect. I know it may sound stupid, but there are a lot of people out there who try to host on there home machines. But have the same issue {when they are not home others cant join} And it's because of something like the host computer going into standby when the person is not there. Maybe something is telling your network to sleep or something. More information is needed.
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Minecraft -> forge-1.7.2-10.12.1.1061 -> Crash report
You have two versionsof mocreatures installed, try removing one. Also.. I don't think Pixelmon is updated to 1.7 yet...
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[SOLVED]FML detected Missing blocks
.. Somehow the mod that you are using has told FML that all vanilla blocks belong to them.... I'd need to see code/logs/mods.
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10.12.1.1060 Forge Gradle Patch Reject
Thats the patch file, but it should also contian another section with that it found/couldn't patch.... Im curious why that would cause that to miss.
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Crash
Seems like you have a coremod thats screwing something up. But alas we don't support 1.6.4 as everyone should be updating to 1.7.2. So good luck.
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Minecraft Forge Crash -Game ended with bad state (exit code 1)
Try updating your video drivers, As well as making sure that you are using the LATEST version of Forge. And make sure next post you include the FML log file and the exact version of Forge you're using.
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Gas
Im still not seeing anything that can't be done with the current implementation of the fluid registry, and possibly a custom in-world block. Again, review things like RC's Steam which is a gas, or any other mod that has already added a gas type in-world block. They are nothing special, and from Forge's port of view, there is no reason to make special accommodations for them. So what are you asking? That I write the implementation of the in-world gas block to your specs? Why? You know better how you want yours to behave. Go do it.
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Request to add safety catch for ID conflicts 1.7.x and up
Thats the point of the list, if two things are named identical they should be interchangeable, hence why we only allow one to be added as a in-world block. If they want to NOT be interchangeable then they need to give themselves a unique names such as modid:blood or something. This is not our issue, and it's working as intended.
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10.12.1.1060 Forge Gradle Patch Reject
get me the file thatit says its writing the rejects to.
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Minimum RAM Required for a 60-mod server
If you're running a mod pack, then the mod pack would be the place to ask as they *should* know the basic details of what the mods in there pack require.
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Request for worldspecific IDs to fix ID Errors in 1.7.*
This is already done, and our tests show it working. If you have different results please provide sample mods/setups and detailed instructions to reproduce.
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Minimum RAM Required for a 60-mod server
One hundred BAJILLION terrabytes! No seriously thats a stupid question it would depend on the load, depend on the specific mods etc... You'll have to try it out and see. Also once you start getting into more and more mods, the issue becomes cpu time not ram.
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Gas
Alright, seince you are not getting the point. The answer is NO. In Minecraft None of the things you are speaking of can be sanely created. The best aproximation of a gas would be to behave like a fluid {which gasses do btw.. fluid != liquid} No way in hell we're putting in microscopic gas simulation into Forge... there is no reason to.
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Old Forge migrate to new launcher coremod problem
If you don't update, you don't get support sorry but that's just the way it is.
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Minecraft 1.7.2 Crash
You have 1.5.2, 1.6.4, and 1.6.2 mods in a 1.7.2 minecraft instance.. you think this will work how?
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Vec3 Pool Size Error nullpointerexception null
at info.jbcs.minecraft.idfixminus.Idfix.loadConfig(Idfix.java:99) IDFixMinus is doing something wrong and breaking things.
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Forge 1.6.4 - 953
Use the gradle system.
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Forge Modding MCP Setup Error Mac(Minecraft 1.7.2 and Forge 10.12.1)
You need to give your java more memory, should be simple enough http://stackoverflow.com/a/9813900
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Still a long time for 1.7.8 forge to release?
Because you need to learn to use the launcher... it has a list of all older versions in the edit profile page.
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Request to add safety catch for ID conflicts 1.7.x and up
No, this is a intentional mechanic of the fluid system, modders who use liquids that are the same name should offer a configuration option to disable there liquids so that the end users can decide which ones they want. If you don't want to share your liquid and possibly have others control the in-world block then you should name your liquid something mod specific.
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Gas
Pretty sure a gas is a very spacious liquid. Like liquid flows on the ground Like the viscosity of a liquid Like a liquid with a negative desnsity. Like standard liquids. You've yet to tell me anything that can't be represented as a liquid, or well, fluid, as gasses can be fluid. Why? Seems people are able to make gasses just fine with the fluid system and nothing you have said requires any special gas code...
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[Solved]How to make the server call a method (Tick Handler)?
entity.getWorld().isRemote Easiest way to do it with any entity. No, it makes it NOT EXIST AT ALL unless the code is being loaded by the DEDICATED SERVER. If you are using SideOnly in your code, YOU ARE DOING IT WRONG. And should not be.
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Can't repair my world
Interesting, please provide me with your save folder, as well as your mods. So I can attempt to recreate this on my side.
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