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LexManos

Forge Code God
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Everything posted by LexManos

  1. import com.sun.xml.internal.bind.v2.schemagen.xmlschema.List; You probably fucked up and let Eclipse import the wrong List class You most likely wanted to import java.util.List
  2. try 1048 Rolled out a new system and fixed fernflower that may solve this, let me know.
  3. What path are you trying to setup as?
  4. Its one of the things that we will be fixing fairly soon, with cpw's departure we've been working on getting a few things done workflow on our end to make it easier for us to manage the project. It's a known bug with cpw's ID management that lets you overlap ids between items and blocks. It'll be fixed here soon now that we have Forge/FML back into the state where it can be developed.
  5. Really you want to start a conspiracy thread? Really? Yes they do some shit that makes it a PITA on me every update. But I take it with the hope that they are working to make the game better code wise so that sometime in the future it'll be easier on me. But we'll see.. but please don't go into any conspiracy things.
  6. Caused by: java.lang.RuntimeException: Attempted to load class bfe for invalid side SERVER You have a client only mod on the server, probably zan's minimap guessing by your mod list.
  7. clean your cache and post logs.
  8. We dont modify anything... And no we are not gunna make our own launcher, it just gets ridiculous.
  9. User was banned permanently, seriously if your pirate something why the fuck do you expect support for it?
  10. Because I expect modders to not be retarded. And most systems default to enough.
  11. Fernflower decompiles things differently on different versions of the JVM. https://github.com/LexManos/FernFlowerFixer It's being addressed, until then thats what multiple versions of the jdk, or using setupDevWorkspace is for.
  12. Where did you get your launcher?
  13. Update your jdk, there are certain versions that are broken, IIRC it's like 1.6.0_23 or something.
  14. Seems like there is a issue with your Food Plus mod, try talking to it's author for support.
  15. Side note: the log is in the .gradle folder you don't need to copy it form the screen. But I suspect this has nothing to do with the Forge version but to do with your jdk.
  16. User has been banned for use of a cracked launcher and asking for support. We do not support cracked launchers.
  17. Thats a temporary folder the launcher extract nessessary files for the game to run in. What you need to do is post the FULL log if you're trying to get help.
  18. Then give me what is printed to the screen as your log. Including the exact command you invoked.
  19. Either use java 7, or use setupDevWorkspace instead of setupDecompWorkspace. Java changed things between major versions that causes Fernflower to decompile minecraft differently which causes patches to fail, which causes this issue. We introduced a way to mod without decompiling minecraft for a reason.
  20. Interesting, again, not able to reproduce this door issue. All types of doors load up just fine in Forge from a vanilla world. Perhaps more specific details on the exact conditions of your doors pre-and post load?
  21. Run with --debug and post your gradle.log
  22. There is not much you can do beyond trial and error. There are some issue to be resolved with the ID mapping system however that should not effect this type of thing. And yes, it is possible, depending on the mods. However, this should not be a issue on Forge's end... Interesting.
  23. Interesting, I may look into trying to fix this but its a minor cosmetic issue from the looks of it. However, we're in a transition stage right now, and as this is not a bug introduced by Forge, nore is it world ending, it's low on the list.
  24. We do not support MCPC, please refer tot here website not ours.

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