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LexManos

Forge Code God
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Everything posted by LexManos

  1. Whatever you're using to copy the files in isnt doing its job. There isn't much more we can say beyond do it correctly. If you get a Class not found issue, its cuz you didn't install everything properly.
  2. Just gunna point it out again, that I am not gunna sanction any of this. It is a LARGE endeavor. And I know you all mean well, but honestly I doubt any of you aside from Overmind have the skills or experience to pull it off. Not trying to be a dick, its just the facts. None of your ideas are special or unique, I can personally say I've considered them all before. Forge is NOT a full blown Modding API. Forge is NOT the end-all be-all for modding. That is up to Mojang to do, it is there project. It is there company, it is there responsibility to do this. It's what they get paid for. There are already a plethora of other tools out there that make mod management a cake walk. And with a few things that I have in mind for Forge in the future even simpler, but, the full blown system like you guys are talking about is NOT something that Forge should be doing or associated with. I understand why you guys want the Forge name associated with it, because if you didn't have the name, you'd fall to ambiguity along with the many other sites/systems like this that have already been made. But unless something major happens related to Minecraft, I don't see this coming to fruit.
  3. I betcha that [---] is 'mod_MedievalCraft2' But if its not, you shouldn't fucking care about stupid crap like that. Not like anyone is gunna steal your TOTALLY unique ides. Anyways, you have something that is null on line 60 or MeC2Core.java Seems straight forward to debug and fix to me.
  4. So.. the interface asks for a return value And you give it null. And you expect it NOT to crash? Really... go read the code it's commented well enough.
  5. Your client/server IDs are out of sync.
  6. Make it a proper size, and you won't have issues.
  7. What the hell would make you think a 2x2 texture was a good idea?
  8. No, I doubt this will ever happen. 1/2 the community hates us with the power of a thousand suns. 1/2 the community loves us And we{I} don't have the resources to design or administer something like that. If you want something like this, wait till Mojang make there official API, and such.
  9. See IHighlightHandler.
  10. You didn't install forge properly.
  11. One of your mods is outdated and using an outdated interface. Find out which and update it.
  12. You installed ModLoader didn't you, why, why would you do that?
  13. You were banned for having a really stupid name. Causing 1/2 my screen to be allocated for the username list. Thats retarded. Either way, ask your logical questions here and maybe I won't ban you from here as well.
  14. -.- Dont triple post -.-
  15. Not particular, unless its a single commit that sweeps everything. My spelling isn't THAT bad, you can understand all of my comments. I typically don't accept grammar nazi PRs, esp if its just comments.
  16. Yes it can, just not easily. That's all you're gunna get.
  17. No, do it properly yourself.
  18. Create your own ChunkProvider and use that. Or, replace Block.water with your own, or do the plethora of other base clean ways of modifying world generation.
  19. Get a proper error report with the error reporting tool and we can help you.
  20. You failed at something to do with installing forge. Install forge properly. If you get NoClassDefFoundError, its typically you didn't install things properly. Make sure you're using the latest Forge as well.
  21. You don't merge the classes, you merge the folder, you know, you have this setup: Zip 1: /FolderA/FileA.txt /FolderA/FileB.txt Zip2: /FolderA/NewFile.txt Logically, you'd think putting them together you'd get: /FolderA/FileA.txt /FolderA/FileB.txt /FolderA/NewFile.txt But no, cuz Macs are apparently retarded, you get: /FolderA/NewFile.txt But ya, if someone is out there who has a Mac can write a Mac tutorial for basic file management, that'd be nice.
  22. Forge build 138+ All Forge versions have a build number, EXA: 3.3.7.137, that's build 135

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