Everything posted by LexManos
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MCP | How can i add a login pannel?
You can pass in --username and --password to the launch arguments and it'll log you into your Mojang account.
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Sounds like its one of your mods adding bosses to the overworld. Forge does not do this.
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[1.12.2] Shapeless Ore Recipes w/ Single Ingredient Type can be Substituted for Any Item
Solved for now by forcing it to use my matching system, so use 2555. I've passed this along to those that need it so we can make sure its fixed for 1.13.
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[1.12.2] Shapeless Ore Recipes w/ Single Ingredient Type can be Substituted for Any Item
Thanks for actually reporting it. We've been trying to track down all the edge cases. I was able to reproduce this on my end. It's happening in Vanilla code, so im seeing if I can isolate as much as I can. Then i'll report it to Grum and have him fix it in vanilla. While I fix it in 1.12.2.
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Forge 1.12.2.2537+ SP LAN Disconnects
Ya, the point is that it cleans up its buffers now, So mods that hold on to it will need to update. Not much we can do about that besides re-introducing the bug
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Forge 14.23.1 Minecraft 1.12.2
Forge Version: 1.12.2-14.23.1.2554 Minecraft Version: 1.12.2 Downloads: Changelog (Direct) Windows Installer (AdLink) (Direct) Other Installer (AdLink) (Direct) MDK (AdLink) (Direct) Universal (AdLink) (Direct) Hello again everybody! Time for another recommended build for Forge! 1.12.2 has been stable for quite a while now. Mojang is now pushing out snapshots for 1.13 which is going to be a big change. However, nobody truly knows whats going to happen in it. So don't get freaked out. We'll see what happens when it happens. I figured it would be a good time to wrap all the cool bug fixes and changes we've added to Forge so we can start working on even more! Minecraft Forge 14.23.1 Changelog: ============================================================================ New: Added new /forge gen command to allow admins to generate large amounts of chunks. Added new /forge entity list command to list all entities in the current world. Added config option to fix various Vanilla world cascading issues. This changes some vanilla block placement so it's opt-in. But it fixes some vanilla world gen performance issues. Added EntityEntryBuilder, Modders should use this for building their entity registrations. Added hook to allow custom MapDecorations. Decreased memory size of Sprite based Item models. Added Capability support to Chunks. Added hook for ownership of sub-items. Added support for client or server only dependancies. Added hook for better block slipperiness control. Added hook to control dimension lighting. Changed Universal Bucket design, will now use vanilla texture if applicable with lower memory footprint. Changed Block Reach Distance to a player attribute instead of a shared constant. Added hook to allow custom entity selectors in commands. Changed ThrowableImpactEvent into a more generic format. Added method to allow custom recipes to be auto filled from the GuideBook. Added InputUpdateEvent to react to polling keyboard/mouse. Added a new cloud renderer that utilized your graphics card better. Increasing performance. Changed how recipes using wildcards are processed. Modders should considering explicitly defining all subtypes. Bug Fix: Fixed search tabs using wrong contents. Fixed ShapedOre recipes not laying out correctly with the guidebook. Fixed error handling related to OBJ model materials. Fixed chunk gen mobs not firing the CheckSpawn event. Fixed lighting not being correct in certain cases related to potions and time of day. Fixed splitting of large S->C custom payload packets. Fixed netty spam related to large packets. Fixed IngredientNBT comparing stackSize Fixed potential BlockPos leak. Fixed vanilla bug causing blank renamed books being useless. Fixed Shaped recipes that are larger then 3x3. Fixed dormant chunk cache loosing entity data. Fixed block and torch placement logic. Fixed being unable to see with night vision in certain conditions. Fixed Item Models with formats other then ITEM. Fixed items not blocking interaction when in off hand. Fixed performance issue related to S->C chunk data packets. Fixed performance issue in model building. Fixed some interactions with entities and modded Items. Fixed performance regression in FastTESR rendering Fixed bug in animation system with rotations. Fixed stacked item entities rendering incorrectly. Fixed vanilla bug where spider and chicken jockeys would not spawn. Fixed some performance issues in chunk rendering. Fixed some missing material changes. Fixed performance with default implementation of inputting items into an inventory. Fixed default fluid blocks not using fog color of their fluid. Fixed vanilla bug where combat tracker lost data when killing entity. Fixed vanilla bug where chunks would not properly know their max height until updated. Causing spawning/block tick issues. Fixed crash when modders remove all flowers from certain biomes. Fixed fake players accumulating advancements. Fixed performance issue related to collision checking. Fixed config properties loosing comments when being renamed. Fixed LivingDamageEvent not firing for some entities. Fixed broken vanilla Shapeless Recipe matching function causing some recipes to not work depending on the order of items in the crafting grid. Fixed fluid models not supporting tinted layers correctly. Fixed NPE when player tries to sleep without a bed. Fixed incorrect vanilla horizon lighting. Fixed incorrect lighting of item models. Fixed ItemModel transparency generation. Fixed graphics issue on some Mac systems with the Splash Screen. Fixed memory leak in networking. Fixed race condition causing an error when quickely closing a single player world and opening another. Fixed non-player entities being placed incorrectly when being teleported between dimensions. Fixed Universal Bucket not firing BucketUse event. Fixed CompoundIngredients not working properly in shapeless recipes. Fixed version icon response packet leaking memory. Fixed BufferBuilder not growing if used in specific ways.
