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LexManos

Forge Code God
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Everything posted by LexManos

  1. Show logs of exactly what is happening. You've done something wrong to screw up jar file associations. As for terminal Most likely you're not in the correct folder alongside the jar or not using the full name. Hence the need for logs. One including you running both the java command and the ls command.
  2. We do not, nore ever have supported decompiling mods. You can do it, but what ever gave you the idea that we support it?
  3. Ah Figures ichun broke it, I'll have look into it. I'm not the best when it comes to rendering so if anyone knows OGL it'd be useful to step forward But i'll see what I can do here tonight when I have time. https://github.com/MinecraftForge/MinecraftForge/pull/1029 May of fixed it, seems ichun mixed GL 3.0 with 2.1 calls. Try latest Forge to test.
  4. The only official answers you're gunna get from us is 1) Use the gradle version as it's the way of the future and designed specifically to allow us to react to mojang changes like this and 2) Do not mod for 1.6.4 as it's old and outdated, you'll receive no support for it here. And the more people who actively mod for it the slower the community as a whole takes to update... which is a pain. So, Can you get the old system to work? Possibly, Will we support you? No. As for the hunk failures on the gradle setup, FF decompiles code differently based on the jvm you use, so as mentioned make sure you use java 7 JDK. This has been addresed in the latest version of the dev evn, however, we do not backport these changes so if you live in the past.. good luck.
  5. 1) When its a graphical issue, ALWAYS go with screenshots. it's far easier to see what you see then it is to try an imagine it. 2) Dev env, or Runtime has pretty much the same logging if you grab the right log file, which is located in .minecraft/logs 3) Invalid enum may cause this as that is a error in the GL stack, it could be that your graphics card does not support some call we are doing. However we shouldn't be adding anything beyond what vanilla already does. So i'm not sure. 4) It would be nice if you could track down the error to a specific build number instead of a range of 30 builds. Simply install multiple versions of forge and then use the launcher's edit profile page to select which version to use. I find that spltting the range in half and then seeing if that still has the issue and repeating lets me find the issued build quickly. {So you'd try 1040, if it still errors try 1032 if not try 1047, rinse repeat till you have one} Anyways, we don't do much more rendering wise then the vanilla minecraft does, and it works for what appears to be everyone but you So we'll need your help to track it down. Then again, could be your drivers like you said, exp on windows 8. Which always likes to be a pain to rendering.
  6. You're trying to run 1.6.4 optifine and twilight forest on 1.7.2, don't do that.
  7. ... you post this in the Forge support forums and you KNOW it has nothing to do with Forge... really?
  8. Seriously... Don't be a dick to people who are helping you. Come back in 72 hours, when you're a bit more polite.
  9. 1) We do not support BukkitForge as we did not make it 2) We do not support 1.5.2 asits WAYYYYY out of date. You're on your own.
  10. No, not a minders heaven problem, end user problem you're trying to load a 1.7.2 mod on 1.6.4, you can't do that -.-
  11. Please post the full log file from your logs folder it has more information for us to find out what is wrong.
  12. [22:05:19 INFO]: Client> [22:05:19] [main/WARN] [FML]: The coremod shadersmodcore.loading.SMCFMLLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [22:05:19 INFO]: Client> java.lang.AbstractMethodError you have a coremod thats out of date
  13. Your more explosives mod is 1.6.2 not 1.6.4
  14. Falls under the same category as getting them from the server themselves. There is A LOT to consider with this. Main thig right now is feasibility, All modding is done pre-game. And done statically. Loading of mods after the game has started, and god forbid unloading would be a PITA. However, with 1.7's extended server query data, FML DOES send the list of mods to the client before the client connects. It's be in a launcher/installer preview to manage the server list and see what mods are required by the server. But, its not just mods that are the issue, its specific configurations for those mods. Basically, the flat answer is, until Mojang gets there official system out, it's not going to happen in Forge. There are launchers and other systems out there that do what you want. But it will NOT happen in Forge for many many reasons.
  15. Run the installer manually as described in the video in my signature. It'll print the reason why it failed to the console. You may need to give the installer more ram if your computer/set is non-standard, simply add the -Xmx1G option to the command line when you run it.
  16. Then sync the entire folder, including the fully installed forge... Why specialcase Forge?
  17. You may be able to get it to work, but the conspiracy theory I'm referring to is that you think I was involved in that somehow. Seriously dude, If I cared THAT much about people using old versions, I would not have those old versions up for download. Ah, self delusions I see. You're not 'just' a new modder looking for some 'help/advice'. You're a twat kid who is going on rants specifically slandering myself on my own forums with ZERO proof to back up your claims, ZERO intelegent effort put into your argument, and ZERO effort put into trying to understand the situation you're bitching about. And for all these reasons, and your failure to even try to learn when presented with the FACTS. You are here by banished, permanently, from these forums.
  18. Grabbing 0 files is normal, if you've ever installed Forge before it would not need to download the libraries again.
  19. its not distributed as a singular file. Its included in the universal and installer. Mainly because we do not have, nore can afford the servers that would be required to do all of the raw installations automatically. Hence why our installer supports mirriors, heavily compresses, caches, etc... So, depending on your intentions for its use there are options. Perhaps explaining more of your intent can allow us to direct you further.
  20. Yes I completely screwed over all older modding JUST to fuck with you. YOU specifically! Seriously dude? No, MOJANG changed shit, and that's why the old system doesn't work. The gradle system is designed so that we can easily adapt to MOJANG's changes on OUR end so that YOU don't have to deal with them yourself. As for your project there are a couple things I wanna bring up: 1) As Dies said, Well thought out ASM injection would be the way to go wither or not you plan on using this with other mods. 2) Editing base classes is technically still possible with the gradle system, It's not even hard. You just need to now what you're doing. The removal of that ability by default serves two purposes, 1) To prevent people, such as yourself, from continuing to use shotgun style base edits because they don't wish to learn any better. And 2) Reinforces to the general populous that Minecraft/Forge/Fml/Guava/Gson/lwjgl/... are Libraries and should be treated as such. Allowing for cleaner mods that are both more sibling, and user friendly. 3) If you wish to do shotgun style modding, you are free to do so. There is a wonderful tool called MCP that is the bases of that old python system you're so adament about. However, as we do not wish to, nore are capable of coding and supporting that style of anti-social modding. You will not find any help or support for it on these forums. And lastly, Stop being a dick, if you have issues bring them up and politely ask for help. Do not make it some conspiracy theory about me. It does nothing but annoying me and will most likely result in banishment.
  21. [10:18:21] [server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Starting Minecraft server on *:25569 Thats the port you need, also your logs say someone connected fine... Beyond that you can try manually setting the IP you wanna bind on to your LAN ip with the server config.

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