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LexManos

Forge Code God
  • Joined

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Everything posted by LexManos

  1. How the hell could we do that if you give us no information? Read the damn stickies and post a stack trace, or you will get no help.
  2. Banned for 48 hours, take this time, to read things and do a little research for yourself so that you do not appear as a complete fucking moron. We cant help you if you don't follow directions.
  3. Why dont you try reading the fucking stickie, or get banned.
  4. 1.3

    LexManos replied to calclavia's topic in General Discussion
    Not repeating something ive stated a few hundred times because you're to lazy to search or use common sense.
  5. Not as is, and not easily
  6. You've heard wrong. Then those clients should be installing Optfine. Once again, Optifine allows you to do that as well. Once again, Optifine does everything you want and more. The ONLY thing Optifine doesn't do is do bytecode injection, which is not the domain of texture packs. So it shouldn't be done. Point being, with FML, we support texture packs to the basic extent, if you want anything fancy, go talk to Optifine. We are not a one stop shop for all things. There are reasons why we haven't implemented shit like this. We are not trying to take over the world. Optifine and Forge live together quite easily, there is no reason for me to start doing everything Optifine does.
  7. You don't have CodeChickenCore installed.
  8. Most, if not all of those featureas are in Optifine. Forge/FML isnt designed to be a complete rendering overhaul, it just fixes some bugs with the vanilla code.
  9. I have no plans on taking over Optifine, as he does his job well and compatibility really isn't an issue because he is willing to work with us. However, you should just kill MCPatcher and never use it. I really dont like a lot of the things that MCPatcher does and don't plan on incoperating anything that it does.
  10. The recomended version has DimensionManager in it, has for some time...
  11. Midas should work for you
  12. Somehow, you're having a different Slot class then I. But it looks like somehow the slot inventory is null. Figure out how you created a clot with a null inventory.
  13. That returns a fully translated string, you can do whatever you want with it. It grabs the message from 'death.entity.entityname.name' in the languages file and translates it, you could do whatever you want...
  14. You could use the usage length aware version of getIconIndex.. just sayin...
  15. Its cuz the texture isnt there, nothing more I can say besides somehow, you fucked up.
  16. Its in the future, no clue when. Definitly not for 1.3
  17. The requested image path /Zeuscraft/Items/silverbow1.png is not found
  18. Looks to me like you're missing a core mod, thats needed. Like BuildCraft Transport
  19. I just sat down and tested on the latest forge, levers and buttons work fine in Multi player. Perhaps strip down the mods you use until you can identify which one it is.
  20. Its a bitch to get modders to do things the correct way. And its even more of a bitch to force there hands. I Will be adding such a fucking system in 1.3 Quit fucking asking for it like its a brand new concept like you're the only one to ever think about it. You state that you don't know why its so hard, you shouldn't be posting if you don't know.
  21. You installed computercraft in some place that makes FML think it is in the mods.computercraft package. Zip your .minecraft folder and send it to me. Don't feel like arguing over things that can be proven fairly quickely.
  22. Not likely as thats going to happen in 1.3 and 1.3 is coming out really soon..
  23. Just gunna guess cuz i see no screenshot, make sure you add more then one achivement to the page.
  24. You have a block id misconfigured between you and the server.

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