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[1.11] @SubscribeEvents inside Block class not running
1) Blocks are singeltons, as in there is only one instance of the class. So storing the position in the block would not work. What you want is a tile entity, or just a list of all the blocks in some other map somewhere. 2) @Mod.EventBusSubscriber is for static classes/methods. It will only register static handlers.
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Any Way to directly downloaded latest installer
It exists and is there yes. We however do not support you using it. Sorry this is decision that has to be made. Ads are the sole way Forge makes money to run the servers and everything associated with it. We ask that people don't create auto-downloaders.
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Getting 1.10.2/1.7.10 Forge to run Offline
Show us a full log, and a screenshot of the launcher you're using. This class is located in the Forge jar file in the libraries folder. If you've deleted stuff from there after installing then you'll break things. There isn't much I can tell you without you giving me any useful information. This is fundementally not broken if it was NOTHING in Forge would work. Hell nothing in Java would work as jars are how classes are stored.
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Getting 1.10.2/1.7.10 Forge to run Offline
Its part of Forge. If you install Forge with our installer it'll put all the parts in the correct place. Just use the normal vanilla launcher and you'll be fine.
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[1.12.2] Item Damage Values in JSON Recipies
OreDict wildcards work just fine. And copy pasting the old recipe class isn't creating anything new. It's also not legal if you don't include credit.. so.. work on that... OreDict wildcard and normal Ingredient wildcards work fine. The problem is when you use 'damageable' items. As that fundamentally breaks the GuideBook. Once people actually put their input in, we can start working on a secondary matching implementation that works correctly with wide and narrow ingredients.
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Getting 1.10.2/1.7.10 Forge to run Offline
Nothing in Forge requires a online connection. The launcher you are using most likely is broken, use the official launcher.
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Gave Up Downloading
User was banned for using as cracked launcher... Seriously guys... SERIOUSLY! @Braxbro When I post asking for what launcher they are using, don't interact. I KNOW what launcher they are using. And just want them to admit it.
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Gradle doesn't support java 1.9??
What link did you download it from? "J9.0.1" doesn't help.
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Forge library locations?
Jesus christ you two, quit bickering. The universal has the version.json in it for anyone who knows what they are doing and give a shit about it to use. That's it. Its there because there is no reason for it NOT to be there. As for the installer bundling the libraries. This will never happen. Simply put it would multiply the storage costs on our servers 40 fold with redundant data. Hence the point of having the installer download the files. As for the issue you are having with being able to use the installer. You need a internet connection, thats the rub of it. Something in your setup is screwing with the list of mirrors the installer downloads. Check your firewall/proxy/whatever settings. I just verified with that installer that it works fine with a valid internet connection. So the installer is fine. As for 1.7.10, Diesbien is correct. You should stop using it if you expect support here on the forums. It's 3+ years old I don't care if you play it but its ancient in Minecraft terms and expecting us to actively support you using it is just plain wrong. Now, as for the libraries itself. We do have this archive that contains some of the libraries. I have not verified that it contains everything needed for 1.7.10, because again it's old as hell and we don't actively provide support for it. Maybe if Diesieben or someone else wants to gather up a list of libraries for 1.7.10 I can add them in. Anyways, No Forge installer need admin access. It only write to the folder you tell it to. By default that being the %appdata%/.minecraft folder. Which DOES NOT require admin privileges, which is why Minecraft uses that folder. As I said above, the issue is your network settings. Something is in the middle corrupting the data being downloaded by the installer.
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Gradle doesn't support java 1.9??
J9 isn't supported for a lot of reasons, notably it completely breaks everything we use.. This is just another point, what EXACTLY did you install? As this is not the standard Java version format. It's actually erroring in the part of our code that detects Java 9 and yells at you it's not supported. Because they changed their formating YET AGAIN -.-
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[Yelling Removed] Can't play, Launching download issue.
Also known as yelling. Don't argue. Use proper online etiquette.
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[Yelling Removed] Can't play, Launching download issue.
1) Yelling is fucking annoying Don't do it. 2) 1.7.10 isn't supported on here, update 3) Use our installer.
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Gave Up Downloading
What launcher are you using, show a screenshot.
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[1.12.2] Is it still possible to programatically register recipes?
You can yes, but you shouldn't. If you have all the data you need at compile time, then just generate the json files. As for your second question, we're looking into it, but due to how the recipe book works, you need to specify all sub-items in recipes.
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Forge not launching with start.command file need help on mac
Java 8, also you wont have the same error on J8 because this is a J9 only error.
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transparency problem
Minecraft rendering logic expects blocks to be shaped a certain way. We fix it to include stairs for performance reasons. Follow Diesieben's instructions if you INSIST on breaking Stair's shapes.
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Failed to download forge
Yes, but what did you use to install Forge. Because you didn't use our installer.
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Failed to download forge
You're not using the vanilla launcher.
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[1.10.2] [SOLVED] "In" as a suffix in given parameters?
Well you shouldn't. Anyone who takes code style from decompiled code is batshit insane... Write clean code. Decompiled code is NOT clean code.
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