Everything posted by LexManos
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Newbie MCP problem
You missed the steps of you setting up a new project, however, kinda need the errors to guess what they are. However, the Minecraft project seems to be fine so it seems to me you did something wrong setting up your project.
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Forge keeps loading things it isn't supposed to
Forge is supposed to load everything in the mods folder How can you claim that its doing things its not supposed to as it clearly isnt. If you dont want a mod to load move it out of the mods folder.
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new way to add sounds?
wow.. just fucking wow... http://www.minecraftforum.net/topic/1419836-131-forge-4x-events-howto/
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Forge 200 and 204 won't load mods (severe)
I assume you're installing this: http://www.minecraftforum.net/topic/1027351-131-smp-ssp-minecraft-f-key-mod-fog-key-optifine-compatibility/ Wait untill it updates to 1.3.2, the issue is that it's still on 1.3.1
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forge 204 load error
As ML for 1.3.2 just came out today, you need to wait a little bit until we fix the compatibility layer between FML and ML.
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Blocks Glowing Color?
MC's lighting engine doesnt support true colors.
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[solved] ConcurrentModificationException crash on entity death
at net.minecraft.src.World.getCollidingBoundingBoxes(World.java:1466) You'll see a collection on this line, that is being itterated over. Somewhere inside of that loop, you are modifying the thing that's being itterated over. You're gunna have to figure out what your in code is called, that edit that collection.
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Odd world.isRemote behavior
Yes, when playing on a local game, it will switch form true to false constantly. Because you are actually getting called from two different threads. With two different worlds. One locally on the client, the other is the server's world.
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FML Doesn't Load My Mod
Update forge and let me know.
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new way to add sounds?
Check out the sound events.
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Swing Progress ItemRenderer Helper
Not quite, we're squashing bugs and dealing with ModLoader.
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ArrayIndexOutOfBoundsException in Chunk.java when client connects to server
https://github.com/MinecraftForge/MinecraftForge/commit/7f40671ad8841be99ce45ef00eb9fd35c12e1dc4 MC Bugs, client side not respecting the format of there own packets.
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The new information file format?
http://json.parser.online.fr/
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[MC 1.3.2][MCP 7.2][Forge #200]Errors when the forge setup recompiles Minecraft
Thats caused by it not being able to find mcp/forge/common/forge_at.cfg Make sure you've extracted forge to the proper directly and you're running it from the /forge/ directory.
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[Solved]Mod Not Working On Server - LoaderException
You annotate a field with it, when the class is loaded that field will be populated with a instance of the class for the specific side you're running. Is that to hard to get?
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[Solved]Mod Not Working On Server - LoaderException
//Load the sound(s) in ClientProxy. DayZ_ClientProxy.loadDayzSounds(); //Load the renderer(s) in ClientProxy. DayZ_ClientProxy.registerRenderInformation(); You have hard references to client proxy. Thats bad, take a look at SideProxy
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'Done Loading' error. Forgev4.0.0.206&more MC1.3.1
3.x is for 1.2.5 Early 4.x builds are for 1.3.1, later builds are for 1.3.2 All you have to do is install it in your jar. No Forge is not dependent on ModLoader So make sure you get your versions right, and get a full log.
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Making Forge .patch
That.. is some horrible code. There is a function around there to get the player by name. Your code wont get you what you want if someone happened to join the server before you.
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The new information file format?
https://github.com/cpw/FML/wiki/FML-mod-information-file
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Making Forge .patch
In its list of players, go dig in the code to find it.
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Making Forge .patch
Well your issue there is fairly obvious. You're writing to the CLIENT entity. Not the server entity. Your client entity never gets saved.
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Difference Between 1.2.5 Forge And 1.3.2 Forge
Yay! You are a unique snowflake, this is the first time i have ever heard this! Why don't you do a little research?
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Making Forge .patch
As long as you call getEntityData() it'll save it to the entity next time it is written. It's been working for quite some time. It does not save anything if getEntityData() was never called for that entity. So... Show me code.
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4096 id?
Ah, if its the bug im thinking of, its a bug with optifine, not us. I've had a few modders test out the extra texture sheets with 4096 and they all report to me that it works fine.
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Forge hooks for Structure loot.
Do a pull request, not this, also as I said i'll be taking a look at it after we get everything settled down bug wise for 1.3
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