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LexManos

Forge Code God
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Everything posted by LexManos

  1. Adfocus overall is fine. Their team is responsive when it comes to issues. However, honestly your best bet if you're creating a MC mod, use CurseForge and opt-in to the monitization. It's not the most lucrative system, but its the safest/most flexible for our community. Overall, Give users the option, direct or ad links. And MOST DEFINITELY do not chain these links.
  2. You are actually the first to properly report this to me. I take this very seriously. I've passed this report onto the owner of adfocus. This should NOT be happening. For anyone else who runs into anything like this, do as he has and post a full screenshot. Including the address bar as it has the unique identifier that can be used to track down the specific ad. Without that information I can't do anything. Sadly I do not have access to manually approve every ad. So it's just how it has to go. As for Adfocus in general, it is the most responsive/responsible when it comes to things like this. While I was typing this response the owner of Adfocus got back to me and flagged the entire advertiser. So that should be taken care of. And, well we are here. Ads are a necessary evil, Life isn't free. I try to be as responsible as I can but until things like server/home rent become free... ads will need to be a thing. If you want to help out, consider https://www.patreon.com/LexManos
  3. Needs more information. Are you talking ModID if thats the case then it's modder fault. If you're talking block/item ids then that shouldn't happen unless modders break our internal features. We need the log to understand what you're talking about.
  4. We can't. One, China doesn't follow American/international copyright law. Two, We don't have the money to fight them anyways. I do not like what they are doing, or how they are doing it. But there isn't anything we can do.
  5. Try re-downloading 2758
  6. One of your mods is mispackaged. It says it contains mp3spi1.9.5.jar but it doesn't. The debug log will tell you specifically which one.
  7. This is caused by you either screwing up the install, or not running the server correctly. The issue is that java can not find the vanilla server jar file. It needs to be in the same directory as you run the server, named exactly how vanilla names the jar file. Which is why, that is exactly what the installer does. There isn't much we can do about it but ask you for more information. If you followed instructions on installing, and ran the server normally it will work. Calling our staff assholes is just a way to get banned. So.. Enjoy the ban.
  8. Its not the same file, yours is 2747 his is 2750. The hashes are right, so they are legit files. Seems like Cyren is throwing a false positive. It's trying to detect a generic 'file dropper'. Which is well.. what an installer is. So they are being over zealus. Forge DOES NOT contain viruses. Everything Forge related is OpenSource you can verify things yourself. And it seems like Cyren's website is down for the count, so there isn't anything I can do to report their false positives.
  9. Specify the EXACT file you downloaded. And if possible the sha1 of the file. Forge installers do not include any malicious code. Only download forge from the official site: http://files.minecraftforge.net
  10. There is a report button on the top of the adfocus page. or just take a screenshot and include the address bar as that has the specific add id that can be used to lookup the ad.
  11. That is not the log of 2750. Delete all related files, and try running again to get a new log. You can also run it from the console to get more logs.
  12. Ads as a nessasary evil. Running forge costs money. The direct links are there for those who dont trust adfocus. And the ability to report malicious ads has existed for ages, and we do take them seriously. Beyond that, if you want to move twards a world without adfocus, then chip in to the patreon. Untill then, this is how we have to do it.
  13. Try downloading a fresh copy. Proguard seems to of broke on JDK9. I think I fixed it.
  14. Try 2750+ and post the new log. Both the installer log and launcher log.
  15. As I said the 'use' of specifying a factory is to allow you to get around the hacky reflection requiring a single constructor with only a world argument. It's better code. And again, just because you registered the same class to multiple names, doesn't mean anyone can figure out what name you used to create the entity. Everything is based on class.
  16. I've made a couple tweaks to the installer. Rename your libraries folder, and then try Forge #2750 normally and let me know if it helps. Renaming the folder will force it to redownload the libraries and i wanna see if it works.
  17. As I said in the "issue" report. No, you can't use the same class for "similar entities" like this. Think it through logically, how would anything from the outside know which constructor/parameters you used to create your entity? Do you see any .getUsedConstructorFactory() on the entity? Do we force you to pass in the factory to your constructor and up the chain of Entity? No. The Constructor Factories are just a cleaner solution to the reflection that used to be done. This is just how the system works, there is no generic way to identify the 'type' of a entity except for the class. If you want sub-types then you can use SpawnData.
  18. Quit the speculation. Ama is the one holding things back with the delay in FG3. Then cpw will port whats his rewritten modloader stuff from his 1.12 branch, and then we start on Forge. There is no hidden conspiracy to delay things from getting to you. Shit just takes time (admitadly, ama is taking way more time then he should and its starting to annoy me as well, but whatever) As for Optifine, its "70% done" because the guy is using the work input into mcpconfig and backporting it to the old tool chain so he can do all his jarmodding. This is not something you as a general user should do as you need to understand what youre doing. And the tools are being rewritten so that they can deal with the the things that have changed in the years since minecraft modding began.
  19. [13:12:45] [Server thread/WARN] [FML]: Forge Mod Loader detected missing/unknown registrie(s). There are 6 missing registries in this save. If you continue the missing registries will get removed. This may cause issues, it is advised that you create a world backup before continuing. Missing Registries: enderio:upgrades enderio:farmers bloodmagic:blood_orb enderio:fertilizer enderio:capacitor enderio:integration Run the command /fml confirm or or /fml cancel to proceed. Alternatively start the server with -Dfml.queryResult=confirm or -Dfml.queryResult=cancel to preselect the answer.
  20. Show us the installer log and DO NOTHING but click the install client and ok buttons. Leave everything else default. Hell show us a screenshot of the installer roght before you click the ok button. This error is because it cant find the file the installer has bundeled so it shouldnt be possible unless youre screwing something up by changing config.
  21. its a repo that holds the config files needed for MCP. It has snapshots, as well as 1.13's configs yes. You don't, FG does. Wait till that's out.
  22. You should never need to extract Forge. The 404 you're getting is INTENTIONAL. It's there because the launcher can't automatically install Forge. If the game loads and you see the mod button then you're fine. If it doesn't post a full log. However, what you can to clean things up is just delete your versions folder. Then re-run the forge installer to recreate everything. The log you showed of the installer says that everything ran fine, so you should be good to go.
  23. 1.8.9 is no longer supported on this forum. And neither is comparing Forge, or Vanilla to Optifine. Forge does more work then v does and thus there is a slight performance hit over vanilla. However it should not be noticeable to anyone. I will not allow 'performance' witch hunts on this forum. If you have a real issue come with real profiling statistics. Not MC's meaningless f3 screen.
  24. No, this is a fundamental thing with Minecraft modding. Mods {for the most part} only work for one specific Minecraft version.
  25. you need quotes around filenames with spaces in them, or just remove the space from the name.
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