Everything posted by LexManos
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Still a long time for 1.7.8 forge to release?
We will update when Mojang becomes stable, somewhere around 1.7.10 or so. And if you have a legitimate launcher you can use all versions of MC. So, in your launcher.
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Forge decompileation error
Minus modloader support, yes. But you shouldn't be developing for ModLoader as it's dead.
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Forge Modding MCP Setup Error on Mac
Technically yes, but we don't support those who 'crack'/pirate the game on principal. And yes, Mojang changed things that broke the old python. YOU WILL NOT GET SUPPORT FOR THE OLDER VERSIONS.
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Forge decompileation error
Use the gradle system with 964, Mojang broke the old stuff.
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Can't repair my world
Interesting, I would try without TMI: [13:58:34] [Client thread/DEBUG] [FML/]: TooManyItems(TooManyItems:1.7.2): minecraft.jar (NO VALID CERTIFICATE FOUND) Something is editing your classes causing the state to go in the incorrect order.
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Forge 10.12.1 Minecraft 1.7.2
Forge Version: 10.12.1.1060 Minecraft Version: 1.7.2 Downloads: Changelog (Direct) Windows Installer (Adfly) (Direct) Other Installer (Adfly) (Direct) Javadoc (Adfly) (Direct) Source (Adfly) (Direct) Universal (Adfly) (Direct) This is mainly a bug fix between the previous release. 1.7.2 Forge is fairly stable and we are waiting for Mojang to stabelize there rleases before working on updating to anything beyond 1.7.2. Lets see what happens when they release 1.7.10 There is one MAJOR bug fix in this version, that everyone should be aware of. There was a bug in cpw's implementation of the Block registry assignments that potentially caused mod blocks to overlap with vanilla items. This has been corrected, however it is advised to backup all worlds if you've encountered this issue before updating. If the game detects this issue it will backup your world for you, before upgrading, but it's always good to be safe. For those who don't know, I and many others in the Minecraft community have been away the last week for PAX East, and I personally will be away for another week. I am working the Anime convention Sakuracon, up in Seattle Washington this weekend. I wanted to get this bug fix release out to you guys in the time between conventions so you wouldn't have to wait. Anyways... Enjoy! Minecraft Forge 10.12.1 Changelog: ============================================================================ Updated to Minecraft 1.7.2. New: New event for rendeirng the player's hand Added Ore Dictionary entries and recipe replacements for Diamond, Emerald, Crops, Redstone, and Glowstone Made StructureVillagePieces.Village public Upgraded to ForgeGradle 1.2, Fixed Fernflower, and preliminary MCP data snap support Add position to BreakSpeed event Advanced Model Loader available server-side for data driven models New hook to truely seperate the display of the 'durability' bar from the current / max durability. Allowing modders to control that display easier. New ItemStack sensitive version of Item.getAttributeModifiers New ANIMALS type to PopulateChunkEvent.Populate Custom providers should call this function if they spawn animals during population New AnvilUpdateEvent which is fired when a user places a item in both input slots of a Anvil and allows modders to control the output Added hooks related to the new SoundSystem in 1.7 Bug Fix: Fixed Array error caused by Enderman picking up some mod blocks Fixed Fluid Registry containsFluid call Fixed forced chunk ticket loading on world load Fixed potential world leak with Fake Players Fixed off by one in SpawnerAnimals Fixed player data being deleted by login/startup race condition Fixed items with color rendering incorrectly Fixed items rendering with the incorrect icon on multiple render passes Delayed keybinding loading to correclty load Mod Keys Fixed Stincil Buffer support in the new Shader system Fixed placing doors in worlds that do not use the standard world height Fixed potential race condition in FluidRegistry.loopupFluidForBlock MAJOR: Fixed issue with FML's BlockRegistry that cuased overlapping block and item ids Fixed potential infinite loop in RecipeSorter
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Can't repair my world
That log isnt helpfull where did you get it? I'm looking for the FML log located in your .minecraft/logs folder that actually shows us what happens during the last run.
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[RESOLVED] Suddenly, crash
How are you launching the game?
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Forge Modding MCP Setup Error on Mac
We do not support the old python setup, use the gradle version.
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Crashing Every Time I Start Please Help
java.lang.ArrayIndexOutOfBoundsException: 210 at net.minecraft.potion.Potion.<init>(SourceFile:70) at calclavia.lib.prefab.potion.CustomPotion.<init>(CustomPotion.java:18) at icbm.explosion.potion.PoisonToxin.<init>(PoisonToxin.java:15) Seems icmb is trying to register a potion effect that isn't done right.
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Gas
Is gas not but a liquid with a lot of air?
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1.7.2 Forge crash?
No, you shouldnt be extracting optifine to anywhere. Read Optifine's install instructions.
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[1.6.4]Decompile mod in gradle setup
No, We do not support decompiling other's stuff. Either they need to give you the source, or use the binary version. We have never supported decompiling anything but vanilla.
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Server crash
You have client only mods in your dedicated server, there isn't much we can do but tell you to remove the client specific mods.
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Forge based minecraft launcher
We Will Not Make A Launcher Do I have to repeat that? There nothing wrong with the installer, unless you've screwed up your jre install. If you have issues then you should address them. Thats what this forum is for. There is no reason for us to get into the launcher game when there is so much drama out there, and no real need for ANOTHER launcher.
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1.7.2 Forge crash?
You have a tile entity that is crashing while rendering, so it would lead me to beleive that it's an issue with Optifine, try removing that and see what happens.
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Server crash
DynamicLights{1.2.7} [Dynamic Lights] (DynamicLights_1.6.4.jar) Unloaded Remove dynamic lights...
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FML has found a non-mod file ... crash
We don't support Bukkit servers.
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Forge based minecraft launcher
No we are not going to make a launcher.
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Mods are Breaking
First one seems to be stemmed from chocolate mod, without actual log files i couldnt tell you more. Second one is a NPE in tconstruct, again not ours so can't help you. Beyond that, 1.6.4 is no longer developed or supported here so you're on your own. Feel free to come back when you're updated.
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Crash when installed new version of forge.
Interesting reading the log we have: btj=[btj : btj => net.minecraft.client.gui.GuiMainMenu (true) size 13887] [18:58:06] [main/DEBUG] [FML/]: Runtime patching class btj (input size 0), found 1 patch Caused by: java.lang.NullPointerException at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:192) ~[guava-15.0.jar:?] This tells me that your vanilla minecraft jar is corrupt/edited some how. Delete versions/1.7.2 and versions/1.7.2-Forge10.12.0.1056 Re-run vanilla .1.7.2 to get a clean jar Then rerun the Forge installer.
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I keep getting sent back to my very first spawn point.
Minecraft 1.7.8 broke the saves for player informatins IIRC when they switched from names to UUIDs. As such backporting a world will not have that information avalible. There is nothing we can do as it's a mojang change.
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Crash when installed new version of forge.
Looks to me like you have a coremod that it is trying to load that is not for that version of minecraft. Sadly the debugging shown in the console log is not the full log {its actually in a file in the logs folder} So I can't tell you exactly what coremod it is. but ya.. thats what it looks like.
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[1.6.4]Need help setting up Forge for eclipse
965 is rec for END USERS 964 is rec for MODDERS 965 is 963 with some bug fixes. 964 is 963 converted to gradle, with modloader support prematurely removed. Hence we cant have it as recommended for PLAYERS but it's HIGHLY recommended for MODDERS.
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Language setting in Client in Eclipse
They should be loaded in dev time as long as you specify your assets directory correctly /assets/<modid>/lang/*.lang I'll look into it when I get back into town.
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